Welcome to Librarium Online!
Hello, it is I, Professor Curly the Semi-Mad Scientist!
I've come to realize in a glorious revelation that it's my destiny to place my life on the line for the Greater Good and join the Tau Empire! In other words I saw a game of Warhammer being played, and the sight of the railguns drew me in like a moth to the flame.
I really like the gist of the Tau. Big guns, lots of firepower mixed with mobility at the cost of defense; A stratigim that I'm quite used to playing a lightweight mech in Armored Core (Think: An even more customizable Crisis suit designed to fight other Crisis suits). However, the more I read the more I've come to realize it'll take a few hard crashes in a Devilfish before I get any good at all with these tactical aliens.
That is where you guys come in; give a noob some help. I don't own anything Warhammer related; No rulebook, no dice, nothing (Though I've read most of the book and will own one shortly). Don't even have a Codex. But asking for help before I invest in any particular peices seemed like a good idea.
My main opponents will be Space Marines, Tyranids, Imperial Guard, and -maybe- chaos. What strategies do you suggest using, and any particular figures you think would help more than others? I don't want army lists or anything... Just give me a basic idea of what to go for.
For the Greater Good!
A few tips that makes life easier in the steep learning curve know as Tau Empire
-Crisis Suits are useful, but if you try to get them to do everything, they won't do anything. Think about what role or roles your army needs them to fill and specialize.
-Hammerheads are great tanks and very useful, but don't go overboard. Unless you're playing a fairly huge game, two usually suffices. The rest of your army is alot more efficent against light infantry and light armor, so you're best bet is to leave the big stuff for the hammerheads.
-As much fun as Kroot can be, you'll find life easier if you learn to work with firewarriors first then branch out as you'll always have to include the firewarriors anyways and knowing how to use them effectively can easily mean victory or defeat.
-be wary of overequipping units. Tau are gonna be naturally light in numbers and not offer much resilience for what you get, so take time to consider "do i really need this upgrade" and "what are the odds this will help my unit last longer". These are two important questions in an army that's usually outnumbered with little to show for it.
These are just blanket statements covering Tau basics that every player should learn. In general, developing Tau is going to be alot of trial, and just as much error, just find what works for you against your opponents adn run with it.
Blais's Paint Studio-Getting broken armies good soft scores since 2009
Well, first of all, of course, get yourself the core rulebook and Tau Empire codex. After that, the most cost-efficient thing to buy would be... I would think the battleforce... but the new ones have a lack of Crisis Suits, which is unappealing
Whatever you buy, I would recommend the following for playing the opponents you listed.
- Crisis Suits. 4-5 of them ideally.
- Fire Warriors, 24-36, and 1 or 2 devilfish transports (I think there's a thing on GW's store that's a Devilfish box + 10 FW's or something... two of those plus a normal FW box could be a good buy)
- 2 hammerheads
That's a pretty solid start on a Tau army, with plenty of room to expand. As for strategy, the two big things to keep in mind about Tau, I think, are 1. Do not split up your forces into little parts, and 2. concentrate firepower. Beyond that, just read the codex
Gloria Imperator, The Firstborn Stand!
- 2000pts Inquisition, 2000pts Vostroyans, 3000pts Vampire Counts, 1400pts Daemons, [WIP] 2500pts Death Guard
And one thing that always gets me, I never remember to move alot. I have noticed that if you set up a shooting retreat, you can do a lot of damage to your enemys. If you just move up and sit there, you will find that your soldiers will get overwhelmed and taken down. The ultimate rule for Tau: Stay Out of Close Combat!
If your starting a new army the best way to do it is to limit yourself to 1000pts, use the core units and do not go for anything fancy, buy the codex and the core rules book.
To this I have cut and pasted a reply to a similar thread to this and made slight changes because you do not have any models or anything yet, so to that end I would advise the following
1 HQ, do not buy the XV8 commander box. this is +1 army choice so you have no choice with this but get a normal XV8 box equip it with either Plasma / MP / multi or Plasma / fusion / multi , you can build these from a normal XV8 kit as the weapons in the commander box are crap anyway.
2 Fire Warriors, go for two teams in DF.
3 XV8 I would advise buying two.
3 Pathfinders well I would say yes but they are not cheap and do take some skill to use, maybe think about getting these when you have more experience.
4 Hammerheads I always take 1 railhead in 1000pts, with the XV8's you have enough armour killing to handle anything.
So with this your talking
HQ/ Shas'El, 87pts for both builds.
Elites/ 2 XV8 suits with plasma / MP and Multi 67pts each
Troop/ 2 X FW squads with Shas'Ui upgrade 130pts and DF with decoys 85 = 430 pts total
Fast attack/ squad of Pathfinders with DF with decoys 181pts
Heavy/ Hammerhead with multi and decoys 165pts
Total 997 points with this lot you will have a 1000pt list that has most of the basic units to learn how to use Tau and you wont be buying specialist units like the Pirahna (which to be honest are not great) and wasting money if you do not like them, all the units I have listed are a part of pretty much any list so are a great core to build on. also this list will deal with pretty much any 1000pt list that can be thrown at you.
