18 Stealth Suits in 2k: Bad Idea? - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Page 1 of 4 123 ... LastLast
Results 1 to 10 of 33
  1. #1
    Senior Member The Shrike's Avatar
    Join Date
    Jan 2006
    Location
    Oahu, Hawaii
    Posts
    429
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    19 (x1)

    18 Stealth Suits in 2k: Bad Idea?

    Regardless of whether it's a Mech list or a Static one, I figure 18 Infiltrating Burst Cannons with JSJ tactics could be pretty mean. One thing though, what can 18 do that 12 can't? Would the 3rd squad just get in the way? Cheers.


  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    LO's Shadow Captain Lost Nemesis's Avatar
    Join Date
    Nov 2004
    Location
    Virginia, USA
    Age
    27
    Posts
    12,783
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    ReputationReputationReputationReputation
    830 (x8)

    While it may sound dangerous, the biggest reason why it's a bad idea is really quite simple.. without the aid of Crisis Suits, Tau have a serious lack of low AP firepower. Sure, a high abundance of high strength shots could do the trick, but wouldn't you rather that Space Marine not be able to roll his armour save?

  4. #3
    Senior Member The Salmon Thief's Avatar
    Join Date
    Jan 2006
    Location
    Minneapolis, MN
    Age
    24
    Posts
    905
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputation
    86 (x2)

    Yeeep. What can 18 do that 12 can't? I say, what can 12 do than 6 can't. Crisis suits are just too invaluable to a Tau army, I think.
    Gloria Imperator, The Firstborn Stand!
    - 2000pts Inquisition, 2000pts Vostroyans, 3000pts Vampire Counts, 1400pts Daemons, [WIP] 2500pts Death Guard

  5. #4
    Senior Member The Shrike's Avatar
    Join Date
    Jan 2006
    Location
    Oahu, Hawaii
    Posts
    429
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    19 (x1)

    Well the idea of "What can 18 do that 12 can't?" was that 12 could be one unit holding each forward flank. Also, there's only so much cover to go around, so that 3rd unit could become more of a nuisance. Personally, I've always been a fan of quantity over quality (not that 35 points a pop is quantity, but in relative terms to a Crisis suit...). No armour save is great, but when you're shooting 3 or 4 times the amount of shots, from 3 or 4 times the amount of bodies that can die, quantity sounds better. That's my 2 cents anyway, but yeah, Crisis Suits are awesome.

  6. #5
    Firefly Skarsgard's Avatar
    Join Date
    Jul 2006
    Location
    Outer Rim
    Age
    44
    Posts
    4,209
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    399 (x8)

    18 Stealths is a lot of points. Over a 1/4 of your army.

    As the others have stated without the crisis suits you will be lacking low AP shooting and more importantly medium strength weapons for light - medium vehicles. A str 5 weapon is no good against AV 12.

    I can't justify taking more than 6, but if it works for you then fill your boots.
    Mirage Arcana Podcast
    The "A Smart Player Will..." theory is a complete paradox. If we make an assumption that everything we do is outsmarted, then theoretically we can never win.

  7. #6
    LO Zealot
    Join Date
    Oct 2004
    Age
    39
    Posts
    1,497
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    21 (x0)

    I am pretty much always in favor of taking Stealths over FW (10pts per Str5 shot), but yeah, the thing is you need some Crisis suits, prolly more than the 3 you can get from an HQ. (but I don't know you need six. Maybe you can get the Crisis you need through both HQ slots?)

    Now......if we had some special rule, or list, where we could take Stealths as a troops choice, or a fast attack................(and why not? Seems every other army gets such cheeze @ss rules!)

  8. #7
    Tactical Avante-Gard <E!_Mance>'s Avatar
    Join Date
    Feb 2006
    Location
    Yeppoon, QLD, Australia
    Age
    29
    Posts
    2,095
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputation
    108 (x6)

    Quote Originally Posted by Sir_Prometheus
    every other army gets such cheeze @ss rules!
    *Coff Hammerhead railgun Coff Coff*
    Post your army lists in the ARMY LIST section! Not that hard!
    48W/7D/11L

  9. #8
    LO Zealot
    Join Date
    Oct 2004
    Age
    39
    Posts
    1,497
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    21 (x0)

    WraithLords......*cough*......but then you can cheez out and take 6!

  10. #9
    Member Tamoio's Avatar
    Join Date
    Mar 2006
    Location
    Rio de Janeiro
    Age
    39
    Posts
    28
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    2 (x1)

    Actually in Cities of Death those 3 stealth squads could really shine... I think that volume of fire will be more important than a few high ST low AP shots because of all those cover saves. Keep hitting those marines!!!

    That's all in theory of course...
    Those who live by the sword... Will be gunned down by those who don't!

  11. #10
    The deep down truth Rikimaru's Avatar
    Join Date
    May 2005
    Location
    York
    Age
    51
    Posts
    5,714
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    724 (x8)

    Quote Originally Posted by Tamoio
    Actually in Cities of Death those 3 stealth squads could really shine... I think that volume of fire will be more important than a few high ST low AP shots because of all those cover saves. Keep hitting those marines!!!

    That's all in theory of course...
    City of death is not a great place for stealths, basically because it forces the stealths where they do not want to be, close to the opponents forces and it restricts their movement, the stealth field only really works effectively at 24" range (the 18" range of the weapon + the 6" assault move).

    While cover is a bonus this also works against them by giving there primary target(5+ save infantry) a save, all those cover saves are actually the problem, at least in a normal game the stealths can get to units hit them and do some damage.

    I am not saying they are useless in CoD but I would not rely on them to perform that well, give me HH and Kroot anyday.


    3 units of stealths is a hell of a lot of points and really (as has been said) restricts your elites, you cannot take a Tau list with compromised levels of low AP high strength weapons, there are simply to many tough units out there, try taking a Marine, Necron or Chaos force down with no low AP weapons.
    The stealths are brilliant as a part of a balanced elites force and one unit is more than enough, but many have success with 2, I actualy think the perfect balance is 1 full unit of stealths with the other 2 slots filled with anti armour/anti tough troops XV8 suits with XV8 HQ units.

    I use stealths alongside the submunnition round to reduce infantry, because the Railgun has the range to support the stealths no matter how far up the flank the stealths are.
    I hit a unit with the subs and then use the stealth unit to wipe out the stragglers, and as an aside the submunniton is brilliant in city fight when supported by markerlights hit on 2+ wound on 2+ and reduced cover saves by the ML's.

    Stealths are not a replacement for FW, they are to expensive and every loss is 3 shots down the tube, this is why so many points invested in 3 units a slightly dodgy proposition, much better going for 1 unit, some FW in devilfishes and some XV8's
    1984

+ Reply to Thread
Page 1 of 4 123 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts