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hi. Me and my friends have decided that during Medusa V, most of our games will be in the Arcticus zone. I was wondering if anyone had any hints for playing on flat sheet tables, as i mostly play city fight. Dos or don'ts would be great. Thanks everybody.
From a very cold Farseer.
Some real noob statements I have heard:
"Well, your guy fired last turn so now he has to reload"
"You have to take a test to see if your guy sucessfuly turns his chainsword on"
"Im gonna use my guy's jetpacks self-destruct mechanism to kill you fire dragons"
Outgun your opponent.
Eldar are great at doing both, so a mobile out gun strategy would be feasible, however, keeping a squad or two of banshees or scorpions in wave serpents and using them would not be a bad idea either.
Make liberal use of the, "Hey, we're on a glacier, there might be snowstorms!" card. (Read: Nightfight!) Use difficult terrain to your advantage, and always (as Astantia said) outgun them. Make use of quick hard hitting units, like Warp Spiders or cut them down to size with some Reapers.
Make sure to have a few hills on the table, maybe the odd outpost. Nothing is totally flat .
Take resilient units and make use of powers like fortune and conceal to keep troops alive. Warp spiders, striking scorpions and falcons can also take a fair bit of flak.
Having an army and not owning a rulebook is like owning a car with no steering wheel.Originally Posted by amishcellphone
if your friends just "happen" to play tau, put as much terrain as they will allow, or switch to something else.
take AT least 2 falcons. they can survive a crapload of damage, and spit 36" of raw firepower from the top turret, and then shuricannon on the bottom. if a unit gets within 36" of your falcon, it's dead. move 12" and pump them with rounds.
dark reapers will be great on this table, having a 48" we rape MEQs namecard on them.
I would recommend banshees and scorps, but not in a serpent unless you're over 2k points. in an open area, the serpents will get raped by HS and then have their payload shot at. a lot.
If it's not funny, I will remove it. Stand Warned.
Umm... although falcons are incredibly resilant and hard to take down I think your exaggerating their killing potential, they don't typically kill that much, just draw a lot of firepower which IS a good thing in itself. Rangers are really good in cityfight with the master snipers strategem and the great cover save 3+ is good (2+ with fortifications). Reapers wouldn't be bad as you can just plonk them in a nice building so they survive a reasonable ammount and tear everything vaguely marine-like apart, a good strategem for them would either be ammunitions dump, power generator or plunging fire. In fact eldar in general do really, really good in cityfight.
Tenozuma - The Burninator... I came, I saw, I posted.Originally Posted by Aussie Bogan
Dark Eldar player.
Feel free to PM if you want any advice or help with anything.
Assume everything I say has a "what I think" disclaimer.
Hang out with all the other Aussie and NZ members at The ANZAC Clan.
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Create terrain with units. Reapers create an invisible but very real Zone of Doom for 48" in its LOS. Wraithlords also give one part of a flat table a much heavier 'significance'.
Tenozuma: Yes, we do, however, he's worried about open field combat.
If your friends try to do that, 'oh it's an open field in the middle of nowhere' crap; ask them one quest:
Why the hell are we fighting over an open field in the middle of nowhere?
Then plunk down a big piece of cover (outpost, refinery plant, whatever) and see if they can argue it.
or create a crumbling glacier maze, claiming thatit's the only pheasable path through an ice wall for ages around, thus making it a high point of contention. makes more terrain than a city-fight. and more possibility for fortifications than any other idea that comes to mind.
reaper, vipers, jet-bikes, spport weapos batteries. that's about it from me, a lone viper for tank-shicking his heavy support if nothig else
Ok fellows we have a difficult task, so we have to be more deadly than everyday.
Make mistakes and confuse the enemy - The Doctor
Tactics are nice but it is violence that wins the day.
I agree with Astantia about the terrain cause who would walk right into an open field juring battle
Gardian: Sir there's a squad of orks coming what should we do ?
Farseer: look an open field we'll take cover there will the orks take the hills