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So both 18" range -Originally Posted by rikimaru
I think the Airbursting Fragmentation Projector is great! Large Blast weapon sounds good to me and has worked quite well so far.
What are the weaknesses you see with this weapon?
With regards to the Cyclic Ion Blaster - Low Str Average AP and a wounding hit of 6 = AP 1. And its 5 shots - Stick it on a Shas'o and thats hitting on 2's.
I know the Str is pretty bad, but even with that, the 5 shots means generally you are going to kill at least 1 marine a turn or multiple light troopers.
I can see that you might think that the Ion Blaster is a higher rate of fire, less str burst cannon... but it has it swings and roundabouts right?
Equip both these weapons and attack light troopers and they are going to get minced surely!
I have cut up a unit with this combo and it has worked great for me. Why do you not rate them?
Last edited by Mystweaver; August 22nd, 2006 at 13:09.
Just to pre-empt somewhat, while that set-up is pretty effective, you shouldn't be equipping XV8's to deal with massed infantry.
The whole troops section of your army (plus stealths, HH submunitions etc) is all geared towards taking down basic infantry.
What the Tau lack is a reliable way to take down 3+ saves.
XV8's provide that, with thier options to take plasma and fusion weapons.
Thus completes the circle of the tau army.
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I used to use the AFP and CIB on my Shas'O (along with some other stuff).
I have since switched the AFP to a Plasma Rifle. It works much better at what the Shas'O is good at, which is removing tough opponents. The AFP might work well on a regular XV8, but only to replace a Burst Cannon, which shouldn't be on an XV8 to begin with.
Just like Minus_T said, our Troops and a few other units are for taking down massed infantry. Crisis Suits are for tough AP2 and 3 buggers. The CIB can fit for that, due to it's special rule giving it AP1. Combine it with a Plasma Rifle and you have a low AP killer.
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The CIB has been discussed thoroughly. You can find the thread here:
As for the AFP, obviously keep it off your commander as it would be a waste of his high BS score. Other than that, the main points have already been made, i.e. Tau already have plenty of other options for dealing with mass infantry, and using a slot on a crisis suit seems a waste when the list is low on AP 3 (or better) weapons. IT is not a weapon to equip a suit with when going into a game or tournament unsure of what you will be facing. If, however, you know you will only see 'nids, orks, IG etc, then by all means, slap the AFP onto a Shas'Vre, as it shines against those armies.
Last edited by Durandal; August 22nd, 2006 at 16:58.
Thanks for that link, noticed it at the bottom of the page too...
Good arguements... im sticking with using both... though I agree, the AFP will not be going on my commander any more! (The CIB will stay there though)
The only trouble with the CIB is against MEQ.
It averages out to about 1 dead marine a turn. At 18" range.
Most people choose either helios or fireknife patterns. The helois gives you 3 sots to 12" that hit on a 2+, wound on a 2+ and allow no save. it also give punching power against T6/7/8 monsters.
As stated before, your firewarriors and stealth suits can deal with low armour infantry. Tau need help in the low Ap range and medium str weapons against AV12 vehicle.
All the configurations, I suppose, depend on what you play against. If you don't come across too many light-med vehicles, your laughing.
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The AFB is essentially a better flamer. I often field a lone suit with just flamers and a burst cannon (just 39pts) to deep strike and cost havok. I can see the AFB working into that role, though the suit would be a lot more expensive, so I'd have to be a lot more careful with it.
I wouldn't ever get the CIB. Tau tend to slaughter 5+ swarms anyway, we don't need help in that dept. Even if it statistically kills MEQs better than a Fusion blaster, it won't do all the other things a FB can do, and I'd find the lack wounding just personally frustrating.
Haven't actually tried either.