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As no-one has commented on my List I am just going to ask if my Carnifex is set up properly. I am planning to use him in larger games, and will be GLUEING it together (rather than using magnets). As such, I'm wondering if I'm mising anything/ wasting points. Here's its set up:
- Carnifex 
-Adrenal Glands (WS, I)
-Tail Weapon - Mace
I plan for it to basically close with the enemy, firing TL Devourere's on the move. When it reaches assault/ a vehicle it will proceed to messily devour it! I have given it Toxin Sacs to allow it to kill some pesky Daemon Princes that show up quite often at the local games :shifty:
I highly recomend extended carapace. Without it your Carnifex will be easy meat for krak missiles, battle cannon and any AP 3 weapon. Additionally even if you don't encounter AP 3 weapons massed infantry fire will quickly begin to take a heavy toll.
As far as weaponry is concerned Carnifexes are best suited to one role either assault or firepower. This focusses them on one task they can do well but it will be obvious to any enemy what that task is.
I would suggest assault, give it more scything talons or crushing claws, crushing claws aren't all that bad despite what many say. A few lucky rolls and it can wreak absolute havoc , it is also hard for the enemy to predict and if they try it and get it wrong they will question thier whole strategy. If you don't want to try your luck go with the scything talons.
I find Carnifexes with devourers are best suited to be cheap and in the elites section.
Aside from the devourers it won't do much. If you want a horrific all-powerful walking gun go for what most people call a Gunfex though you can call yours whatever you want,
Psycho-super-zappy-death-bio-blaster or whatever.
A Gunfex has a venom cannon and a barbedstrangler, very good at flatening more or less everything. Well I hope this helps.
Well, I'll fly in the face of conventional wisdom and say rock and roll with it. Just know what it will be good for.
I designed one Fex that was basically the answer to swarm armies. It had TW Devourers, SC, Bioplasma, Tale Scythe, Spine Banks, Tusked, Toxic Miasma, I Glands x 2, Enhanced senses, Toxic Sac, and symbiote rippers . Might even give it flesh hooks so it can climb walls.
Sure, it's doesn't excel at ranged or cc, but against a swarm of IG or other lowly rank and filers it will get alot of attacks. 6 Ranged attacks, upwards to 9 attacks on the charge, it could potentially wipe out 15 troops in one whack.
I say Dakkafex or Shootiefex - no other IMKO
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The Twin-linked Devouerers will simply be used pre-assault, to mabe bring down some enemy models. I am not expecting much out of the shooting phase, and I already know that Carnifex's rock in CC.
My complaint against crushing claws is that, although with the possible 6 additional attacks, you could also end up with 1, less than what you started with (2 less than what scything talons would give you). Instead of taking an additional set of talons, I've tryed to broden my Carnie's horizon (for a mere 18 pts) and given him a rapid-firing crowd surpressor, which could come in handy in case it's in danger of getting swamped by rank and file troops.
Extended Carapace sounds like an interesting investment, although at that price I could get 5 spingaunts (the bliss of meatshields!). I'll have to look into it...
Keep the suggestions comming (and don't feel afraid to check out my list as well!)
hey do you guys recomend having an allaround fex? or just like a strate up closefex and a shootie fex? been alot of things with that in local comminity.
W/0 L/O T/3
Dont Leave Me Out There With My Ass Hanging Out In The Wind
Err, correct me if im wrong, but having these Gaunts wont really do much of meatshields to your Fex, with the 'Shoot The Big Ones' rule.I could get 5 spingaunts (the bliss of meatshields!)
And how about telling us what armies you most commonly fight against, im sure it would really help us out.
IMHO I would have to give it to the 'Gunfex', but just because I think its funny watching the best close-combat army in the game blowing the crap out of their enemies.
Imperator Rex - Dei Castigator
Um...shoot the big ones doesn't exist anymore. It's been almost a year since it was phased out, I don't understand how people can not know this.Originally Posted by Fanix101
Carnifexs, like most Tyranids, are most efficient when committed to one task. I never set up cc fexs just because by time they get to cc I have pretty much got the rest of my army up in the way. I ALWAYS use them as anti-vehicle troops since nids lack that firepower. I have a fex ment for taking care of infantry, two TW devs and 2 fexs with a BS and VC. This works perfect for me, and I usually have little to know problem handling vehicles.
Think about it like this, why bother making a fex cc when the rest of your army is damn near specialized in it and faster. Utilize what a ranged fex can do for your army, why not use it's ranged power to it's advantage filling in a gap of the basic nid army.
Originally Posted by Loestal
There is that "Large Targets" rule in the BGB, around page 19. Basically the same thing.
Originally Posted by Miril
My point was is that Shoot the big ones was directed specifically at Tyranids. Now that rule applies to all armys and everyone should be aware of that.