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I need help:wacko: , fricken tau so dam strong, need some help betting these pains so i can finally get a win because this is all my friend uses against my eldar army it so far contains a gardian squad 20, 1 vyper starcannon, 1 falcon, two farseers, one avater, one warlock with a future two coming for a seer council three jetbikes, 2 dire avenger squads and a wraith lord. Freaken TAU!!!!!!!! Please he's getting pig headed and not useing any other of the armies we have lying around.
:mad:May worlds be destroyed in my Presence!!!!
Ok ok... your post would be alot easier to read if it was formatted differently like:
etc etc... moving along... It would be alot easier to give advice if you gave information on what your opponent uses that frustrates you so much. A really good tau weapon is the eldar missile launcher, it does great against their tanks, smashes fire warriors with ap3 pinning, and instant kills suits which is great. Howling banshees shine against fire warriors as they finally don't have a hard time wounding them because tau have a low toughness. Dark reapers are a great unit against them, they smash fire warriors and stealth suits to bits and the exarch can add more to it with an eldar misile launcher with fast shot for more ap4 pinning missiles of doom. The falcon is as always a good buy as the railguns can still only glance it if it moves over 6" and the starcannon and pulse laser help make short work of any battlesuits. Umm... Striking scorpions shouldn't be such a bad idea as they can get up close and personal with them quickly, but remember, keep them hidden as one infiltrating unit close up to a shooty army is dead meat.
Once again, you really need to tell us what he uses to smash you, lots of fire warriors, very suit heavy, if so crisis or stealths, is he mech with lots of hammerheads and devilfish?
Umm... hmm.... don't use the fragile units like war walkers and such as they will just get blown away. Warp spiders! Warp spiders could be good if you can keep them away from crisis suits with plasma rifles and stuff. Your seers should be invaluable as their low ap weapons like plasma and fusion will bounce off your rune armour. I'll let some other people get some ideas out now but remember to tell us what he uses so we can post up some specific tactics.
Tenozuma - The Burninator... I came, I saw, I posted.Originally Posted by Aussie Bogan
Dark Eldar player.
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against my friends tau I have this little song/warning I wrote myself.
Hits on a 2+
Wounds on a 2+
Takes out a Large
Believe it or not that song has won me many a game against the tau, it always seems to give me the luck I need to get weapon destroyed against that submunition railgun instead of crappy immoblised.
Hpwever you don't use as many aspects as I do, the guardians are just going to die needlessly. Split them into smaller squads and buy them some weapon platforms with missile launchers.
Avengers will die to the subject of the song. (railguns)
Basically the best thing you can do is falcons. Take a falcon and 5 storm guardians /w 2 flamers and a warlock /w destructor and go burn up the tau. Falcons are the best way to go.
However I know how little money GW people tend to have after GW has sucked it away so with your current models. Put fortune on your farseers and send them headlong into the tau alongside the avengers. Spread them out as far as you can until the wraithlord /w bright lance can take out the hammerhead (if he uses more than 1 ignore this tactic).
Vyper gets the starcannon and chases his suits, the risk to his models will keep him firing at it (maybe even with that nasty railgun) so maybe a holo-field could help it. NOT CTM.
Just dont use the avatar, 2 farseers instead and once you get the seer council you may use the avatar. Maybe buy Baharroth and some hawks for a second HQ instead of avatar?
If you are playing as many points as you can go and have decided to use your jetbikes give them a shuriken cannon try and scare him by shooting them at his ethereal. Since cannon insta-kills it he will shoot back at them I guarantee it.
Thats about all you can do with your current models. Fortuned scorpions have worked wonders for me (27 passed saves out of 30!!!). Next models to buy are those warlocks and either some hawks or scorpions. Maybe even warp spiders to go ethereal hunting.
Hope that helps
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There are many changes that could be made to your list, but I agree with Tenozuma, you raelly need to detail the sort of Tau list he is using, you also need to be aware that come october any changes (and so purchases) you make now may well be invalidated
Everything you have been told is a lie!
Also I don't know how well you know the Tau rulebook but but you should know that you have range on the firewarriors. And since you can move and fire you can keep that advantage if you're careful and terrain permits.
Now you can have problems with gun drones as they can pretty much ignore your shurican catapaults.
Still until you describe how you lose (maybe put in a battle report) my best advise is to get a falcon and give it a holo field and spirit stone a starcannon and maybe the shuri cannon upgrade. Tau don't have mixed heavy weapons like other armies. The falcon can largley ignore much of their force and since they rely (generally) on having a small number of very good anti vehicle weapons (one shot from a hammerhead) that holofield/stone combo can really frustrate them. They can't ignore the falcon or it'll wreak havok but in shooting it they free up you missle launching guardians to lay into their hammerheads.
Actually can someone who's purchased one confirm that if you buy a fire prism you get a complete falcon plus the extra weapon for the extra 5 bucks it costs? If se then buy that and you'll have more flexibility when the new codex comes out (just remeber to not use too much glue or even better selectivly use some rubber cement.
Oh and just a heads up in case your opponent makes a "mistake" with the rules on their popular vehicle upgrades.
1. The decoy launcher specifically states that it only applies to the glancing hit table. Now a smart commander will keep the thing moving so you'll have to role on the glancing table. But a stunned result will leave them wide open.
2. Dispruption pods make long range shots (over 12") count the vehicle as an obscured targed, but in 4th Ed being obscured only reduces penetrating hits to glancing half the time.
Finally make sure your opponent is playing fair with terrain. Tau like to have a fortress of rectangular terrain to hide behind (because more circular pieces are easier for you to get shots around especially as eldar) and a killing field in the middle. But setting things up that way is bad sportsmanship at best.
Finally one little side tip. You can use your vehicles to shove their crisis suits out from behind cover or into cover so you can see them anyway. Depending on their weapon layout this can be risky, so know what their weapons are, but if the best they have is a strength 6 or 7 weapon it's probably worth a tank shock for the chance to squish them.
Last edited by sunnyside; June 14th, 2006 at 14:03.
If you buy a fire prism you get a complete falcon plus the extra bits required to make ti into a complete waste of space
Everything you have been told is a lie!
Yeah, don't make it into a prism at first, they suck now, but the codex designers are making all kinds of claims about it becoming better than the falcon at being a dedicated tank. If that comes through it's a lot cheaper to have bought the fire prism box than to buy the bits.Originally Posted by Cheredanine
And if they blow it that metal prism cannon looks like it would make a wicked throwing weapon!:ninja:
Last edited by sunnyside; June 14th, 2006 at 14:09.
Ya, I think I'm going to go buy the battle force once it drops in price, then go and buy the prizm kit. If it doesn't improve in the new codex, I'll use that fancy laser for a terrain piece or something, as $5 isn't really that bad an increase.
It would be a good idea to magnetize the Turret and lower antennna. Then you could Bitz another turret and Prizm parts, and magnetize it and the lower Prism antenna.
Now you would have a Falcon that can swap to Prism in less than 10 seconds From GW, the falcon turret sprue is pretty cheap. If you get a lot of bitz you may need, it will lower the agonizing pain of Shipping/Handling charges.
Arvan'drynn Craftworld - 15,000pts (deceased)
Tau - 2,000 points (atomized while on patrol)
Originally Posted by darquewing
I know well about these shipping and handling charges.
Apparently across the Atlantic ocean and then into the middle of the desert (Las Vegas) costs quite a bit.