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I am currently running a Speed Freek Ork army and am on a losing streak. In the last four battles I have been completely and utterly wiped out. Below find my 500 point army list:
HQ: Kult of Speed Warboss, with Power Klaw and Choppa, Eavy Armour, Bionic Bonce and Cybork Body - 160 points
Troop: Trukk full of Trukk Boyz, with a burna and a Nob with a Power Klaw - 181 points
Troop: Rokkit Buggy with red paint - 45 points
Troop: Rokkit Buggy with red paint - 45 points
Troop: Scorcha Buggy with red paint - 43 points
Fast Support: Deth Kopta Mek with burna - 45 points
Fast Support: Deth Kopta - 35 points
Last night I faced off againt the Tau. They shot me to pieces. I realized as my troops were melting into little puddles of ooze, that SF Orks are expensive and very very fragile.
His commander totaled 75 points verse my 160 points. His Hammerhead, which pounded me like a demented carpenter, totaled 117 points verse my usual Leman Russ tank at 147 points.
Darn it guys, I can't shoot down his Hammerhead to save my life, which is usally the case. I can't hit anything. I am just exasperated and need help.
Thanks for your time and advice,
You need more anti armour, so I would suggest switching out your skorcha trak for another rokkit buggy, and just giving a burna to the other kopta. Also, you are getting the short end of the stick because speed freak commanders are very expensive, so in such a low point game you have a lot less point to spend on troops then him, which really hinders you. What I suggest is, either using a cheaper HQ, or playing larger point games.Originally Posted by Wormwood
"...a swarm of mechanised locusts sweeping over the land, stripping it bare of resources, bringing death and destruction to anything that stands in its path. Emperor preserve us against the predations of these so-called Orkish cults of speed!" - Cardinal Nomura at the Conclave of Hessen
I think you're losing for lack of Boyz. You need more truk mobs than buggies, IMO. Warbikes could also help lead an attack, shoot stuff, and provide cover for the rest of the Freaks.
Tone down your Boss. A Choppa and some Tankbusta bombs and a suitible shooty gun are all that's really required in a game at 500pts. Maybe Eavy Armor.
You can put rokkits on the trukks and in the Trukk boyz mobs. Get a nob and put the PK on him. Don't waste the Warboss' good Strength and Initiative with a PK.
2 trukk mobs with 8 boyz each, rokkits on trukks
1 Rokkit Buggy
Warboss and Nob with basic gear (weapons, Big horns on the Nob, Bombz)
Spare points spent on rokkits in the mobs or on Grot Riggers and such.
Warboss leads one Trukk mob, Nob leads the other. Buggy takes potshots at armored stuff. Warbikes just get mean on the closest infantry and provide as much smoke as possible.
I agree with the need for more boys. the idea behind speed freaks is in the name ... "speed" what you have to do is rush them across the baord and get them into cc as fast as possible this will protect your boyz from the heavy fire.
You could save a few points by downgrading your Warboss to a Bigmek, as a Bigmek can lead a Kult of Speed as well. You don't really need a such a vicious close combat killing machine as a warboss when slapping non-kroot Tau about - a bigmek with a PK will do the job just as well. You could also give the bigmek a kustom forcefield - it might give some protection to his trukk and any nearby buggies if you keep them close enough together.
If you want cheap tank hunters, use some guntrukks. Just take a buggy or trukk model and fit a zapgun to it. Zapguns always hit, have an AP of 2 and roll extra dice for armour penetration; great against Crisis Suits and Hammerheads.
Thanks for all the great advice. Here is my plan for a 500 point army based on your recommendations:
HQ: Big Mek with choppa and burna on wartrukk with rokkit launch and red paint job
Troops: (2) Trukk Boyz mobs, one Nob choppa and slugga, one boy with burna and eight with choppa and sluggas on wartrukk with rokkit launch and read paint job
Fast Attack: Mek with burna on deth kopta
Heavy Support: Zzap wagon with rokkit launcha and red paint job
This will give me anti-armor with each unit and more boyz. Now I just got to stay out of the open.
Thanks, your time and advice are appreciated.
I would not use the Big Mek in that configuration. It does not get the additional attack for 2 hand weapons. Also you may just want to deploy him into one of the trukk boy squad for extra hitting power. That way you save the points on his trukk and that could be another dethkopta or even a fighta bommer raid. In a small game the fighta bommer raid could be really nasty vs Tau if you role lucky.
40K-Beakies(9-14-4),Guard(4-7-2),Orks(34-12-11). FANTASY-Dwarves(15-6-7),Beasts (14-14-1), Skaven (17-17-10) DoC (6-1-2). CYGNAR (28-15-1)
hmm looks like you have 4 trucks there but when we played you only had 3(2 rocket and the one full of troops) or was that blown up first round? i seem to remember killing 2 coptors, imobilizing a rocket and alot of shots that did nothing.
the ion-head was 115 pts - not 117
there was a 105pt kroot force but that got decimated with the warbosses HTH assault. he inflicted 4 wounds they inflicted 0, they fell back, lost their morale and it was a massacare.
also, put your gosh darn troops into cover. don't let me be able to move out my first turn and have a 25+" firing lane to your troops. and becare of my comanders jump-shoot-jump strategy.
and just so you know my next army vs you may not have a hammer head, i may just go pirranahs and highly mobile against you :p
Thanks for the words of encouragement Predanuke. Pred is a great Tau commander and my archnemsis. Someday you'll get a good old fashion hobnail Ork bootin, hopefully soon.
I called GW and they said that a HQ choice (Big Mek, Pain Doc or Warboss) has to be mounted on their own Wartrukk. The Interactive Army List software confirms this. So my army has to include him in his own wartrukk and not in a wartrukk with the Troop choice. This is very expensive and a pain, but such is war.
You are correct, speed freeks are expensive. You are also correct that they are very fragile. The problems you will face knowing this are: your trukks can be blown up by a bolter/bolt pistol, The mob-rule which gives an auto pass with units over 12 goes out the window with trukk boyz.Originally Posted by Wormwood
However, taking 60 elites with 3 BW is much better than loading up on trukk boyz. You will get the armor of a BW, the 4+ save of ard boyz (if taken), and the mob-rule of 12+ in a unit. After you spend those slots then fill in with troops. Otherwise, you'll just be setting yourself up for failure with orks that have a hard time passing leadership tests, carry a 6+ save, and have no vehicle to fall back to because the AV is so low. Yes, the Ard boyz units will be more expensive, but I'd put those 60 up against 60 trukk boyz any day.
For taking out enemy tanks as SF... Keep in mind you can still win a game without taking out a tank. If you go mass shooty anti-tank as SF you can almost be guaranteed that your numbers advantage goes out the window, which sucks because your numbers will already be hurting. Still, if you still want to pop tanks, you would probably be better off putting a PK equipped nob in every unit and running around the board in vehicles trying to pop them in CC.
edited to add:
Oops, well the 500pt list slipped by me
SF take a LOT of finesse to play at such a low point level. If you win at all in the 500pt range as SFs, I would be pretty impressed (I already am to some point simply because you play them this low), especially if your opponent is as good as you let on. Just keep in mind the principles you are fighting against: expense, low leadership, low AV. Tailor your list to those things as SF and you might be suprised.
Last edited by erommelus; June 30th, 2006 at 21:54.