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ive got an 800 point army atm and hoping to make it into 1000pts, and dont know wat to choose next.
so far i have :-
*3 tyranid warriors-3 scything talons
-3 rending claws
-3 toxin sacs
-3 extended carapace
*1 Tyranid Carniflex-1 venom cannon
-1 crushing claws
-1 enhanced sensors
-1 edranal glands
*16 Genestealers-16 scything talons
*16 tyranid termagants-8 flesh borers
-16 extended carapace
*14 tyranid hormagaunts-8 scything talons
-14 extended carapace
TOTAL: 795 points
i was thinking of getting a:-
brood lord and guard
and maybe more genestealers
can anyone plz give me ideas of wat to get to make it 1000 points:wacko:
Always a pleasure to help out a nid player, especially one as rare as a female nid player although i keep coming across more and more as the days go by. Something about chicks digging the cute little kittens of death, pain and general mutilation.Originally Posted by surferchick89
Once being in your position you have a pretty solid base army and I can see youve upgraded almost everything you can to make them effective and to boost the point cost a little. Most of my base units are stock, no upgrades whatsoever except for my hormies which have been boosted for better performance, and sweet mother do they ever perform well some nights. You are however missing crucial models in any nid army so the followin are my suggestions.
Lictor is always a solid choice, although now theyre pricier than they were when i got mine. As much as i love lictors it does depend on what kind of terrain you use. I have 2 normal lictors, 1 death leaper and Ive only ever fielded one once and he got killed his first turn into play. 80 points down the tubes. When I figure out how to use him better ill probably field them more but for now, unless you have alot of experience and an awesome strategic mind i suggest holding off on them a little.
Broodlord. Gotta be a favorite of mine at the moment, still havent played a game where he has died and ive fielded him in almost every game so far. His infiltrate is priceless and having a retinue with him is great as even though they may be easy to kill it gives him priceless wounds allowing him to get into close combat. Hes been greatly effective for me so i highly recommend him.
Hive Tyrant. What nid army DOESNT have a tyrant. I mean seriously. Good choice, but I recommend keeping him shooty as from my experience in close combat, he goes down pretty quick (for me anyway, im not sure why but in every game i play, he dies without doing more than a single wound)
One thing I will recommend that you havent thought about fielding or at least didnt mention is.. Zoanthropes. Now back in third ed I ignore zoanthropes entirely. I honestly never cared about psychic big headed things and thought they were a waste. HOWEVER i have recently realized how fool hardy that was. Here you have a model, base cost of 35 points and has a BASIC armor save of 2+ and a 6+ invuln. Yeah, thats awesome for the point you pay for it. Even with Synaps and the warp blast he comes out to 70 points. But they are marine killers. They will chew up anything with 3+ armor saves and all with a nice little blast template. They also can be pretty tough to kill with 2 wounds and their 2+ armor save. Dont get me wrong. Its no carnifex or anything. But theyre effective at tank hunting and anti infantry when you need them. Good choice for 20 bucks each. (thats in canadian dollars eh) Not to mention they can also help spread out your synapse coverage.
So again, heavily consider tyrant, broodlord or zoans as they are 3 very effective models all of which will also help give you more synapse. Oh.. and more stealers never hurt anyones army
I would advise to not put extended carapace on either of your gaunts as they will still be ripped apart by bolter fire.
I also think that scything talons cost too much it low point games... and extended carapace is a MUST for genestealers. Giving the genestealers a 4+ save is crucial as at least they will get an armour save against bolters. and 2 squads of 8 at this low of game is good.... 16 genestealers with extended carapace is 320 pts
The warriors look good... but which adrenal glands did you give them? Giving them the initiative modifier would be a great idea, otherwise they look good.
The fex I would seriously consider dropping the crushing claws and puting a barbed strangler on there instead. Also giving him adrenal glands of any type is almost a waste as he will rarely if ever see close combat and even with the plus to initiative he will only be hitting before the power fists
I would think about getting more hormagaunts as they are our version of shock troops. Make sure you give them the initiative glands and toxin sacs.
I am not sure how many points you will have left after those but if you have any left think about maybe a Zoanthrope or 2, or possibly a winged tyrant.
