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i haven't bought either of these yet but planning ahead would it be worth it to drop the brood of thropes for an assault fex thats big and made to draw fire away from some of the more important models? dropping the thropes i would have three fexes in my army all under heavy support.
It really depends on your army if it is worth getting the extra zoanthropes in your army over carnifexs though I would usually go with them to a big uber CC fex. Also the way to config a zoanthrope depends on your army as well as if you already have a ton of synapse you may not need to put synapse on them or if you have little put synapse on them. Also if you have some HT and such you can go for a psychic choir that can do fairly well against most armies.
Is it me or does any other necron player get annoyed when they see people saying "Necrons eat souls". How is that even possible as souls are part of the warp and necrons want nothing to do with it? Eh probaly me just me being picky.
Tyranid Hivemind Member
Three Carnifexes has the benefit of being quite imtimidating. This is good at drawing fire as you say but there is no reason why the enemy will decide to pick on the Carnifex you want them to pick on.Originally Posted by Pathofskulls
I think what you are talking about is using a Carnifex as bait. Many people try the idea of using a Carnifex as bait but forget there is no sure way of getting an enemy to fall for it. Are you telepathic? If the Assault-fex is big and powerful and therefore worth many points, plus very dangerous it is worth killing. Bait or something created to draw away firepower and potentially die must be expendable in some way.
Of course if the Carnifex is an Assault-fex it will be closer and will be a more attractive target. But the reason for it being attractive is a good one, it's very dangerous. In short you say you want a big Carnifex to draw fire away from more important models. A big Carnifex is important in it's own right and it may not so much as draw fire as just get the fire it deserves and be destroyed.
Zoanthropes are very different from Carnifexes. Individually they don't have anything like the destructive potential of a Carnifex. Zoanthropes work well as backup for the rest of the swarm. They do this well because they are bought as a single unit but work individually during the game. This can make them a pain to get rid of as they must be targeted individually and thier warpfield is hard to penetrate.
They have a support role so there are almost always other Tyranids in the way of anyone who wants to assault them and kill them quickly with a power weapon. In addition such a good armour save used in combination with synapse creature and thier multiple wounds will mean long range tank-killers are needed to destroy them. Space marine devastators don't like to spend a whole turn killing one Zoanthrope.
This means they are likely to be ignored and the "more important models" you mentioned before will be targeted. This is where the Zoanthropes can be handy. Given synapse creature they will provide alot of help and because they are used as individual units they can spread out and provde broad coverage with thier synapse powers. Warpblast is good against just about everybody and a power like psychic scream especially when used by several will cause many enemy units to break quickly and easily.
I think you should go with the Zoanthropes. You already have two Carnifexes and it sounds like the third one would not be that important. From what you said it sounds to me like the two Carnifexes you have are your important models. The Zoanthropes will provide good backup for them and the rest of your swarm which will make them more effective. The Assault-fex sounds like all it would of done is hang about where the Zoanthropes will help out your existing broods. To me it sounds like your existing broods are the ones who will win the games you play, you should help them out with three nasty new Zoanthropes.
Also I have three Zoanthropes. They are nice models and I found it to be alot of fun painting thier big brains. You have two Carnifexes already, you should enjoy having a go at painting something else.
Well I hope this helps you out. :yes:
Fex all the way, more customisable, zoans cannot change any biomorphs just psychic things.
I couldn't figure out if a CC 'Fex or a Shooting 'Fex is better. So I got both of them!
Not true Zoanthropes can alter thier psychic powers. This gives them a differing form of capability than Carnifexes.Originally Posted by tyranidfrenzy
other reason i was looking at the fex was he is custimizable, i can drop his point cost, and i will have enough synapse with three large warrior broods and a hive tyrrant with a full guard, and most of my models dont require synapse, or have a high enough leadership to compensate, that, plus with the bonus should he actually make it into combat he and the other assault fex will provide a worthy challenge
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Space Wolves (500) 6-0-3
The only reason I would get a zoanthroape is if you have very little synapse or are fighting a army that is likely to field a 14 14 14 armourd tank and want to focus your army on a lot of units, Zoanthropes are they are cheap S 10 weapons
Carnifexs are also able to get S 10 guns and are way more versatile and tougher but if you want a really tough fex you need to spend many points, cheap ones are good to but they are slow to get into combat and will not have a great range
I would advise the carnifex they are so versatile you can find a use for them in any situation
but if you can afford it get zoanthropes later they are a good addition to any army especially if you fight tank army lists
Don't underestimate zoans. For 35 points you get a model with 2+ armor save and 2 wounds. That alone isn't that bad. Warp blast is 20 points and kills marines outright not to mention damages tanks severely. And with synapse for an extra ten they can't be instakilled and will easily keep your swarm in check.
My current army list has 2 zoans (I will be adding a third) and 2 fexes as heavy support. it's a marine killing machine.