Welcome to Librarium Online!
I currently play a necron army and have around 1000pts looking to expand it to 1500 then 2000. Now i've been looking at my options and have noticed not alot of customisation and its just the standard "add 60warriors and your set" sort of routine.
So lately ive been thinking about starting a new army that has a few more options and is something different. I like my necrons and could easily play them, im just curious to see whether my heart lies elsewhere.
So basically ive come here to ask your opinions on tau and be as unbiased as possible. I know the basics, but im looking for the details. How do they compare with other armies? I kinda just need more info to help me make my decision, I'm not very experienced and have recently ordered the codex, just want more information
As a general rule Tau is not very forgiving tactical as a few mistakes on your part or wise moves on your opponents can turn the tide of battle dramatically. Tau's biggest weakness is power armored foes. Only a handful of units in the list have decent AP weapons and those that do tend to be expensive or difficult to use. Tau also lack the "jack of all trade" units that most armies feature as the vast majority of their units need to be specialised to do any real damage to your opponent. while the army won't win a stand-and-shoot fight against most dedicated shooting lists, it's mobility can be incredible and devastating if used properly. Tau is tricky for many players to get their heads around as it fights in a style dramatically different from everything else, and call of "cheese" are commonplace as opponents who fail to understand the frailties of the list get mad when they lose to it.
In general, it's a nice balanced army that works best when moving and the models are pretty sweet, but it really isn't a "power gamer" army.
Blais's Paint Studio-Getting broken armies good soft scores since 2009
Well, I'm not very experienced, but I can tell you that you will be going from a very durable, survivable army to a more fragile one. The jump-shoot-jump of the suits will be your friend. For the most part, you want to be mobile, and get in position to use their firepower. I ussually try to take the most mobile elements of my opponents army and destroy it. Then I just try and dance around whatever is left with my vehicles and suits. I ussually accept that there is no other army there to CC with. I feel that Tau can outshoot most armies, (and I could be wrong) and then the rest is in avoiding CC like the plague.
I feel like I'm missing something, but that will be for a later post I guess
Though I do love them, I see what you're saying, and you're right, Tau armies I think allow less customization than other armies... though I'd say more than Necrons or like... Dark Eldar...
I'm thinking of the 2 main types of lists Tau have, those being Static and Mech, and then Hybrid, and then I think of all the options armies like Daemonhunters can have... puritan armies, radical armies, pure grey knights, puritan + SM's, puritan + IG... And then SM's and IG themselves, what with all the chapters and whatnot.
I don't think I've played enough different people to have a solid opinion, but Mastershake kinda said it all, I think. Tau are totally on one side of the spectrum -- completely shooty, no CC. Thusly, like has been said, Tau are rather tactically unforgiving, and extremely vulnerable to armoured/assault units.
Did that answer your question? I don't know XD
Gloria Imperator, The Firstborn Stand!
- 2000pts Inquisition, 2000pts Vostroyans, 3000pts Vampire Counts, 1400pts Daemons, [WIP] 2500pts Death Guard
Thanks guys, that helps a bit ... I'll wait till i get the codex and decide form there. Im guessing ill probly stick with necrons until i become more experienced seems its an all-round army
I don't know what yall talking about. I have 2 full squads of firewarriors that see close combat all the time in every single game.
Psh, tau aren't a close combat army.
'course, those two squads rarely survive intact...