I would advise from buying any of the more specialised units like Vespids and Pirahnas, they are expensive to buy and difficult to use, proxy another model until you decide if you like them, believe me I know I have braodsides sitting on my shelf gathering dust (4 of the swines and they aint cheap, I bought them thinking they would be great and did not like them)
Hammerhead, do not buy the HH kit buy the Skyray you get all the Hammerhead parts + Skyray parts and I got mine for £20 (inc postage of the net from an independent stockist) do not buy Hammerhead kits they are a waste when compared to the Skyray.
Buy the £50 army deal, you get most of the 1000pts and Kroot (who are really good when you get experience) but as has been pointed out the box set lacks XV8's
The one thing I would advise is Stealths are quite nice so you could buy a 6 strong team use them as bog standard (no upgrades what so ever) and replace the Pathfinder squad and DF in some games to get experience with both, if you have the money get both, if you have not got the money get the Stealths they will help your list a lot.
Any way I hope this helps.
Last edited by Rikimaru; August 11th, 2006 at 01:10.
Thanks all for your wonderful advice on what to buy! However, I've got something a bit more technical to ask you... My main opponent will be (surprise surprise) an army of Space Marines! Huzzah!
I've been looking over what the SM guys can do and... Wow, to put it plainly. Drop pods, fast units, and all of them are tough as nails and eat our pulse weapons for breakfast, lunch, dinner, ask for second helpings and then desert before they finally die. Same thing with the Necrons, but I'm not as worried about them at the moment.
My main fear of the day is...
Ya... Ok, here's the deal. The Space Marine army I'm going to be facing is one that seems absolutely geared against the Tau on a regular day. Jet bikes that are tough as crap to kill like our skimmers, but harder, and not only that the guy absolutely LOVES his snipers. His soldiers outrange mine by anywhere from six to eighteen inches. My first instinct was 'Well, then I'll just load everyone up in my 'fish and FoF the bajeezus out of them!'
Then I remembered those God forsaken drop pods! They can just plunk their big ol' meltaguns or whatever they want right by my skimmers and BANG! There they go. That's his strategy.
So my question is this: How can a Tau army effectively deal with an army of Space Marines? If I play I want the Tau, but if I can't win anything I might as well never play at all. The drop pods/deep strike/whatever it's called, is there anything that the Tau can do to stop this from happening?
I took the short end of the stick when I chose Tau I know, but there has got to be SOMETHING that we have to deal with this kind of attack.
For the Greater Good!
Drop pods are not that bad, the only time you really have to worry is if the marine player takes a librarian with fear of darkness, now that hurts and there is not much you can do about it, fortuantely its rare (so do not worry about it).Originally Posted by ProfessorCurly
The key to beating Drop pods is 3 pronged.
(1) XV8,s with low AP (1 or 2) weapo, to take out the marines.
(2)Mobility, put FW in DF, when the drop pods land they are having to hit vehicles and then drop your FW and rapid fire there asses.The DF also allows you to get to cover to reduce the opportunities for good DP deployment.
(3) Utilise the board, put your unit in or near cover, spread your forces out (a much as you cangiven the scenraio) to limit damage done and targets available.
The one weakness of drop pods is the fact that the opponents DP unit is stood where it lands (no matter how bad) and you have a whole movement phase to either get away or get units into position to lay some hurt on them.
Also when you get more experienced use Kroot they are a great unit to counter assualt with and tie up units.
As for Marines well they are not hard, I use XV8 suits as anti armour (2 Shas'Els with Plasma/Fusion and multi, TA and XV8 twin linked fusion) the low AP weaponry really hurts marines. Stealths are handy and Hammerheads with railguns take landraiders down and submunnition take down tactical squads, but your main strength is mobility, the range of a Marine bolter weapon is 24" inches,Tau's pulse rifle is 30", Lascanons 48", Railgun 72" the Tau can outgun, outrange and out mobalise any Marine army, so make sure you tilise all 3 advantages, do not try to out CC them (even with Kroot), do not get close, ot manouver them, and this goes for DPod lists to.
So you're the me of Tau, Mr. Rikimaru-I-am-tactics? It seems you've cracked the Tau wide open.
Post your army lists in the ARMY LIST section! Not that hard!
Nah Onlainari is Mr Tau, I am Tau with a slightly distorted feel, not comfortable but it works.Originally Posted by <E!_Mance>
I've just started playing this game myself, and Tau are my first as well. I started with the Battleforce box set and a few Pathfinders. I'm just assembling now, but it'll be enough to get a feel for which way I feel like branching out. In the beginning of September, Games Workshop is releasing the Tau Empire Mega Force, which has everything else you might need to start a very well-rounded Tau force.
The rule my friends keep reminding me of is to have fun. If you think sniper drone teams are cool, get some sniper drones. if you think gun-toting bugs are cool, get some vespids. You seem to like playing with giant butt-kicking robots, so eventually getting a Broadside (with those Rail Canons you like) might be a good idea.
I've been keeping an eye on the forums, which is a good way to keep an eye on all the possible sides of each argument. All I've learned for certain is that everyone has his or her own way to play the Tau, which is part of what makes them so much fun. You can stand still and shoot anything foolish enough to get close, or you can run circles around your oponents in fast, open topped, skimmers.
Just remember to have fun and serve the Greater Good.
By the way, the pre-order link for the Mega Force is at http://store.us.games-workshop.com/s...613&GameNav=10