Welcome to Librarium Online!
I've been playing 40k for about 7 years now. I've played CSM (Black Legion, World Eaters, Death Guard and Night Lords), Eldar (Ulthwe and Alaitoc), Necrons, a bit of Imperial Guard, Space Marines (Ultramarines and some Loast and the Damned) and Tyranids. So I think its safe to say I'm well versed in many aspects of this game.
But I've never felt the urge to play Orks, until now. I've never played against them and I've never even picked up their Codex and flipped through it.
The Green Tide. It almost sounds thrilling. The hoardes of green skins pouring over the terrain. Vehicles billowing black smoke as they rush towards the enemy. Rokkits flying, burnas burning. I dunno, it just feels....right.
I bought a box of Boyz and made them all into Slugga Boyz and a Nob in which I gave a Power Klaw and Choppa.
I know their codex needs an upgrade but I'm just looking for an army to have fun with. Nothing too competitive, just something I can model and paint and paint for the joy of it.
Ooooooh I can feel the tide coming :-)
waaa *cough* WAAaaaa *cough cough* WWWAAAAAGGGGHHHHH!!!!!!
"...a swarm of mechanised locusts sweeping over the land, stripping it bare of resources, bringing death and destruction to anything that stands in its path. Emperor preserve us against the predations of these so-called Orkish cults of speed!" - Cardinal Nomura at the Conclave of Hessen
EDIT: Evidently I can't see. Please disregard this post.
Last edited by Lord Yossanrion; June 29th, 2006 at 08:00.
I dont get it Yoss, Bruisers the one with the waaagh! not Katalyst (who has asked for help in making an ork army to have fun with, meaning it does nmot have to the top of the line winner cause those aren't always fun...) so why say your going to have to close Kaalysts thread because of another member?
Take my love, take my land, take me to where I cannot stand; I don't care I'm still free, you can't take the sky from me.
"The difference between gods and daemons largely depends upon where one is standing at the time."- Lorgar
Member of the Fluff Masters Clan
He did? I couldn't see.
*peers into the dark*
Ahh, my apologies.
Must be my eyesight in my old age. :rolleyes:
Though really is "waaaaaaaaagh" advice?
Last edited by Lord Yossanrion; June 29th, 2006 at 08:01.
if you really carnage going onto your orks then go Deathskulls with all the looted weapons and tanks there's bound for some disasters to happen.
I played a game once vs a friend.
I had IG, he had deathskulls loota army.
I was beaten by my own army pretty much. :cry: That was pretty fun for him.
As for a fun ork horde? Lots of unpredicable things like Mad Doks, Big Meks, Death Koptas, ZZzzap guns, and burna boyz.
Love and peace,
Welcome to the green hoarde! You have found the right army if you are looking for one that does not take themselves seriously.
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Well, if you want to do the green tide, I'd recommend a few things:
1. Fast units. You need someone to tie up shooty units while you close. To this end I recommend truk boys to attack the fleshy shooters and rokkit buggies to attack the non-fleshy shooters. To really scare them, but your Boss and a retinue of mega armored nobz in a trukk. But thats more of a speed freek thing.
2. dreads or kans can make a nice wall to advance in front of (or within) your mob. What true with SM dreads is true with our dreads: they get popped. A lot. But they can't pop 9 (yes, 9 str 10 attack) kans. Or maybe they can.
3. The most honest green tide is one that has a squad or two of grots preceeding it to absorb shots and give those behind cover saves. Since grots only come in blister packs, I'd advise using fantasy gobbos. The real trick of the green tide is deception: paint all the mobs as similarly as you're comfortable, then hide the tricksy and nasty guys (skarboys, burna boys, tankbustaz, hard boys) in the middle of a million regular boys. First, the enemy can't kill thme all, second he'll likely kill the wrong people.
Or you can do speek freeks. What are speed freeks? ORks that like to go fast. Really fast. The rules are in the Armaggedon codex, and there's a nice tactica by Andy Chamber in the latest Chapter Approved that covers everything I could think to say. Except two things about Freeks: Because they have a lot of twin linked weaponry, they shock everyone with their accuracy. Second, I know they work. I've seen by brothers Freeks ride up and krump every single person at the store, even Frank, the 20 year Ultramarine vetrean.
Chief Inspector Dreyfus: Are you wounded?
Clouseau: No. Fortunately I was saved by the darkness.
Chief Inspector Dreyfus: So what we need is more light.