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Hi, can anybody help me with a refence to the rule book where it states the amount of degrees of rotation a dark lance or disentergrator can move through and fire. And is there any difference between the Raider mounted weapon on the front as compared to the side mounted guns on the Ravager?
In advance, a big thanks for the answer and references.
Yah, I had this problem once. The guy said my arc was 90 degrees centered on the nose of the raider.
I believe it is 180 (half circle centered on the nose for the front and 180 on the sides from the front arcing to the back. Sorry, I dont have a reference - I will see if I can find anything.
The darklances are the same on all vehicles but remember if you have more than 1 darklance on a Ravager then you cant move more than 6" if you want to fire all of them. Move more than 6" then only one gets to fire and the others cannot since they are not secondary weapons (6 strength and lower are secondary weapons). That is why I like the 1 darklance and 2 disintegrators setup on a ravager.
Last edited by KwiKwag; July 3rd, 2006 at 05:58.
Can't you turn unlimited times with vehicals anyway?
minimalism is the key.
There really isn't any guidance about firing arcs on the raider ref Kwi. It doesn't mention any limitations such as side sponsons or fixed gun. It all depends on how you model it. A similar problem occurs with the exorcist tank. If you use the limited edition model, its an organ. If you use the FW model, its on a turret.Originally Posted by KwiKwag
On my raiders (and rav's) I modeled them after soviet hind helicopters. The weapons are all mounted on the underside of the vehicle. The main weapon is on a chin turret. If its a rav, my dissies are mounted sort of like the lasers on the milenium falcon (Upside down) if you remember it from the movie where they blasted storm troopers on the ground.
The traditional gunner is where I have placed my fexes. THe gunner is on plasticard so the fex can be removed if wanted.
The only limit I use in my games is that a gun can fire through the vehicle itself. Other than that, if it rotatable, such as on a sponson, it has a full arc.
Kai Shin Craftworld (Biel Tan / Ulthwe) 5000 pts
Emperor's Children 2000 pts
Well, a raider is a skimmer and if I remember the rule book corectly, the skimmers can twist and turn any amount of degrees. So I might be wrong but if lets say you move 12" away from your opponent, the nose of the ravager can still be pointed at the target you wish to fire at. Models like land raiders cant twist their entire bodies cause they are lumbering tanks but for skimers, the rules are more favorable. As for guns, I treat the forward gun as a 270 degree while the side guns are 180 each
The problem with turning to face and fireon a Ravager is that it may leave you with the weaker rear armour facing the wrong way, allowing the guns to turn instead is a much more flexible option. You have to shoot at the same squad with all your guns so this makes a difference if the rear armour happens to point the wrong way at the end of your turn, but if you park side on to your enemies you use the higher armour strength of the sides, then pivot all guns to fire broadside at the enemy. This means that no rear armour is presented to be shot at. The arc of fire is a question that needs to answered and can't just be modelled to change it, I asked the rule boys here in Sydney Australia and they thought that you can' t fire through the vehicle, only from the centre of the vehicle towards its outside perimeter but could not back this up with any official worded ruling.