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Fairly new to 40k and these forums. Started buying my Ork army over a year ago, but just started recently playing (boxes collected dust for awhile). A couple of my friends just got back into the game and a few others have started up with us, we have a crew of about 6 of us who will play home games quite regularly. Currently the Armies amongst the 6 of us are:
2 Space Marines
1 Ork (me)
We'll all eventually get secondary armies, so the list will grow (plus more friends may join) but for now I'm consentrating on crushing these guys with my Boyz. Have a few general questions about rules and such and appreciate any feedback.
Looking to get a looted Basilisk to help me pound down the Necrons and think it may even help against the Tau to cover my Boyz as they charge in. I'm wondering can the Orks take/use the Indirect Fire optional rule? The few games we've played have been low on terrain, but my brother has a sizable city scene that may cause a lot of LoS problems with the Basilisk and wondering if I can take the Indirect Fire rule and if it would be worth it? Also, any recommendations on vehicle upgrades on this (either Ork or IG). I figure Grot Riggers are a must? Any comments/suggestions are welcome, even if its saying that a Basilisk is horrible to get
In my 1st game we ran into an issue with me losing an assault and the Ork Mob Rule. The wording in the Codex is kind of sketchy stating "check morale and test for for pinning from barrages and snipers...". At 1st we thought that the rule is only used when checking morale for barages/snipers or pinning from the same and it wouldn't work against losing an assault. Later I re-read my codex and believe the rule applies to most any morale check, am I correct in this?
Burnas, state they have an S4 and role 2d6 vs vehicle armor penetration. Is this a situation where I role 2d6 and take the highest one and add the 4 S, or do I add all 3? So if I roll a 3 and a 5, is my penetration a 9 (5+4) or is it 12 (5+3+4)? If its the latter then I figure on getting a decent amount of burnas since they seem good for taking out vehicles. Better chance than a Rokkit Launcher with a BS of 2(?). This 2d6 on vehicles only applies to Burnas and not Skortchas correct? Making burnas a bit better?
My current army stands around 100pts:
8 Storm Boyz
16 Slugga Boyz
16 Shoota Boyz (gonna convert some of these over to Sluggas, maybe all)
2 Skorchas/Wartrakks (esaily convertable back and forth)
1 War Buggy
Will be adding in many more Boyz, plus some Heavy Support. Undecided if I'll be getting more Stormboyz or not. Any comments/suggestions welcome!
Thanks in Advance!
Last edited by Monkeyclops; June 13th, 2006 at 21:45.
1) Yes, the Basalisk can indeed take Indirect Fire for Orks, and it would be VERY worth it. Being able to slap large blasts on people from behind cover will be very useful...
2) The Ork Mob rule applies WHENEVER you fail a leadership test. If you lose 25% of your unit in 1 turn, or lose a combat, you take a leadership test as normal, and if you fail that you revert to Mob Size.
3) Burnas work like Melta Weapons. You take 2D6 and add them together. Making them very useful anti-tank, indeed, against light vehicles. This rule (unfortunately) does not extend to Skorchas. It's hard to say which is better. Burnas work well in Boyz mobs, but Skorchas are far superior on, say, Mega Armoured people, or even your Warboss, who can't equip himself with a Skorcha.
As for your list, it looks good. In low points I would advise swapping out the Shoota Boyz for Slugga Boyz, because all the armies you'll be playing will sit back and shoot you anyway.
The rest of your army seems very effective, though! Lots of fast stuff that should really put the hurt on opponents!
Hope that helps, and good luck with your games!
Thanks a bunch Robizzle! Still larning the game and such so wil likely be adding more Q's to this thread as time passes. But this gives me a good start, thanks!
Actually got 1 more now. Read that burnas count as power weapons in hand to hand combat. Does this mean that in the assault phase, when attacking with a burna boy, instead of using the template I do a normal attack but double the strength (due to it being a power weapon).
Power Fists double strength. Power weapons ignore armor. Burnas are good on squads as they are the only way (sans fists) for orks to ignore power armor. They are useful in trukk boyz and burna squads, but on regular slugga boy squads you are probably better off with rokkits or big shootas, as you'll have several turns of hoofing it across the board before you reach the enemy, and you'll probably kill more with those weapons than with burnas by the time you reach combat.