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Right... I need some advise as I have not a clue what I am up against....
Come Satuday as I have mentioned in some of my other posts. I am going up against 4000pts of Chaos. One my side, I have 2000pts of Tau allied with 2000pts of Ultramarines.
This will be a Cities of Death game.
What can I expect to come up against? I figured Marines and Demons... eeek :cry:
What recommendations on XV8 loadouts would you advise. Any specific tactics that you can think of that might come in handy would be welcome. Im worried about a unit called Oblitorators... and I dont know which Chaos god they are going for (Its gonna be two Chaos Marine armies of 2000pts each)...
I have posted the army that I will most likely be using in the Tau Armies thread...
Thanks in advance
I'll admit, I'm rusty on this. But I've been helping my friend build his Chaos army, so I've been reading the codex a good bit.
Obviously you know that the type of army you'll face depends heavily on the God (or lack thereof) your opponant dedicates his/her army to. For example, an army with the mark of Khorne will be heavily assault-based and relatively fearless. Armies dedicated to Nurgle will probably try to get into close range also to spread their Nurgle Rot disease, which wounds any model within 6" on a roll of 6. Armies of Tzeentch will have many sorcerers, and many units with the Slow and Purposeful rule. Alternately, your opponant may choose the mark of Chaos Undivided, and have a more rounded army not dedicated to a particular diety.
In general, you can expect lots of dangerous terminators (technically because the army is over 3000 pts, they can have up to 40 terminators, although this is usually impractical because the high point cost.)
Beware of termis with Reaper Autocannons, they're big, nasty, twin-linked and shoot twice.
Also, of course, look out for land raiders.
Most Chaos units will rip through Tau in assault, so you may want to put your ally between you and the Chaos armies. The more you take out at long range the better. Defilers, if they use any, are strong offensively, but shouldn't stand up to many Rail Gun hits.
Obliterators are mean. They have a list of weapons that they can constantly change from turn-to-turn, so they can fire a lascannon one shooting phase and twin-linked plasma guns the next. Actually, this change isn't turn-to-turn, but rather phase-to-phase, so they can shoot those plasma guns, then assault with power fists in the same turn.
With that many points on the board you may also have to watch out for a greater demon, which is a challenge in its own right. They range from 150 - 205 points and have 4 - 6 wounds and a host of powers depending on the demon chosen.
Hope this helps... I also hope I'm not totally misleading you. Hopefully some of the more current players around here will have some more useful insight for you.
Hey, new Chaos player here. With regards to the Oblits, watch out. Most Chaos players can take 3 in 1 group. However, if he's playing Iron Warriors (they're silver) he could have up to 9 (3 in 3 groups!). That's alot of 2+ Armor Save, 5+ Inv. Save, choose any weapon you want elite units. And I think they have two wounds as well.
You can also bet if they have IW they'll have some ample artillery including a piece that can shoot farther then your rail gun, direct or indirect. He might also have some 24" artillery which, while short ranged, is like AP1 or 2 and 10Str. It basically instakills whatever gets within 24".
Plan to have some suicide units that can drop in and take out the artillery. If you have to march across the field to get rid of them you're going to take heavy losses. Also, the "stay out of CC" is good advise for Tau. Chaos, as well as SMs, can have some nasty CC. Even if he has a shooty army expect to see a fast CC lord.
Thanks for the advise... It is pretty much as expected. The Obliterators sound horrible. Perhaps Ill take a few more shield generators for my XV8's Or at least they will get lit up with markerlights and smacked with Seeker missiles and anything else that can see them...
As most of my army has Plasma Rifles at AP2, I hope to fair reasonably well with psp tactics... If they start breaking through the Ultramarine lines, Ill retreat further and further back...
If a Greater Demon gets too close, well the s**t will hit the fan and Ill have to think of a way to get away from it while it eats my Firewarriors:cry:
My Hammerhead is sticking with a Ion Cannon for the AP3, + the extra points saved there have allowed for 2 sniper squads... also AP3...
If they take lots of marines... they will die... If they take lots of termies... they will die... as effectively they are two 2000pt armies so can take 20 termies each (eeek! :x )
Obliterator =/= threat to Tau. Take 1 or 2 broadside with shield drone and watch your friend move his Obliterator out to its line of fire. Every shot is a 70 points down the drain for him if he will ever realise that :shifty: .
Then again, if he *is* playing alot of Obebelator (as my friend calls it.. no idea why), then your vehicle is going to go boom boom.
My advice is to take more crisis squad + broadside than hammerheads. But if you insist on taking more hammerheads, then take some devilfish/piranha as well. If you have more vehicle on the table, chances are.. he wont be able to shoot at all of them and it will keep your hammerhead alive longer -- and! if he's shooting at your vehicle, that means your other units are safe from his havoc/obebelator squads.
Hope that helps :ninja:
Anima Tactics - try it out!
Hmmm good point... but i dont know if or how many Obliterators he is going to take... may have to rethink my army though considering this new revelation...
Do you know what your Ultramarine ally is taking? I suggest going as shooty as possible, and taking few vehicles. Cities of Death isn't all that kind to things with an armour value, besides walkers. Most chaos armies are better at assault than shooting- the probability you'll be facing Iron Warriors is actually quite low, so you don't really need to worry all that much about Obliterators and the like- staying out of combat, and killing him before he reaches your lines, is far more important. As with all Tau armies, XV8s are your friend. Plama/Missile Pod and Plasma/Fusion Blaster are the best two weapons combinations to take.
Vespids are decent in Cities of Death, because there is far more cover compared to normal.
Besides that- Broadsides with advanced stabilisation system, and shield drones. Just remember to set up decent firing lanes!
I think he is considering taking Two Land Raiders (the ones with the bolters) filled with terminators, Marnius Calgar and then just regular SM's !!!!!!! The plan is that he takes on the close combat role... I fear the worst though the more I think about it!
Well, then, it seems as though your ally will remedy all fears of getting stuck in close combat. I suggest you take Broadside teams and plasma crisis teams. Everything else is up to you, but the aforementioned is a must. I have found (frequently) in team games that Broadsides are of incredible use, because there are twice as many things for them to target. Even if they're not vehicles, greater daemons, daemon princes and obliterators are good targets. Have the Plasma crisis follow your ally's land raiders into battle, and soften up the enemy units outside of assault while your ally (hopefully) crushes stuff. Warfish and vespids could also be useful, don't depend too heavily on Fire Warriors and s5 ap5 weaponry. Good luck.
My gaming group's new motto: That army you're using is overpowered because it hurts my guys, codex is broken and needs a rewrite.