Speed Feek Weaknesses To Exploit - Warhammer 40K Fantasy
 

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  1. #1
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    figured who better to ask than the people who no orks best.

    so i played in a tounament last weekend and did rather well vs every one but the speed freeks player. in fact no one did well against him. he was nearly unstoppable. he had about 4 or 5 trukks filled with boys or burna boys, a warboss with a bunch of nobz, a big mek in mega armour, and 3 gun trukks with zzap guns. i play 13 company so i found myself a little out numbered and without nearly enough time to bring any of my firepower to bear. is there any thing i should know about the army or any way to slow him down in case i have to face him next time?

    thanx in advance


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  3. #2
    Senior Member eatmydarkapostle's Avatar
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    speed freeks are a little more expensive than regular orks. the speed freeks main tactic is ONE FAT CHARGE. this charge will kill your units very quickly. but if you can get enough fire power on him before it happens, then you can live. Key targets are the Boyz, the most important thing, and THE BIGGEST their transports. you take down the trukks and the boyz have to walk across open ground, where you can shoot them up quickly. dont worry too much about the guntrukks, they are too slow to maneuver very well. but TRANSPORTS ARE PRIORITY!

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    Senior Member Elandili's Avatar
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    Indeed, as he said, those trucks armour is like paper, fire ANYTHING 6+ str at it and you should be able to stop it in its tracks and then they have to hoof it all the way to your lines with your gunfire cutting them down the whole way.

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    Senior Member Orestes's Avatar
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    Truks move 24"(25" with paint) where I play thats in your face on turn 1, how you deal with that?
    <img src='http://www.turnsignalsonalandraider.com/comics/000127.gif' border='0' alt='user posted image' />

  6. #5
    Member COWClara's Avatar
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    The only thing I can think of is......get the first turn

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    Senior Member Psipher19's Avatar
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    you coould try to match him in close combat, from what I heer 13 co are good in close combat, and you should try to take as many troops as posible, and remember, he needs 5s to wound you.
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  8. #7
    Member COWClara's Avatar
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    Indeed, or you could make a force with lots of shootiness, and put all your units 3" apart so that if he destroys your unit in his own turn, he can&#39;t consolidate into a fresh enemy and you can rapid fire him to death&#33;

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    If you choose to make a shooty army, make sure to put your units atleast 5" apart. 3" wont do as a clever player will assault around your models to gain an extra inch or so, especially if the combat lasts for more then one assault phase.

    I play speed freaks and I would take loads close combat space marines if I were to play against them. I always have problems with taking out large squads of space marines.

    lekrist

  10. #9
    Son of LO BorninDarkness's Avatar
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    Trukks can move 25" with Red Paint Job, but da boyz can still only disembark if the thing moves 13" or less. If you&#39;re assaulted on turn 1 you&#39;re doing something wrong...
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  11. #10
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    i have a large pack of wulfen that has to run toward the enemy anyway due to the animal rage rule. could they be used as a speed bump?( a very expensive one) Their I 5 means that they can survive at least 2 rounds of combat and their elites status means that I can set them up after he begins to set up his troops. how could I make it so that he can&#39;t simply aviod them though?

    thank you for all your help&#33;

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