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Hello everyone, I just purchased a battle box, mostly for the carnifex; but I figured everything else in there is pretty good so why not go the for the whole shebang. I already have a some nids and was wondering what I should do the the Gaunts. I am going to list what I have already and would like some imput on what I should do with the new gaunts.
1) Tyrant--Winged, Scythinging talons
1) Gun fex--strangler/ven-cannon (about to be two)
1) Old one eye with no arms (think I am going to put devs on him)
2) CC fexs (don't have them yet, but once I am done with the battle box I am going to parts order the bits I need to make them along with the remains for my two gun fexes)
3) CC warriors (about to be 6)
2) Ravs (scyths, and empty slots...need rending claws)
16) Spine Gaunts
8 ) Gargoyles (converted from gaunts)
36) genestealers (about to be 44)
??) rippers...I don't even count them...
With the new codex I think that hormigaunts have become too expensive because you need to have the WS upgrade that they prevoiusly didn't need to take, and Stealers are faster and don't need as much gaunt screening. So I have not been using any of my gaunts after about 3 months of games with the new codex and have been using all stealers for troops.
So after all of that info my question is, do you think am I ever going to start using gaunts again? If I do will I need more than I have already or should I convert my 16 new gaunts into gargoyles so that I can run around with 2 squads of 12? Thanks.
Last edited by nichodemus10; July 26th, 2006 at 16:36.
Hormagaunts are still the same price they were in the last codex, besides their faster than genestealers thanks to their better charge range.
You'll always need gaunts cause those stealers aren't gonna run loose for long once the enemy knows what they can do, also if you want to play a numbers game, gaunts have to be taken.
Mutable gaunts used to be 1 point cheaper but started with WS3, which could be upgraded to WS 4. Now they start at WS4 but can be bosted to 5.
Hormagaunts still do what they always did and they have to be one of my favorite units in the game. Against opponents like guard and tau Stealers are often more powerful then needed and tend to die more to shooting (both due to fewer numbers, and more turns not in CC). Against marines while hormagaunts aren't as effective as stealers you can still win by bringing huge numbers to one point. While you may have 30 gaunts, and he may have 20 marines (usualy doesn't happed due to SM upgrades) just make sure your 30 gaunts are only fighting 8 marines at a time and you'll kill him a squad at a time. Gaunts often fall down when forced to deal with equal point values.
Do that with your gaunts, works well. Get bags of plastic bugs from the dollar store and cut the wings off. Just takes some cutting here and there and get a bag of the flying bases. So, for the cost of one bag of two gargoyles (12 canadian) I was able to get both of those (11.50 canadian..10.00 for bases and 1.50 for bugs.)
It's the revenge of the giant pics!
On the other hand doing that with your Gaunts is a nice idea. You don't have any Gargoyles and the metal models are expensive plus a pain to transport anywhere.