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I posted about a week ago asking if I should use more gargoyles or more gaunts, (not actually use because I don't use gaunts as it is...I am a stealer fan), but I was just looking through the army lists and I don't think I saw an army that used spine gaunts. I remember when they used to be all the rage, but it seems as if they have lost favor. Does anyone use spine gaunts anymore or should I convert the spine gaunts I have into gargoyles?
It seems to me like most of our army has become effective enough with the new codex that we don't need spinegaunts anymore to tie up effective enemy units as our units can deal with them. So my question is will I ever use spine gaunts again?
A lot of people still use spine gaunts. I do as I like to out number things by a lot and my gaunts never fire a shot because of fleet. I love them simply because they are dirt cheap. Their gun is also now more effective and tyranids always will have a place for swarms:yes:
Last edited by Warrior47; August 1st, 2006 at 21:23.
Originally Posted by The Paint Monkey
Well I never liked spinegaunts in the first place (prefered the termagaunt) but some people still like them. Though as Warrior47 said nids don't need huge swarms of gaunts anymore though you still can but this just means nids can be a lot more diverse and still be effective. Though if you are using a stealer army IMO I would get gargoyles as you don't have to baby sit them with synapse then (10 Ld is kinda hard to fail if you know what I mean).
Is it me or does any other necron player get annoyed when they see people saying "Necrons eat souls". How is that even possible as souls are part of the warp and necrons want nothing to do with it? Eh probaly me just me being picky.
Tyranid Hivemind Member
IF you want numbers people will always take spinegaunts, they appear less now since the new codex allows far more options and people want to try them out but I still use them in every list.
I've had great luck with the scuttlegaunt. Which is basically just a basic gaunt + spinefist + scuttle. Coming in at 7 pts, it mores as much by turn 2 as a hormgaunt and is significantly cheaper. Its a great unit for tying up the enemy. Regular spinegaunts are too slow to be an effective tie down unit unless you slow your whole army down for them. Horms are too expensive to really be a tie down unit for more than one turn. Its hard to tarpit with horms cause of cost. At 7 pts, the scuttlegaunt is able to be as fast as horm and still have enough mass.
I love Spinegaunts! I use them in most games, unless I am playing a certain theme. I use them simply for the mass of bodies, plus they can shoot in a pinch.
Great things...so cheap.
Which are better? spine gaunts or rippers?
I'm tempted to use leaping rippers personally. But i don't have any experience, and I'm a loser, and i probably smell too.
I ideas which would make a better meat shield?
Spinegaunts, IMO, make better true meat shields. However, I am a HUGE fan of rippers, especially winged rippers. They are almost always my MVP in games. I played a friend who uses BT. He had a jump pack armed chaplain, with a full assault squad. He flew them right at me....and then proceeded to spend FOUR turns trying to kill a ripper swarm with wings.Originally Posted by Karmoon
Just the frustration he experienced was enough to make me happy, LOL, but in reality it was a huge help to keep that unit away from my Gunfexes.
Yeah, rippers really appeal to me too. I think i'll try and use them for my meatshields, simply because they're more fluffy and easy to underestimate
The only thing with using them as meat shields is, I dont think they block LOS, as theyre Size 1. So the only benefit you get from using them is the fact that they have 3 wounds a piece. They can't truly shield units behind them. At least with Spinegaunts, you get the benefit of blocking LOS.Originally Posted by Karmoon