For your next choice I would strongly recommend either a Hive Tyrant or a Broodlord. Right now your synapse coverage is only coming from the warriors, which gives you a pretty small 'bubble' of coverage which can be killed relatively easilly. The type of tyrant is up to your personal tastes but I would recommend giving it wings so you'll be able to keep your gaunts in-line as they rush beyond the range of your warriors.
Of course the Broodlord, with its ability to infiltrate gives you another 'forward' synapse to keep your gaunts in check when they charge, and if you give it or it's retinue feeder tendrils and have them attack with the gaunts, your gaunts will be hitting on 3+ thanks to the preferred enemy rule.
You can free up some points by removing the extended carapace option from your gaunts. I'd recommend putting it on the genestealers instead as with them it will protect them from ap5 weapons, the most common small arms, and they are much more worthy of protection than lowly gaunts
In addition to that, I pretty much agree with jackofasses and gunslinger, though I don't upgrade my gaunts at all (or if I do I go all-out with 'deathgaunts'...but only when I want to surprize an opponent expecting cannon fodder)...for the most part they work just as well in their role naked as with any biomorphs, and you can put those points to valuable genestealers.
Good luck with your army, Cerebrate.
Welcome aboard surferchick to the tyranids brood nest. The only thing I can do to really give you some more advice on is maybe think about giving your genestealers scuttlers as the sooner they get to combat the less they will be shot up :yes: . But ya gaunts usually should be kept pretty plain though hormagaunts I usually give at least AG(I) so they hit before SM.
The warriors probally don't need the TS as rending is probally what will kill more though if I remember correctly you will be fighting your bf IG mainly so that could help a lot since they don't have much of an armor save though I deffinatly would recommend leaping for them as otherwise it takes them too long to get into combat.
IMO you deffinatly need a HT for lower points as TMC are almost everyones worst nightmare and I would recommend the devil tyrant against IG (devil tyrant is HT with 2 TL dev,ES,and TS). Broodlord is probally for higher points though he could cause massive terror in smaller games but he is also slow which is a bummer not to mention against IG you really don't need his CC powers as much against SM.
DEFINATLY get some carnifexs as they are extremely usefull in almost all tyranid armies. They can be your take hunters or fire magnets, or they can be long range or medium range support, and CC monsters though ranged ones are usually more effective. So it might be a good idea to get another espically the cheap dakafex(2 TL dev,ES) as they fire 8 str 6 shots that reroll to hit and wound at 18" range. What better weapon to use against the IG :w00t: .
Well hope my advice helped a lot .
Is it me or does any other necron player get annoyed when they see people saying "Necrons eat souls". How is that even possible as souls are part of the warp and necrons want nothing to do with it? Eh probaly me just me being picky.
Tyranid Hivemind Member
i would recommend in this order. again just my opinion
1. a hive tyrant with 2 guards in a shooty variant.
2. raveners they can close into battle by turn 2 to tie up the shooty units.
3. a second fex also a shooty variant. (give it +1T +1 BS and a Vennom cannon and a Barbed Strangler.
also i will echo other peoples suggestions by advising you remove the Ec off the gaunts and switch the genestealers Scything talons upgrade to Extended Carapace instead, but ill differ in saying that a Close combat armed carnifex isnt a waste, they are awesome if you need to do a mission that involves a bunker ( taking or holding one) however, the crushing claws have the upside of giving you +6 attacks but also give you the chance to only get +1 attack if you roll bad. giving you an average of +3 attacks for 30 points.. if you replace the claws with scything talons you get the same agerave +3 attacks for 8 points. but i do love the way thoes claws look
thankyou sooo very much, didnt relise everyone was so friendly and keen to give answers loving it . well im going to sit down when i have time and look it all thru, and i'll keep you guys updated on how it all goes when i do change things. thanks alot again
We love helping out people who are fairly new to nids. Get's them up and running way faster. Nid players were a dying breed at one point as were female players. Seems to be on the rise... who would have thought that girls don't like playing the 'boys' like space marines or IG but love to play the big alien things that eat themOriginally Posted by surferchick89
We're always up for offering advice, be it tactics, painting, etc. Whatever gets you killing stuff faster, we enjoy helping with. Only problem is that we all have our own way of doing things and we all agree to disagree on pretty much everything. What it'll come down to in the long run is you choosing what 'feels' right for you as that's how most of us customize our nids. No two nid players are entirely the same.
Anyway, keep us posted and if you have any questions don't hesitate to ask. You won't be the first person to have asked, nor will you be the last.