Welcome to Librarium Online!
just would like a few things cleared up regarding opions in the dark eldar list.
firstly, is it worth taking an incubi body guard, or just join the lord onto other squads??? the incubi look like the ultimate marine killers on paper, but being a retinue, can force your lord to flee from shooting or combat.
also, whats the best combination for a raider in terms of upgrades?? at the moment, im thinking of using dark lance with a horrorfex upgrade, but is it better to take a disintergrater??? how does every one else equpt thier raider??
finaly, out of curiosity, does anyone accully use hellions? only because on paper they dont look that great, so i would like to hear how other people use them in combat.
Hellions are the equivalent of Jetbike in combat, but they aren't as popular, for several reasons;
Firstly, they can't turbo boost, lowering their tactical ability.
secondly, they can't mount as many heavy weapons, allowing them less firepower,
Thirdly, they have a lesser save, keeping them alive for a shorter time.
generally, since they cant shoot and assault, are rather fragile and can't pop armour as well as bike squads, they are left at home...
I take my raiders with a DL and horrorfex, and leave the dissies to the ravagers, who can concentrate fire on annoying units easier, while my raiders can fly around and pop separate targets.
The retinue is really a matter of preferance.
Personally I love the look and killing power of Incubi, so I include them in my army.
The retinue also gets more in the way of special weapon pwnage.
However, you make a valid point with the leadership and falling back aspect of a retinue, and in answer I say: go with what works for you.
minimalism is the key.
I assume by your greeting you are from Australia? Well so am I, welcome. Asmodean sums it up well but I would like to add something about the use of Incubi in a retinue.
Forgive me for being so bold but I a assume that your choice in using DakEldar is because they are a specialised "shock" army and the use of Incubi procludes fleet of foot and replaces it with a 3+ armour save with the attendant point costs.
Please don't be bewitched by that seemingly magical armour save - we are not marines and don't play like marines. Speed is our armour and redundancy factored in with inexpensive troops is the key to success. To sum up, Incubi are expensive, too slow, too specialised and restricted to just a retinue thereby needing different tactics for just this portion of the squad ( sometimes at odds with the choice of HQ, as you have already noted).
Please take this as just my opinion, I personally like to have all the speed as I can get to dictate the flow of the game and get that extra attack on the charge.
I think if your Raider is going to be going gung-ho into enemy territory then you may just want to stick to giving it a Horrorfex. Disintegrators can however be very intimidating weapons so you may want to consider using their option purely for psychological reasons. If you have something else that you don't want to get shot up then toss a Dissie on some Raider that will be standing in front of some troops to get their attention.
Even though they are so fragile, I like to make DE armies with so many targets, spreading out the power, so that the jobs I want done will get done even if a few of my guys go down. My only exception to this is using the HQ w/Incubi Retinue. I think the group is entirely way too strong of a unit to not take. I really don't ever have to worry about using FoF because their Raider (safely manuevered) is going to put them where they need to be most of the time.
I generally use a two-part army, one for CC and one for long range fighting. I swing the CC raiders far to the side into whatever cover I can gets, then swing 'em back into the opposing forces flank. While this is happening I have a pretty large and very strung-out heavy weapons force laying down some very nice fire. And for the final piece I put two Talos right in the middle of the field to walk straight at the enemy. Every heavy shot taken at them is another not taken at my Raiders (of which I use about 9) and if they don't fire at the Talos then they are going to have to deal with 'em in CC (better have some nice stuff).
I'm sorry to give you the whole strategy thing, but I thought it might be important to know what the context was. My heavy weapons fire is from raider squads with a DL and disintegrator upgrade, starting the game disembarked. This way I have a whole plethora of targets that, although fragile, can have severe consequences for focusing too much on one aspect of my army. Shoot at my heavy weapons on my CC is going to clean house. Try to take out my CC force and my heavy support is going to pick 'em apart. The disintegrator upgrades allow my Raiders to be a threat at long range, i.e even more targets.