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Hi everyone. New to LO.
Well I haven't found anything about this yet, so I might as well seek some help. I've been playing necrons for a while and my biggest threat from my oppents so far is the Terminators in Drop pods (Genestealer rends too, but thats another story). I deploy my warriors, and heavy destroyers deep, with wraiths, and nightbringer out front, while immortals VOD around to pop dreadnoughts. It works great the first turn, but after his reinforcements come, he drops terminators all over my warriors. I think next battle I am going to place some wraiths back with the warriors, but I would love some suggestions.
Love LO. So helpful.
Hmmm... I'm no SMurf player, so I don't know the rules for drop-pods. If they explode [crash] when they land on impassable terrain of enemy models, then I suggest spread your guys out. If not, um... hope they can't assault out of them?
I suppose you COULD keep the NB back to anticipate his termies. Nothing like a huge MC to ruin termy-armour's day.
Hope I helped some-what.
Ah drop pods. Blech. Like with anything DSing into one of your units or impassible terrain, it will be destroyed. However! There is a special rule for drop pods which says they reduce scatter distance the minimum needed to avoid such obstacles. So basically, it will only get destroyed if your opponent is a real dunce and centres his DS on a unit or terrain. Only the monolith can do that safely.
The great thing about Drop pods for opponents is that they are still DSing, and therefore do not allow units move or assault the turn it lands. Since Termies are kind of slow anyway, this should allow you some time to get away from them. If you have a monolith, use it to pull the closest unit, while moving all other units away. Once a terminator squad is stranded like this, the only thing it has left is its ranged weapons, which you should get beck up from with proper res.orb deployment. :yes:
Isolated termies with no assault to get stuck in are not happy termies
Basically, the real purpose of the drop pod assault for the SM player is to DS regardless of the mission, and to DS his whole army (or most of it) providing better deployment. The disadvantage is that (with the exception of Lysander) drop pods arrive randomly, and there is a chance that the units they deliver will be useless. Not to mention that the opposing player has until they arive to capture objectives/ mutilate whatever started on the board. :shifty:
Tie down the terminator squad with a wraith squad. While they are tied up, bring in the nightbringer to clean up. Keep the nightbringer near the middle of your army to be able to assault anything that comes near.
Heh, just have to say one thing that everybody here forgot to say:
WELCOME TO LO!
Well.... Welcome to Lo.
As for the problem I would suggest taking him on with 2 Lords with scythe. Memorize which units he choses and place the Lords in or close to these. When he deepstrike and assault just let him come (shoot him a round if possible) and let him have 6 (8 if your lords stand aside and then assault) attacks that he cant save. Then you see him scream in terror as your lords chop through the iv-saves...
But this have some great risks... If he takes your lords out, then your quite dead
I would also suggest keeping your vod lord and the lith back inorder to teleport which ever unit he charges out of close combat before opening up on the termies. Assuming they live through that first round that is.
This is also a good oportunity to make use of paraiahs as they ignore all saves on the target also.
Last edited by BrainFreeze; August 8th, 2006 at 02:28.
Hey thanks a bunch guys. We've played several games since I recieved your advice, and I have to say when you lose over 1,000 points to 246 points, it puts the fear on. My friend killed 8 of my 6 wraiths that game, and by the end I had 5 left. (WWB rolls and all) HAHAHA! Yeah, I've won 2 games and 1 was a draw since i posted. Again I thank the lot of you.
Last edited by Big Nixon; August 28th, 2006 at 19:28.
*blinks*Originally Posted by Big Nixon
*eyes start to bleed*
Math aside, I too have felt the baneful touch of Termies from a Drop Podâ„¢. My best defense was always to back up, pour some much deserved fire into them, and charge/leave a sacrificial squad for them to chew on (or, in certain cases, let them charge me and Veil the heck outta there). If you can dish out enough wounds (6 wounds = 1 failed save for Termies...most of the time, so 30 wounds for your standard 5 man squad) in shooting, you can hold them in CC for a turn or two, which should be more than enough time for you to get away with the rest of your force.
And welcome to the boards.
Gyauayuayuayua! Ja! Ve vill crush da little girly men in deir little girl men awrmor! Ve vill see owur enemies driven befowur us, und hear da lahmentaytions of deir wemen. Und from owur home planet, de stayte uf Califowurnia, ve vill lawunch owur mighty offensive. Even if you kill us, ve'll be bach!! Gyauayauyauyauyau!
-Arnoldunit Schwarzenecronegger; when questioned about the impending doom he would rain down upon the heads of his doomed enemies.
Also, don't forget to take a peek at the new SM FAQ! It states that Drop pods are immobilized vehicles as soon as they land, giving your 15 free VPs for each one he uses! Even more if he takes the ever-so-silly deathwind launcher.