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Just doing some thinking here.. and whatnot. I don't want to see anyone at all in here saying "why don't you wait for the Eldar codex and the new Harlequins?" The answer is very simple - I think Harlequins are getting ruined if they are put in as Elite choices for the new Eldar. Completely butchers their fluff, in my book, so this experimental codex is much more preferred.
I'm using the standard GW rules here, as there seems to be a mass movement against the EO rules. Citadel Journals are also applying, naturally:
 Death Jester
 Death Jester
+Harlequin's Kiss (x2)
Total Points: 396
Total Models: 12
Hey, same number of models as my pure Grey Knights combat patrol... imagine that.
How about a missile launcher for one Death Jester to maybe get some plasma missile pinning action?
It won't really kill much, it kills the mobility of the Jester, I don't have the points (haha), and I can't rely on something to pin the enemy.. most enemies these days are either Fearless or have 8+ leadership, and rarely fail their tests. I'd rather have the mobile Bright Lance to melt a couple models a turn.Originally Posted by Franksi
And Franksi is shot down in flames....Originally Posted by Lost Nemesis
I wasn't even trying. :shifty:Originally Posted by Franksi
No prob, though. It was a decent suggestion. :yes: I just find that the Bright Lance is a lot better in terms of mobility, AP, and general things like that. I'm sure the Missile Launcher has its uses, but I don't think it's be good for Death Jesters.
I'm about to start Harlequins myself - picking some up from Warhammer World on Saturday along with some DE Raider parts to make a Venom :yes:
I personally think that the Venom is a deathtrap.. it is so easy to take down, and when it goes down, so will some Harlequins, as the ones that are wounded from the emergency disembark part can't take saves! I'd rather risk them to shooting than to automatic casualties.Originally Posted by Franksi
As for the models, I'm thinking about converting them myself... the Harlequin models are a little too static for my tastes.First, please take the time to add punctuation to your posts - this is a forum, not a chatroom, so nobody cares how fast you can type. :yes: Next, please spell out words such as "you" .. again, nobody cares how fast you can type, so it doesn't hurt to add two letters in there, does it? ^_^Originally Posted by Equilibrator
As for your advice... if you can even call it that... what's your point? Most armies can shoot most Harlequin armies to pieces, and if Harlequins don't kill what they charge, then they never get saves anyways. So, besides pointing out the obvious, what point did your post have?
For the shooting, I'll use cover and rely on cover saves. For close combat, the enemy has to hit me first (most will be hitting on 5+, I do believe). That, and Mimes can infiltrate, so I can get behind cover up near the enemy pretty easily...
They are a bit of a painting project ahead of the new Codex release. I'll probably convert some too eventually - wood elf war dancers look like a good place to start. The Venom is again, more of a hobby project than a serious gaming piece.
I can understand that well enough. ^_^ I might get around to converting one myself sometime, but currently I have a "main" army in the works (just need to get my money to start on it...) and the Harlequins are a possible side project, as they aren't technically "legal" to play with and all that. Would be a nice conversion-based and showcase army.Originally Posted by Franksi