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i got 36 gaurdians
1 heavy support platform(starcannon)
seer council advice on upgrades
8 dire avengers 5 warp spiders inc exarch advixe on upgrades
1 wave serpant
1 extra walock
and im ulthwe
i would relly apreiciate some advice on decicrating orks as im veing them this tuesday
Ugh. Not the best army list but fortunitly Orcs are an army we can actually do fairly well against. We'll unless they're speed freaks and then you may be in trouble.
You might want to specifiy what kind of weapons you have on what units. For example if those are plain old bikes without a cannon I'd say drop them hands down. Just ask your opponent to play with fewer points or put more points into your seer council, maybe. You could put farseers and warlocks on them but then you can't be Ulthwe'
You advantage against regular Orc is that you can keep moving (and survive incoming fire pretty well with conceal on a warlock) and you can really mow them down with the shurican catapaults.
Assuming you aren't up for buy new models in the next week(others will likely give you advise on what to buy) I'd say use your falcon and serpent to try and take out their vehicles and tanks shock/block any bikers they send at you. Those bikers will rip your units to streds very fast with their guns.
seer coucils are pretty overated specially in CC. good weapons when fully done up but remember only 2 attacks each for both farseers and warlocks. besides from council you have no CC units and guardians and avengers are pretty close ranged. orks have bad saves so maybe drop the starcannon and and add shruiken cannons or even scatter lasers to save on points. if your going to play a bit maybe it's worth investing in things like banshees or scorpions. Rangers are also good for thier pinning ability.
until the units get upgraded it's prob worth dropping
Avengers (points, black guardians do the same thing)
Bikes (same points as a SM bike wtf)
add some more aspects and depending on points of battle and whether u play buy the rules (500pnt battle cant take falcon) add warthlords or war warkers. i never played against orks but i think it would be fun slaughtering the masses.
Why can't 500 point armies take falcons?
You can take a falcon is 500 points by the rules. Just not in a combat patrol but then you can't take wraithlords, farseers avatars, serpents, prisms and I probably forgot some stuff.
Tenozuma - The Burninator... I came, I saw, I posted.Originally Posted by Aussie Bogan
Dark Eldar player.
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i thought u cant take a falcon in a 500pnt battle cuz it exceeds the armor value. isnt the total armor equal or less than 33. and falcon is 34. 12 12 10.
Combat patrol rules only apply in games up to 400 points.
K Orcs got losy saves so make you're use on that, also they have losy aim so use that aswell. You haven't got nay good CC units so if you do end up in combat unless you're really outnumbering him you'll get swamped.Originally Posted by mike4253
Hmm a warwalker would be really nice, just give it two shuriken catapults or if you feel lucky two scatterlasers. But since you haven't got one:
Falcon: Holofield - spirit stones - shuriken cannon - shuriken cannon, that's 195 pts
Wave serpent - twin EML - shuriken cannon, that's 150 pts
You're dire avengers just normal, (NO EXARCH!!) that's 96 pts
3 jetbikes with one shuriken cannon, that's 125 pts. (if you can stick a warlock on a bike and give it destructor)
Seer council give em all ccw and sp then with two guide's and a embolden and two augments. Give the farseers runes of witnessing. This will cost you 190 pts.
(you could also use one with eldritch storm cause it's a large template with no line of sight needed on 18(or 36)".
Keep one squad of guardians of 5 guardians with the starcannon (since you have just one additonel warlock) that's 90 pts.
Make another 15 man guardian squad with a warlock with conceal and ccw sp. That's 153 pts.
How to use it:
Stick the avengers in the serpent.
Keep the council close to the serpent and falcon in the first few turns and shoot the sh*t out of him. Kill the transport firsts. Then you can choose to stick you're council in the falcon and move around the field a little sending the serpent to drop the avengers in front of a weakened squad. Meanwhile the 90 pts guardians keep fire from where they ar, move em a little for line of sight but keep to the back.
Press on forward with the large guardian squad each turn. Try to get a guide on em on the big turn they shoot and then assualt. That's a lot of attacks. Ow and keep in mind always assualt if you can cause it will prevent them from having more attacks and initiave.
Try something like that.
The Morbidos Fleet will reclaim the Eldar empire. This time there shall be no mercy. Let them choke in their own blood!
kk use my tanks to ferry units around and take out any vehchles keep them out of cc and shoot the hell out of them
Pretty much the strategy for any army other then bugs, vs orks. Shoot them, shoot them, shoot them, avoid CC as long as possible. If CC is eminent, charge them, don't let them charge you.
Orks excell at CC, and Eldar don't have a lot of units that do, especially in your force. For the guardians do two squads of 20 and 16. Run then next to each other, and put a farseer behind them with the reroll wounds or hits(forget) power. You can get up to the Orks, fire everything you have and then assault them. You want to charge orks because Eldar have higher Init score and can go first.
Use the dire avengers in the wave serpent to move them where they are needed most. They are better in CC, but a large ork unit will slaughter them. Add a cannon, (just pay the points and proxy with opponents permission). Use them to do hit and run attacks on his large units, or vehicles. Widdle those large orks units down before you enter CC.
Oh, put your spiders in the falcon, since they can jump out, shoot, and then zip out of range in the assault phase (according to how most people play it)
Use the falcon to zip around the table taking out his vehicles and any heavies. With its speed and being a skimmer can be a big surprise for Orks.
Hange your platform back with the rest of your council and let it give fire support, and utilize the councils powers for it's shooting.
Avoid ork bikes like the plague of slaanesh. They are bad news no matter what army you are, especially if the person knows how to use them.
As someone said, they have poor saves, so make them roll it a lot, or shoot lots of weapons with 5 or better AP, so they don't even get saves.
Last edited by Gman; June 22nd, 2006 at 23:08.