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Hey i was wondering about how good the Tau XV88 Broadside Battlesuit are?
I have just made an order of the rulebook and a few other stuff.
I really like the modelĀ“s, i have checked out some of the armybuilds and "nobody" seems to like them.. Are they very expensive or what? Any information would be nice to have.
Thanks! / Jim
Without giving you the rules, aye, they are quite nice.
Well...I like them. You get a powerful twin-linked shot, as well as 4 str 5 ones at a lesser range which don't need LoS.
They also have a nice save, and twined with shield drones or a shield thingy, they can become that little bit harder to kill.
Originally Posted by Toastee
Thanks! Sounds really nice, canĀ“t wait untill i get my rulebook! =) next week
No worries =)
If you get anymore questions about Tau when you get the book feel free to ask us, we've got a number of decent Tau playing lads about.
Just make sure you try and search for any older topics first, as they might answer your questions.
Cya about the boards.
It's really not a question of whether they are good by themselves, but rather, are they good compared to the other options. I personally favor the versatility of a railhead.
Broadsides aren't bad, but their limited mobility means they generally run outa targets woefully fast and most high value targets don't have a very difficult time avoiding them entirely. They can deliver a hella punch, but as heavies, they deploy first giving your opponent ample ability to respond and basically allowing him to dictate the targets your broadsides will be alotted. That's the nutshell reason why they aren't more common than they are, but they can completely dominate firing lanes and do really well on boards with light terrain.
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Yeah good points, but if you take two railheads as well then they can be deployed before your broadsides so you have atleast two enemy heavy support on the board to pick. As you said they dominate firing lanes so this can be used to your advatnage. You can force your opponent to deploy where you want them, like in areas of lighter terrain by placing your broadsides in a dominant postion or holding a flank. But yes, their mobility is limited, but it'd say they last a bit longer then railheads just because it needs more then one lucky shot to take them down. Personally i'd go with 3 BS and 2 railheads. The BS are more then capable of taking out tanks, leaving the railhead to use their sub shots where they're needed and act as a secondary tank hunting unit. That's just opion and what I'd like to do. Depends alot on the rest of your force and playing style. Hope it helps.Originally Posted by Mastershake
Twin-linked railgun and smart missile system for half the cost of a hammerhead? Definitely nice. However, they don't fit in every army list -- if you have a mech list with devilfish and suits and the general idea is to move around a lot, they won't be able to keep up and probably be left in a vulnerable position. Of course, it can still work, but broadsides are much more well suited to a static army that won't move much.
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When I make an army, I always wantas much flexibility in my army as possible. Just because you plan something out perfectly doesn't mean the execution will be perfect. I've learned tht the hard way. And if they stop reacting to what your doing and youstart reacting to them, you've lost control of the game.
Not to say they aren't useful, just don't expect them to win the game, while they may blow the Land Raider sitting on the objective, they definetly won't be teh one to claim it.
Not to say they aren't useful, just don't expect them to win the game, while they may blow the Land Raider sitting on the objective, they definetly won't be the one to claim it.
Exactly!!! They fit a role in the tau army. Tau aren't space marines, so each unit can't do everything, but they each can do one thing well, and for the broadsides it killing heavy stuff. The addition of the ASS has hardened it somewhat, and I've had opponents shoot almost their whole army at my XV-88 & 2 SDs and have it walk away unscathed.
Claiming objectives is what almost every other unit in the whole army is for. You have to think if the XV-88 will fit into your army, not if it is any good.
The one problem I have with XV88's is you have to protect them, either by spending points on SG or drones, or by keeping other units nearby, or putting them in cover (which restricts LOS).Originally Posted by Y'he Sha'is
The XV88 has one massive weakness it can be chased down so fast by fast assault untis or units in transports it makes it practically impossible to get a full game out of them.
Give them shield drones and your putting them at risk from running of the field, take a shield gen and its still 50/50 your going to get insta killed by a lascannon.
I used to play XV88's and got sick of my opponent having the advantage of deploying his fast attack choices to basically cripple my XV88's by chasing them down.
The HH (railhead) with a multi can move and shoot, it is so hard to kill. I can do anti armour without even thinking about an XV88 but I would not even contemplate a list without at least 2 railheads simply because they are a lot more versatile than an XV88.