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ok I am a tau player, I know your all saying it right now "dey got da' big shooties'..." well yes... we do but that's not the point. I'm looking to start a second army, I have looked at them all taken my time, made list after list (as I own all of the codices) and I have finally come to the conclusion that Orks, shall be my next army. Now, in my shop the armies are pretty much the same, they all come in power armor, and most of the time smash my brain in. That, or it's another tau player and we choose not to fight . What I was wondering, what are some things that make Orks affective against power armored foes. Should I juse do the speed freak list I had all dreamed up, and try to smack them to death? or would a more subtle approach be best? also, what shall I do for anti-tank? is a bunch of strapped on rocket lanunchers, twin-linked good enough? or should I pay to get some Zzap guns on trukks? or finally... will one or two squads of tankbustas in trukks do just fine at it? anywho, these are the questions of the noob to the Orks, please any help or suggestions are welcome. As I said, I play Tau... I am used to sitting still (at least with my style) and now I would like some serious mobility.
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Well, if you didn't know.. you proberbly do, that Ork choppas reduce a space mariens save to 4+!
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Ok, I play Freekz myself and here are a few tips against those darn MEQ's. Rokkit Buggies. Lots of them. That's the first tip. Twin-linkage is your friend, Big Shoota buggies can be worth it too, but are better against hordes. Secondly, though they rarely hit, for (a few small points I can't list specifics but you can count the number on one hand) you can add a Rokkit to your trukks, which A) gives them something to do once they've dropped off their cargo, and if it even gets one glancing roll its made up its points. Also, with Freekz you're going to be short on models compared to the stompy horde, so load up on trukks with 10 boyz and a burna, some people throw in a nob with powerklaw but I find that to be too expensive. These guys will have handfuls upon handfuls of dice on the charge and get there mighty quick. I've never used gun trukks myself, but if you find your self short on troop slots for buggies go ahead and equip the trukk with a zzap gun and a rokkit, the rokkit will rarely hit but once again its cheap. The zzap's short range is alleviated by the trukk's quickness. So a few of those could do you mighty fine for anti-tank, however, they are fragile. Speed Freekz are actually a bit of a finesse army, which seems contradictory to Orkz in general, but they do take some getting used to. Once they're mastered they can be one of the most competitve lists out there. Good Luck and Waaaaaaaaaaaaaaagh!
The most effective thing against power armoured or termie armoured foes are basic ork boys.
Believe it or not, a basic slugga boy is better at killing a space marine with its basic attacks then a space marine is at killing orks. When charging (which they should be doing) they are even more powerful. The best thing to compliment basic orks is a nob (bigger ork leading a mob) with a power claw, which can easily kill 3 or more marines a turn in combat.
Besides combat, packing in a lot of rokkit launchas into your army lists generally wields good results. Rokkits are universally good against vehicles, and can double up as marine killers (wound on 2+, ignores armour). Plus its assault so that doesn't hurt you when you are still trying to move towards the fighting.
Looted Tanks (preferably leman russ variants) are great assets against MEQs as they can plow under an entire squad of marines a turn (or terminators if you use a demolisher) and don't require a roll to hit so the ork's bad ballistic skill isn't much of an issue.
The most important thing when making an ork army is to make your 'core' strong. Orks don't have any cheesy, super powerful/reliable elite units, or anything else that is easily exploited, so dropping hundreds of points on small jacked up units or characters is a really bad idea. If you are going to use standard codex orks, make sure that at least half of your total point value is invested in orks/grots to ensure maximum efficiency.
"...a swarm of mechanised locusts sweeping over the land, stripping it bare of resources, bringing death and destruction to anything that stands in its path. Emperor preserve us against the predations of these so-called Orkish cults of speed!" - Cardinal Nomura at the Conclave of Hessen