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I've been noticing a lot of people using the tactic of mounting a fire warrior team in a Devilfish transport. They'll move the transport in the movement phase, disembark the Fire Warriors, and rapid fire on an unsuspecting enemy 12" away.
...Am I confused? There seems to be one major flaw with this plan. If I'm not mistaken, if you move with a transport and then disembark it's passengers, they're allowed to fire during the shooting phase, but they count as moving. I'm right... right? So that would mean that they can't rapid fire, they can't fire from 30" away, and all they can do is get a single shot off at 12", then die the next turn from a nasty case of enemy-assault-phase.
So what's up with that? How is that possibly a viable concept?
In 4th edition rapid firing rules are different. If you don't move, you can shoot once at full range, or twice at twelve. If you move you can fire twice at 12 (no full range). So it's a completely legal tactic And one I am quite a fan of now.
Too bad the new rules make the Pulse Carbine apparently useless by comparison.
And you can't really change the Carbine in anyway to make it useful, unless you gave it Photons for free.
Or retooled the leadership values of every single army, since it's terribly broken.
*angry at GW*
But yeah, the FoF tactic, loading FWs, dumping them within 12" with a Skimmer wall blocking assualt (but not shooting) to Rapid Fire is completely legal under 4th edition rules.
Sig by:Knape, The Celestial, and Marlinspike, thanks guys!
I used to use that tatic but i had started to notcie once you send them up to do the rapid firing they and their transport dont come back alive. although it is a amazing tactic i dont use it so i can fit in more XV battlesuits because theyre my favorite units in tau
Jerkle maybe because you tried out this tactic on squads that were at full power? The great FoF tactic is meant to pick off and engage sqauds that have been previously weakened so the chances of retaliation is at a very slim margin. If it were a sqaud of about 4 or 5 smurfs a fully loaded fish should be able to finish this sqaud out in terms of prbability.
Cool ive got a basic army (1 FW, 1 Kroot, 1 Crisis) so if i get a devilfish i can move 12inch then hop out fire 12inch?