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As the title suggests, I have a tough time getting anything more than a draw against MEQ armies. My list has performed marvously against the T3 opponents I've faced, grant it only 3 total games so far, 1 T3, 2 MEQ, 1 win, 1 loss, 1 draw. So, What things might you suggest, on the tactics side, my gaming group only plays all-comer lists, no tailoring for specific opponents. Here is my list. Thanks alot, cheers.
Lord: VoD, Gaze of Flame- 175
10 Immortals- 280
Warriors x 19- 342
Warriors x 19- 342
Wraiths x3- 123
Wraiths x3- 123
Destroyers x5- 250
Heavy Destroyer- 65
Heavy Destroyer- 65
Well what kinds of MEQ do you fight as we can then get into more specific stratgies and also tell us what made you lose or draw as it may be that you had bad luck on those matches or just a small tatical error. Anyways you may want a D-lord with your wraiths as that will improve greatly their MEQ killing powers(though not by much as I have told you before wraiths aren't the greatest against em) or keep him the same and just do a standard phalanx(sp?) with lord in the middle and monolith around teleporting your warriors out of CC if they are assaulty are just do a shooty war of attriton as necrons will almost always win that way.
Is it me or does any other necron player get annoyed when they see people saying "Necrons eat souls". How is that even possible as souls are part of the warp and necrons want nothing to do with it? Eh probaly me just me being picky.
Tyranid Hivemind Member
I'll lose the heavy destroyers and 2 destroyer to field another monolith. One at home and DS the other into the enemy.
I would also create 3 Squads of Warriors instead of 2.
Fit the lord with Destroyer Body, Res Orb (to go with the wraiths) and weapon upgrade.
Nice solid list.
Firstly, where the hell is the res orb on the lord? thats a must no matter what.
Lose a destroyer and make the warriors into four 10 strong squads.
With the spare points giving the lord a warscythe may notr be a bad idea (how about no save!).
i gotta agree with the majority, lose the HD's and get 2 normal destroyers and a couple worriors it a 3 - 4 or find some spare point and get 4-4 split, id say this many because unless there are very secific targets to kill a destroyer with heavy 3 can do it too!. oh and dont get me wrong ilove HD's i have 6 of them and the make termies wanna cry but sometimes u gotta make a choice
In the name of god impure souls of the living dead shal be banished into eturnal damnation. Amen.
Ok thanks everyone for the advice, keep it comin'! The MEQ's I play most often are pure Khorne Berzerkers, Daemonhunters with lots of Grey Knights, Vanilla Marines, and A Signifcant Divergence Chapter (I don't remember what it allows or cripples), o and other Necrons. I would take a D-lord, I actually had one, but I took that out and the resorb on the foot lord and 2 warriors to add the lith. In the game I lost, I did have some unlucky rolling but you'll have that at times so I don't like to blame it on that. My lith deep struck on turn 2, which was good, but it got blown up by a dev squad with 4 missile launchers, 2 glances, one was a 6, not so good. I split my warriors into 3 squads like one person suggested (13 12 13 to be exact) But the Vanilla marine guy had 2 squads of 2CCW scouts with a sarge with a fist. They tied 2 of my 3 squads up for 4 turns, and killed the vast majority of them. My Destroyers took out his command squad after a few turns of shooting, my Immortals took out a few scout and attack bikes and then veiled to the other side of the board to actually shoot something as the 2 squads that were tied up couldn't. The Immortals are invaluable... They took out the Missile Dev squad and a squad of normal marines as well. The Wraiths polished off the rest of his bikes and his bike-mounted librarian. Thing is, by the time this was all done, He still had a squad of heavy bolter devs, a squad of normal marines, 2 whirlwinds, and a rhino. I had a single scoring squad of warriors, 2 Wraiths, 2 Destroyers and a few non-scoring warriors (5 I think). So he had a bout 100 points more than me left, maybe a little more but since we were playing an annihilation mission, it wasn't enough to pull a draw... Anyway, I'm going to stop rambling before this becomes a battle report. Thanks, cheers.
not to sound stupid or anything but... what is a MEQ?
A word of warning. The next time you get a strange unexplained reading on your Flagship's scanner and sensor arrays, don't dismiss it as a glitch or ghost. The Necrons are a real threat now, and they are out there, biding their time, waiting for you!
Heh it took me a while to figure out what it was as well.Originally Posted by Tdh6002
It stands for Marine Equivalent. Anything that has a 3+ save and 4 toughness such as marines, chaos marines and necrons.
"You challenge me knowing that I am Xiahou Dun!?"
It's not just T4 and a 3+, its 4's for WS, BS, S and T. Not that there is much that has T4 and a 3+ that isn't an MEQ but in order to qualify it has to be all 5 of those stats.
MEQs are the only thing that necrons cannot simply steam roll over.
The amout of multiple shot AP4 weaponry the necrons have means they are positively built to own eldar, tau and orks.
I say do not drop the heavy D's, from experience they will give you a reliable way to stop terminators with far more success than simply hitting them with a bucketload of shots.
The key to stop MEQs is to force them to take as many saves as possible since necrons have just 2 (shooting) 3+ save ignoring weapons.
Aim to rapid fire anything they have to death, as the saying goes- "throw enough mud at a wall....".