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in a 1000-2000 point army what is the best choice for necron to make agaisnt tau *because they have a lot of units which dont allow the necron armour save*
Actually, Tau have less units than a normal Imperial army (Space Marines and Imperial Guard come to mind here) that can ignore the Necron armour save... so you don't have to worry too much here.Originally Posted by anakah
About the only advice I can give you is to NOT take a Monolith. It will go down if within LOS in the first or second turn, as the Tau Railgun will make mincemeat out of it.
Besides that, take what you'd normally take - Destroyers would be a big help, too, if their weapon stats are in my head correctly.
I agree with Lost Nemesis- you don't really have to worry all that much unless you're playing against someone who takes plasma and vespids up the wazoo, in which case, his list should be expensive and small, making the job of killing him easier.
I also agree that Destroyers are your friends against Tau. Destroyers are pretty good normally, but they outrange the Tau pules rifles and ignore that pesky 4+ save. If ou can catch a unit of pathfiders or fire warriors in the open, Destroyers will easily kill the entire unit in one turn (depending on how many you took). The T5 also helps quite a bit against all that pesky S5 weaponry.
Scarabs are also a good choice against Tau (they're a good choice against everything!) for several reasons. Scarabs are really fast and ignore difficult terrain, as well as benefiting from increased cover saves and have lots of wounds- a nightmare for all that Tau shooting to try and take out before it hits them. When your scarabs do hit them, the Tau won't be able to do a thing about it. They just aren't good enough in CC. Two of my scarabs swarms (2 models, not two squads) once held up a squad of pathfinders for an entire game after a 2nd turn charge. Those pathfinders never shot their markerlights.
Also, you might consider running some Flayed Ones.. they will see a lot better use vs. Tau than against other armies, really, as they will rip the Tau to shreds in CC. Of course, everything does that, so there's not much surprise there..
I would also suggest not bringing a C'tan. One, it takes away from your Phase Out, and two, Tau Railguns make short work of almost any big model on the board - MC's, tanks, anything. Gotta watch out for those. It's nice, though, because Tau generally take Railguns on their Hammerheads, which are less useful vs. Necrons than the Ion Cannon, as you will either get melted with one shot (instead of three) or still get your saves vs. the submunition round.
Beware Crisis Suits and Vespids the most - you won't see many Vespids, however, and your Destroyers can quite easily shred them up in one round of shooting (same Toughness as a Necron Warrior, but a much worse armour save) and they have very short-ranged weaponry. Crisis Suits will be more of a pain - you're going to have to use Destroyers, Heavy Destroyers, or Scarabs to get them as they will JSJ (Jump Shoot Jump) you to death, making you have to work for a line of sight. Scarabs would be ideal for this, as they can move quite fast, have plenty of wounds, and can tie the Crisis Suits up in CC for quite some time.
Hope this helps!
thank you very much for the advice the person im playing against has lots of vespids nad quite a few crisis suits but if itake destroyers scarabs and a few heavy destroyers along with flayed ones and warriors i should be alright then
Well, do you know if they play a Mech or a Static list? A Mech list will have more vehicles, naturally. Flayed Ones would be a bad idea to take vs. a Mech list.Originally Posted by anakah
Really, you might just be better off bringing more Warriors instead of Flayed Ones, as they will be able to contribute more in the long run. Keep in mind that Vespids have short-ranged weaponry, can move fast, but are rather easy to take down. :yes:
I'm wondering how well a VoD lord + Flayed Ones would work against them? Jump into a relatively 'safe' spot, then assault from somewhere odd
I wouldn't normally use wraiths in such a 1000 point battle, but perhaps they'd be good for such a matchup? Tearing in and tying up his units in CC
Throw in some scarabs and you've already tied up several of his units in CC, reducing the shooting you're taking, then roll up a now hopefully weakened flank with Destroyers.
No idea how well this would work in practice but, maybe some useful ideas?
If you choose to use VoD and Flayed Ones, be aware of the delay caused by the turn they can't move- unless you veil into cover or something, you have a very real risk that the Tau player will shoot the crap out of your squad before your FO's can do any good.
Most people use Immortals or warriors with the veil for this reason: they at least get a turn of shooting to try and nullify immediate threats.
FO's are better used to infiltrate behind cover or out of LOS into a position close to the enemy so that they can get a round 2 Assault. Nothing better than 30attacks from Flayed Ones assaulting on turn 2 due to some poor deployment and movement by the other player.
thnak you all for the help once i start playing him and trying different stratergies i will post what i found to be the most effective