Vibro Cannon questions - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Page 1 of 2 12 LastLast
Results 1 to 10 of 14
  1. #1
    Senior Member Cortana's Avatar
    Join Date
    Jun 2005
    Location
    厦门. 中国.
    Age
    27
    Posts
    282
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    15 (x1)

    Vibro Cannon questions

    Yes so i was wondering when you fire a vibro cannon does it go through buildings?
    Also if it draws through a unit does every model in that unit get hit or just the ones under the lines?

    Thanks.

    I really can't think of anything witty to say.

  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Senior Member
    Join Date
    Mar 2006
    Location
    Gosport, United Kingdom
    Age
    33
    Posts
    361
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    12 (x1)

    It goes through everything in a straight line to the point you select on a board edge (up to the maximum range of the gun), including your own units (if you're silly enough to put them in the way). Only units on the ground are affected, so your skimmers will be safe.

    Read the rules in the codex, but each unit touched suffers d6 hits at the strength of the cannons (which depends on the number in the battery). And vehicles take special hits.

    I actually used them today to great effect vs. tyranids, simply because I had 4 swarm units lined up in front of the cannons (got to love small boards!) and got a good number of hits on each. Even without AP, the ability to wound most anything on 2s rocks

  4. #3
    Senior Member Cortana's Avatar
    Join Date
    Jun 2005
    Location
    厦门. 中国.
    Age
    27
    Posts
    282
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    15 (x1)

    cheers
    i think that they will be useful for CoD so vibro cannons here i come
    I really can't think of anything witty to say.

  5. #4
    Member
    Join Date
    Jun 2006
    Age
    34
    Posts
    28
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    5 (x1)

    Against swarms is fine, but the real beauty is the autoglance, in my opinion. Monolith? Land Raider? No to-hit, no armor penetration, just take a glance. Especially since it's likely going to go through other things on the way to get its auto-glance. 8"D

  6. #5
    Senior Member
    Join Date
    Mar 2006
    Location
    Gosport, United Kingdom
    Age
    33
    Posts
    361
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    12 (x1)

    D-cannon would be better against a monolith - you roll on the ordnance table, and you only need a 5 on ap to do so. Vibro cannons are nice, no doubts, but they cost that little bit more for it. D-cannons also have a bit more application to wiping out terminators and carnifexes and whatnot (even if they're a bit shorter in the range dept)

    But really - wraithguard are what you want for taking out monoliths or necrons of any description (they can't come back if they've been sucked into the warp).

  7. #6
    Member
    Join Date
    Jun 2006
    Age
    34
    Posts
    28
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    5 (x1)

    Depends on the situation... If you only have 1 D-Cannon, you have a crapshoot of whether it's going to even glance, then there's the chance of it not hitting. It'll hit very hard if it does hit, but there's no garuntee. I do usually prefer D-Cannons, but Vibro-Cannons have their uses.

    Edit: It will affect anything out to where it has line of sight. So terrain that would normally give cover will not affect it, but anything that will block line of sight will.
    Last edited by Tsenzouken; June 25th, 2006 at 03:47. Reason: Additional information

  8. #7
    Senior Member
    Join Date
    May 2006
    Age
    36
    Posts
    1,271
    Mentioned
    9 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputation
    53 (x3)

    The typical problem with the vibro cannon is keeping it alive when not playing a melee based opponent. It's range isn't that great and it needs line of sight. Sure it can autoglance that monolith, but it won't hold up to fire from those destroyers. And they aren't that cheap either.

    D-Cannons have much higher survivability, but less range and they aren't as good as they were before the "hole" and 2d6 scatter rules showed up in 4th. The end result being they fire at vehicles roughly as well as something with a BS of 2.

    Just something to consider before adding a support weapon to a force.

  9. #8
    Member
    Join Date
    Jun 2006
    Age
    34
    Posts
    28
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    5 (x1)

    Yep. Here's hoping they fixed them in the new codex.

  10. #9
    LO Zealot Heiromyo's Avatar
    Join Date
    Nov 2005
    Age
    29
    Posts
    1,331
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputation
    124 (x4)

    Vibro cannons can go through buildings but I believe you have to pick a point within line of sight of the model, so in it's own way it can't actually go straight through impassable terrain or terrain the gaudians can't see over (ie, a building), though it may still shoot 6" into difficult terrain (not through it though even if the terrain it less than 6" wide).

    These are good in an USF due to their higher Bs, but as everyone else says it's probably better to go with D-cannons since they don't really rely on Bs. They also work alot better than the Vibro-cannon when given in groups due to barrage rules, they arn't that expensive either.
    Last edited by Heiromyo; June 25th, 2006 at 18:10.
    "Adapt to heaven and enjoy ease; oppose it and toil in vain. None can deduct from the reakoning, or force what is fated." - Three Kindoms, lesson of life.

    My Showcase
    Witch Hunters Tactica [=Updating=]
    New Eldar Tactica

  11. #10
    Senior Member
    Join Date
    May 2006
    Age
    36
    Posts
    1,271
    Mentioned
    9 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputation
    53 (x3)

    Quote Originally Posted by Heiromyo
    better ...due to barrage rules, they arn't that expensive either.
    How do you figure you come out better in a barrage? I've got two seperate support weapons that I could group, but I keep them apart since it gives me a more choice on deployment, makes them harder to kill, and it seems to me that you'll get more "hole" hits firing two seperate barrages than combined barrage since a bad scatter on the first means the second doesn't have a chance and against something like an ork dreadnaught a combined barrage CAN'T result in two hole hits as it just isn't big enough.

    Am I missing something?

+ Reply to Thread
Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts