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1) Do you have to get the Eldar codex and the craftworld one or can you just get the craftworld.
2) Which models are going to change in the new codex. With the different rules, which models will be a safe buy?
3) With T[DELETED BY THE INQUISITION] is the wraithlord a good choice for any army?
4) What are the Do's and Don'ts for collecting and playing with an eldar army?
Thanks in advance
Last edited by Katie Drake; July 27th, 2006 at 03:11.
1.) You need to buy the Eldar codex to know all the special rules/points costs for Eldar.
2.) I just copy pasted this from another post of mine.
Guardians are a somewhat risky purchase at this juncture it seems to me. They are going to be getting replaced in a way as the main troop of the Eldar. Dire Avengers are getting buffed up and might be a 1+ requirement on them with the new codex. Guardians sound like they will be becoming a 0-2 requirement also, so that is why they are a risky purchase in my mind. One plus about this though, sounds like they will be able to have two support platforms per squad. If Dire Avengers get the buffs they are rumored to be, especially the 18" range on shuriken cats, then they are going to be a pretty decent troop unit.
Striking Scorpions might be losing their Str 4 and 3+ armor save. The armor save is pure speculation as no rumors as yet, but by dropping their Str to 3, it has been guessed at. They sound like they will still be Str 4 though because their swords are supposed to give a +1 Str bonus. Not sure how that could affect their performance, but also exarch powers are supposed to be going to all members of the squad, so if you were to take Crushing Blow, you might be having Str 5 Scorps, and that is quite nice. I would say Scorpions are still a safe buy though at this point.
Banshees, Fire Dragons, and Dark Reapers are staying the same, so if you like them they are good buys. All are strong units against Marines or Marine-esque opponents, so if you plan to be playing a lot of them, you could pick some up. Using them be careful. Banshees are devastating on the charge, but wont survive a prolonged combat in most cases, and Dark Reapers will attract a lot of fire, so even with their 4+ saving throw, they can die pretty quick. Dragons are awesome Terminator killers and anti-armor, but have only a 12" range, much like lots of Eldar weaponry, so you better kill in that first round. Warp Spiders are staying the same also, but are moving to Fast Attack supposedly. This could mess with some peoples plans as we have a lot of fast choices vying for a roster spot. They are still a great unit though and you can feel safe buying them.
Rangers are staying the same or even getting better, with no additional points cost. As I think they are awesome as is, they are definitely a safe bet, especially since the troop lineup is getting shaken a bit.
Jetbikes, Swooping Hawks, and Shining Spears are pretty bad right now, but are rumored to be getting better with the new codex. The bikes are supposed to be dropping in points while the Hawks are supposed to be getting stronger. I would wait and see what happens before buying them.
Wraithlords and Wraithguard are pretty much staying the same. May be slight changes like Wraithguard becoming troops under certain circumstances. I would say Wraithlords are a safe bet and Wraithguard as well, but they are a tough unit to learn to use. The Wraithlord is getting a new model as well, so you might want to wait. At the same time you might be able to find cheap Wraithlords right now too. War Walkers are of mixed popularity. Some people like them, others dont. They are not changing much, with the possible exception of getting a bit cheaper. Also, new models are being released. A popular combo right now is two Starcannons, which allows them to shoot 6 Str 6 AP 2 shots a round, obviously very effective. But they die easily and cost 100 points with that setup.
Wave Serpents, Falcons, and Fire Prisms are all mainly staying the same. Actually, the Fire Prism is supposed to be getting much stronger. I think it might become Heavy 3, making it an awesome long range Tank Hunter or heavy unit killer. If you want a tank, I would buy the Fire Prism kit as you get a normal Falcon and the Fire Prism bits to add on, and just make it somewhat interchangeable in case you want a Fire Prism later on. As of now, most people don't like Fire Prisms. Wave Serpents are your transport and Falcons are your main tank. Both are great units.
HQ-wise, things are getting shaken up a bit. Avatar is getting powered up big time and is getting a point increase as well. Right now, most don't like using him as he dies relatively easily. Farseers are losing a few stat points, but they are supposed to be getting a slight psychic boost. They are currently and should still be a viable HQ choice. Autarchs do not have a model and are becoming an HQ choice in the new codex. They are the close combat leaders of Eldar armies. They are supposed to be able to customize wargear, like a Scorpion or Swooping Hawk for instance. Warlocks are part of a Farseer retinue right now. Coming up, sounds like you won't need to take a Farseer to purchase them to lead Guardian or Wraithguard squads.
I think that covers all the units. Weapon-wise, currently the best weapon for us is the Starcannon. Heavy 3, Strength 6, AP 2. It is getting dropped to Heavy 2 supposedly though. The Bright Lance is the other main heavy weapon you will see in an Eldar army. Str 8 and armor above 12 counts as 12. Good tank killer on a Wraithlord or something. Currently the Eldar Missle Launcher, Shuriken Cannon, and Scatter Laser are of mixed thought. Some like them, most dont. Scatter Laser is getting changed to Heavy 4 sounds like and Cannon might get rending. Especially for their cost. Support-weapon wise, the D-Cannon, Shadowweaver, and Vibro-Cannon are all extremely rare to see. They are not that effective. Generally, it is always good practice to make weapons swappable via magnets or other to save some money.
3.) Wraithlords are great in almost any army. If you have a very fast army or infiltrators for instance, a Wraithlord will get left behind in most cases and be reduced to an expensive weapon platform. Wraithlords are best used to soak up fire, take out tanks, and get into cc against expensive troops.
4.) I will let others field this...
OK I'll take 4),
There is a Tactica here that is worth a read and full of usefull tidbits. As a quick general guide (which is what I think your after) the following should be about right...
For a start, dont worry about loosing. Eldar can be a bit hard to get right at first. You may lose a LOT of battles before you get good. Easiest way to deal with this; dont care. Have fun thinking of the background and painting up some of the coolest models there are. Eldar are fragile, this will hurt at first but turn you into a better player. Try and stick to a few simple rules, practice and then build on them and pick up tips from the tactica. One the plus side Eldar can compete in every aspect; Shooting, Assault, Pychic and Manouver. This means we can take anyone.
Concentrate your firepower. Do not fight fair. We are too fragile and expensive to go toe to toe. Dont just send banshees against a Marine squad. Send Banshees and scorpions in after you have sofened them up with starcannons from a Falcon and a Guardian squad. You dont want to beat enemy squads you want to get the pychological and manouver advantages of destroying it, in one turn and moving on.
An eldar army must support its units. It isnt just a collection of good units. A Wraithlord it tough and accurate. It is good for supporting your guardians who can otherwise be eaten in CC. It is less good if you play Biel-Tann with your units rushing around in Serpents. Sure its still tough, but it is unable to support the faster moving squads. Supporting other units is how you make the Eldar work. In this case the Wraithlord should be dropped for a Falcon.
Manouver. Moving hurts our firepower a lot less than other armies. Most units can move without any loss of firepower. Use this. Split your opponents army up, using trickery, terain, whatever, then use your greater mobility to concentrate all/most of your force on a small part of his. You want to be out of sight or range of most of his army and destroy what is there. Do you know what a refused flank is? If you do, use it, it works well for Eldar. If you dont, I can explain it again, but its a fairly common idea and is easy to find online.
Concentrate your firepower
Support your units
Use your Manouvering advantage.
It gets more in depth and complicated than that. Post what units you like the look of and we can tell you what works, but my tactics pretty much boil down to those three essentials.
As for general advise on collecting them. Get into their frame of mind. They've been fighting a loosing battle for 10,000 years, on the brink of extinction and they're still convinced that they're going to win. They blame the universe and its usurpers for the Fall that was solely their own fault. And rather than unite in adversity they are divided into Cabals, Troupes, Craftworlds, Pirate Fleets, Exodite Clans and Outlaw bands. If you really want to enjoy them, identify with them. Try to understand their warped little minds. They may be the spoiled little children of the universe but they have balls and style.
To keep fighting on after what should have been the deathblow to their race is cool enough. To do it while explaining, with a straight face, how everyone else is so weak and flawed and doomed when the Eldar rebuild they're empire (with what??!!) is just so arrogant, its awesome.
Thats why I play; no, thats why I love them.
What are your opinions on the eldar 'races' are any of them better than others?
Are the only models getting replaced the wraithlords and war walkers then?
Autarchs, Scorpians, Banshees, Fire Dragons, Dire Avengers, Wraithlord, War Walker, and possibly the Avatar are getting new models. Possibly more but thats all I know of right now.
The farseer is getting redone, you can see it in the most recent white dwarf. Rangers and heavy weapons platforms are already out (I know someone with 25 of the new ones).
Others are quite possibly changing too. We havn't actually seen new scorpion models yet, aside from the exarch, and there is no confirmation that the exarch is actually getting a model, it might be a 'do it yourself' kind of thing.
Tenozuma - The Burninator... I came, I saw, I posted.Originally Posted by Aussie Bogan
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ok everything is going to change with the new codex so your question as to whats best is null.
At the moment:
Saim-Hann sucks unless maxed out with vypers, darkreever is only person on earth who like jetbikes.
Iyanden is debated. It is a half decent craftworld that can be played, not the best though.
Alaitoc is only good if you like their playing style. They receive the most amounts of cheese screams. If you like how Alaitoc play then yes they are a strong craftworld.
Biel-Tann is the fast or the shooty craftworld. Biel-Tann either sits way back with starcannons and reaper launches and guts an enemy before their precious bolters get in range OR they all get in transports and thump their enemy before the bolters get a chance to shoot. (I personally play fast biel-tann).
Ulthwe is the closest to a vanilla army. Their Black Guardians are a no strings benefit and the seer council is the only really different thing. If you can stand the council Ulthwe make a good vanilla army.
Of course this will only remain this way for a short while. I have no idea how this list will look in a few months time so dont put any faith in it.
Ok now for your question on wraithlords, with their T(why was it censored, it is mentioned plenty of times? just look at the wishlist, something tells me Yoss is still learning...:rolleyes: ). Anyway wraithlords work well in Alaitoc as they provide a solid anchor, objective taker, anti-tank element in the force. They also protect your weak rangers from cc. In Ulthwe they are quite good as they draw firepower away from you other squads. In Saim-Hann they should never be seen, same goes for biel-tann. In Iyanden its basically compulsory to take at least 2.
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Thanks for the replies, they really helped in expanding my knowlge about the eldar units, tactics and armies.
Saw the new scorpians at Chicago Games Day today. They look very nice. I've got some pretty poor quality pictures of stuff on my cell phone that I'll try and upload later. They also had an autarch on display that looked gorgeous, lots of the new dire avengers which are pretty impressive, a new farseer, lots of new banshees including one model that I hope is the exarch because it was simply gorgous, and a beautiful new dark reaper exarch. Lots of great models coming out in the future.We havn't actually seen new scorpion models yet, aside from the exarch, and there is no confirmation that the exarch is actually getting a model, it might be a 'do it yourself' kind of thing.