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Alright hear this one out. Now I thought the way things worked when GW put out an new codex, especially one like the Space Marines where the different chapters are worked out by traits, meant that the old chapter books would be voided along with the old codex.
However it looks like this isn't the case for the space marines. I happened to wander over to the SM section over at GWs website and they still have sections for different chapters. It looks like they're still using some of the 3rd ed chapter books and have simply used a FAQ to update them to the new SM codex.
So an SM player can either play a traits space wolves army OR they can play the 3rd ed army with 4th ed rules.
Do you think this means it's likely the same thing will happen to us? I.e. that you can use a seer council or some pathfinders and call yourself Ulthwe or Altioc using the codex OR we can use the craftworld lists and get black guardians and use the disruption table OR use a strike force?
I'm asking now because if anyone has any solid info one way or the other it could have quite an impact on peoples buying decisions in the coming months.
I'm also guessing that there will be a fair bit of confusion when the codex comes out since GW doesn't really have a special Craftworld eldar section and it's possible that the craftworld codex might not require an extra FAQ since it doesn't get too involved with unit details. Might as well start thinking about it now instead of after you sold your altioc force because it sucked without the tables etc etc.
There are only traits for some of the chapters.
Space wolves, Black Templars, Dark Angels, and Blood Angels still use their respective codices.
As for the rest of your post... I couldn't say.
"You challenge me knowing that I am Xiahou Dun!?"
The fact that the craftworld codex and eye of terror cant be used in this GT leads me to believe that this will not be the case. I dont think we'll get a choice. Those Marine variants are mostly older than the CE codex, and are a lot more popular.
And not all chapters got the choice. I also play Salamanders and our host of changes, good and bad was reduced, basically to; can swap a hvy wpn for a special and less choice in Fast Attack.
It has been promised that the Vanilla list will be a lot more flexible and we can still get seer councils/swordwinds etc...
Imperial guard Doctrines result in huge possible variety, far wider than marines. Don't worry. Yet.
Well according to the rumour mill, you should be able to build a "craftworld" army from the generic list when it comes. Maybe this will mean black guardians will be a pointed upgrade, as could pathfinders.
Who can say? We may as well wait until the codex arrives and work from there.
Having an army and not owning a rulebook is like owning a car with no steering wheel.Originally Posted by amishcellphone
GAH! These threads pop up like mushrooms in august, use the thread called "New Codex" to discuss these things, don't start a new thread for every new topic you could as well discuss there.
Warhammer Fantasy: Warriors of Chaos, High Elves
Warhammer 40k: Eldar, Space Marines, Orks
Hmmm well I heard they were going to add the craftworlds in the new codex anyways, not as upgrades but as actual different armies. Look at the chaos codex for example, they have all their unique legions in one book. In referance to space marines, well they are like the GW mascots so they get special consideration. To be honest space marines are space marines they are crap.
Although common sence they only use the 3rd edition codeices because they havn't got the updated versions yet. Dark Angels for example, there are no mention of those special units in the new codex, so naturally they have to move to the 3rd edition.