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hey, i was flipping through my freinds codex and im wondering if a horde army based on shoota boys would be effective, 100+ shootas pounding bullets at the enemy. although they have 2 BS the number of shots this army would be able to get off would cover that well.
im just wondering what you guys think.
it has been done, but its better to take a slugga and a choppa better for the points and better at everything else really.
"His word is power, His future is hope, His cause is..WAR! - Brothers of the 8th Legion
Bad Moonz hordes often see that, six squads of flash gitz would have any ork army seeing tons of boyz with shoota's. Though more often than not these are also augmented shoota's that either replace their weapon type, increase their strength, or better the AP of their respective guns the closer they are to their enemies. (I've never seen more than eighty gitz in my own bad moonz army since I always have about sixty grotz taking up the other two slots...)
Take my love, take my land, take me to where I cannot stand; I don't care I'm still free, you can't take the sky from me.
"The difference between gods and daemons largely depends upon where one is standing at the time."- Lorgar
Member of the Fluff Masters Clan
I mainly play against a Tau opponent. After a couple of games of him continually firing while backing away from my rapidly evaporating Goff mobs, I decided to try the tactic of just keeping my distance and outshooting him. It seems to work quite well!
Don't forget that Flashgit mobs can also have up to five heavy weapons (four for the boys, one for the Nob). Five big shootas is a serious amount of long range fire power. My Badmoon clan usually consists of a couple of twenty strong flashgitz mobs with the dakka upgrade, and a couple of five ork flashgitz squads all armed with big shootas. When it comes round to throwing the dice for shooting, I have to use a bucket. :yes:
Another good point about an ork shooty army is that it is very mobile. Orks armed with dakka kustom jobs and big shootas can run towards weak troops (like imperial guard), or run away from gribblies (like genestealers), all while laying down a continuous long range blizzard of firepower! Most races have to choose between moving OR firing.
I think the common denominator here is Bad Moons. If you want a Shoota Boy Horde, go Bad Moons and make it a Flash Git Horde. Reasons Why: 1) They can carry more heavy weapons, 2) They can upgrade their guns with shootier, blastier etc etc. 3) Badmoons also get other very cool upgrades for shooty orks, such as the removal of the 0-1 on Battlewagons, which are very shooty. I play Speed Freaks and Bad Moons and they are both very fun approaches, but if you want shooty Orks, Bad Moons are the best.
Another surprising option for movement might be to take a Snakebite army. Under clan roolz, they take Huntaz (BS3 Shootaz!) as Troop options. Yay BS3! You are limited to only one Dread, though, and no Stormboyz, but you can take twinlinked Kanz...
But I don't know about range issues...
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I thought I posted in this topic before, but I guess not. A shoota boy horde could do okay, but probably not. If you did badmoons and instead used flash gits you could probably make a decent list that could compete. If you don't like badmoons and/or their paint scheme, well, tough luck. A codex list based primarily on shoota boys would probably just fail miserably.
"...a swarm of mechanised locusts sweeping over the land, stripping it bare of resources, bringing death and destruction to anything that stands in its path. Emperor preserve us against the predations of these so-called Orkish cults of speed!" - Cardinal Nomura at the Conclave of Hessen