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Originally Posted by Lost Nemesis
i gotcha. I have a CoD game coming up and I want to add a bit of punch for fighting in the city. I know I won't have a problem moving around, but I know other armies will have indirect weapons and plenty of flame templates.
I'm looking for something that will boost my nids.
The biovore rules are pretty confusing, and I dont have my cedox with me to quote but I interpret the rules to mean that you can only shoot as many spores per turn as you have biovores, meaning each one shoots once a turn. BUT, the price you pay for a biovore to have a particular spore, is paying for him to be able to shoot that type of spore for the rest of the game. So, you don't need to buy him multiple spores, just pay the price once and he will never run out.Originally Posted by [Black] Katalyst
Someone please shut me up if I am interpreting this all wrong
Tyranids: 2500 pts
Imperial Guard: 1000 pts
Witch Hunters: 1000 pts
please corect me if im rong but as ive read it "eatch biovore may fire as many spore mines as theare are in that brood" but eatch biovore must have the same type of spoore mine in the first place
basically from what I can tell, the Biovores fire as one. The sporemines all fall within base contact of the first. I see it as kind of like a barrage. And yes, they all fire the same type of mine.
Build a man a fire, and you will keep him warm for a night.
Set a man on fire, and you will keep him warm the rest of his life.
This is how it works:
*All biovores have to have the same type of spore mines. They never run out of them, no matter how many types you buy.
*Each biovore fires 1 mine.
*The mines fire as a normal barrage weapon, but they fire mines instead of templates.
Originally Posted by The Paint Monkey
They also follow the rules for multiple barrages if there are multiple biovores. Kinda like the old school Thudd Gun.