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i need a bit of advice for fighting tau at 750pts
the first game i played against tau, they had crisis suits without shield generators, and he had firewarriors clumped up
needless to say, my zoans had lots of fun dropping blast templates, and my genestealers obliterated his suits
and his stealth suits
as far as i can tell, using cover is important, but i already do that against everyone anyway
theres another guy...
he has a list that is by far more dangerous...
he has the following, but numbers are a loss for me
lots of kroot, kroot hounds, and a shaper
if i remember correctly, 2 groups of firewarriors, however it may just be one
pathfinders, with a devilfish
a hammerhead, and knowing him, he'll take a railgun
2 crisis suits
i think thats it
need advice, what works against tau, what doesnt?
anything that i should watch out for?
anything that i definately need?
lictor > broadside
lictor > hammerhead
spinegaunts > kroot
homagaunts > fire warriors
stealers > crissis suits... but in this case a cheap flying tyrant would be better (cause he has only two )
lone ravenger broods to be shoot at. For the tau player to waste their shooting at lone 50pts models .
I don't need to say that tau players hate CC... so fast units or DS units will scare the hell out of them and will make them target stupid targets.
A cheap fex would be pretty good cause the lack of ap1-2 weapons in their armoury. So generally tyrants and zoans are good too.
how would a broodlord do against tau?
The Broodlord himself is quite a bit of overkill I think. Personally I would funnel some of those points into impant attacks and possibly scuttling for a separate brood of genestealers. Without the broodlord they can move faster to counter-act his crisis suits' withdrawl in the assault phase and with the implant attacks you'd halve the amount of wounds you'd need to deal with them.
In 3rd edition I found toxic sporemines to be the bane of firewarrior/kroot heavy armies, but I haven't had any real experience with the updated spore mine/biovore rules. Some form of crowd-control, though, is the way to deal with an army like that. Barbed stranglers, deathspitters, spore mines, hormagaunts, Tyrant with 2xTW Devourers would really come into his own, same with raveners with devourers.
If you go with Zoans you should be able to close in to zap his hammerhead without much trouble. If he's only sporting 2 railguns + any plasma on the pair of crisis suits he doesn't have the AP firepower to waste on getting through your warp field, and all the better for you if he tries.
Last edited by Tyranid Cerebrate; June 8th, 2006 at 13:24.
I would in no way take implant attack or scuttle against tau. There are only like 3 units with more than 1 wound. Also, if you don't go first, scuttle just puts you closer to the guns without a chance to move.
I use my brood lord against my friends tau and he does ok but personally I would just pick more stealers. Tau ussually occupy cover and things so your broodlord has to infiltrate way off and he's too slow to get in without being blown to bits by the big guns of the tau.
Skimmers pose a problem. I would try to take them out by range with zoans like Tyranid Cerebrate said just because if they ever move, it makes them a lot harder to kill with cc.
For kroot, hit them with what they can't beat. They are made for cc but can't stand up to a tyrant, broodlord, stealers or even cc warriors. If he is using a shaper he has a few less guys in the mix but the hounds are what you have to look out for. Just hit the kroot with high initiative guys.
The fire warriors can be taken out by anything with ap 4 or 3 so after his hammerhead is dead, hit them with zoans. Whatever you use against kroot is also good against fire warriors but the only thing to remember is make sure they have a 4+ armor save and stay out of rapid fire range. Otherwise you are going to die.
Another thing you can do is take out the pathfinders as fast as you can. Without markerlights, all of the tau units become a lot less dangerous, especialy the hammer head. These are hard to kill though because of the fact they can be in the devil fish our out and not one thing kills both. Zoanathorpes will work but I so will a mob of stealers. Just don't forget about the pathfinders.
Originally Posted by The Paint Monkey
Using the Zoanthropes in range of a synapse creture will certainly improve thier chances because the Zoanthropes will become immune to instant death. I'm not sure what he's using as his HQ but if he ever uses an Etheral it could be anbushed by a Lictor.
If the Zoanthropes have psychic scream and are close to him the conbined effect could wreak havoc if they all start taking morale checks.
Of course all the Tau get nastier afterwards but it may be worth it.
How? I didn't think the lictor was monstrous, I know it has rending, but still needs a 6 to hit skimmers right? So how do they beat the tau skimmers?Originally Posted by zhaf
if the Zoanthropes have synapse as part of their point cost they cannot be instakilled.
Actually gunslinger zoans don't have synapse in their point cost as you have to buy it. They only start out with WF and TM though almost all people do give a zoanthrope synapse anyways.
Is it me or does any other necron player get annoyed when they see people saying "Necrons eat souls". How is that even possible as souls are part of the warp and necrons want nothing to do with it? Eh probaly me just me being picky.
Tyranid Hivemind Member
one of my most effectave units against TAU are the fastest ones. raveners/flyrants/biovores. and anything that can shoot at S8 or higher.
the fast units are there to obviously tie units in cc as fast as possible and ust the S8 to stun/destroy the tanks, and insta kill his battle suits.