Old Axioms Of A Dark Eldar Tradition - Warhammer 40K Fantasy
 

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  1. #1
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    This is where you post axioms of the dark eldar.


    1. You move, you live. You stop, you die.

    Lets see how many we can make up.


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    2. You don't need armour if you leave no survivors that might hit back.

    jwu

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    Senior Member Blue Meanie's Avatar
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    3) (possibly "1a") Speed is our armor.

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    4. To air is human......but to kill is (Dark) Eldar


    *Yes, Air is spelt wrong, its late and I am not going to fix it*

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    Senior Member Blue Meanie's Avatar
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    /Austin Powers

    Dark Lances, Baby! Its all about the Dark Lances!

    /Austin Powers

  7. #6
    Senior Member Vindicare's Avatar
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    you cant hit what you cant see

    (refering to mandrakes/night shield for raiders)

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    you cant defeat what you don't understand.
    Veni Vidi Variant
    I came, I saw, I got a different type of Leman Russ.

    The spikey ones go faster.

    98% of the teen population has smoked weed, the other 2% went straight to crack.

    Saga of the Ages. Click it.

    Rules for grenades are on page 72 of the rulebook.

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    The quick (dark eldar) and the dead (every one else)

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    What's the front armor on your nice expensive land raider? No its not, its only 12.

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    OH CRAP i just failed my shadowfeild save!

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