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Hey, i only know the barest bit about WH40k but it looks interesting, im either going to start as tau or tyranid and i'm wondering if tyranid is an ok starting army. any help would be greatly appreciated and thanks in advance for any help you can offer.
I'm all nostalgic now: I started 40K a year ago myself with Tyranids, and I have never regretted my choice.
Take a look through this forum - there are a lot of very useful articles and opinions by folks who are waay more experienced than me.
For your choice, however, my two cents is this: pick the army that best suits your fighting style and aesthetics. Neither the Tyranids or the Tau are simple to play. Their units have strengths in a limited range of things and are weak in others, and so you need to support them with other units - and terrain - to get the best use out of them.
The Tyranids own close combat but you will take casualties from shooting before you get your gribblies there. A lot of casualties. Early turns in a match can be very depressing, but you have stay focused.
The models are very stylish with a lot of scope for outrageous alien colour schemes, and the biological element can give you leeway for less precise painting - great if you haven't touched a model brush in 20 years...
The Tau are appalling at close combat and tend to be only indifferent shots, but have some neat toys that when used in combination, more than make up for their shortcomings. Mobility and good tactics make them winners. Aesthetically I find them anime, so there is scope here for smooth, high-tech colour schemes - if you can point a brush with some skill.
For me, the Tyranid emphasis on aggressive swarming suits my tactical style. I win battles by keeping the tactical initiative, keeping the pressure on the food, and not caring overly much about casualties. Even winged hive tyrants die for the swarm.
I have not played Tau but I have faced them, and I perceive that coolness under pressure, use of mobility and use of unit combinations works best for them. If their commander panics, they will all die.
As I said above, I'm also still new at this, so my commentary will be less useful than others.
Like the other guy said, neither tau nor Tyranids are simple to play. I also agree with him about taus greatest asset being their mobility. and yes, tyranid do own close combat. but, they also own shooting, if you tool the list with loads o' guns. the tyranid are obviously awsome and in my opinion cooler than the tau, but if you like to shoot the bjesus out of someone, then runaway in the same turn, then shoot again, tau are the best army.
you will hear blood angels players and black templars players saying that there army is better than nids in close combat, but trust me, they are very mistaken. :ninja:
--Famous last words of Asmodean
I play templars and tyranids, I just want to say that Templars i feel in GENERAL are much better cc, however.... Bring on the tyrant..."MmmMmMm...skewered marine.."
Anyhow... Tyranid is an expensive army, and hard to use if your a beginner, but starting with them also means that if you will probably learn tactics etc faster.
Tau....zZZZZzzzZZZZZzZzZzZZZzzZz *SMACK* dead tau..