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Well, hello. I'm a huge 40k fan. I've been playing little over a year, but i've never really settled on an army. I've been looking for something that really shows what my battle style is, and i've havent figured out untill now. When I was playing marines, i loved the style of the Vindicator - up close and personal. And with that, I decided to make a Nid army.
For the army, I want to focus on a horde for fire soaking (my three freinds are 2 necrons and an eldar), with cc support to maul them. To start, I was thinking of the box, followed by some more raveners, or another 'fex, depending on how much i like fexes. Does this sound like how a good nid army will play out? I'm getting the Nid codex from a freind over Labor Day weekend (this upcoming weekend, 3 days), and i'll playtest a lot.
Last edited by Gerow; August 29th, 2006 at 03:24.
Hay there Gerow, the battle box is the way to go because it comes with the carnifex free, technically.
About 550-650 pts in it, with that hard-hitting Fex, but ... little synapse, only the three warriors. I would instead go for some added synapse creatures instead, go for raveners latter when or/if you get a larger force, so they can form their own broods and hid in the swarm.
The other synapse out there is the Hive Tyrant, Brood lord and Zoanthrop.
Myself I always take a Hive Tyrant, like the Fex it is one of the biggest monsters out there, but its attacks are very fast, lethal and accurate, it can also form a retinue with Tyrant guard that forms the HQ+bodyguard ploy that almost every other army has, but is much more dangerous because the hive tyrant cant be picked out in normal shooting, and can not be piked out in normal close combat, (the Tyrant counting as the equivalent space marine serge among other normal SM. It can also go of alone with a pair of mighty wings, basically a large, very nasty flying Dragon the eats up SM Chapter Masters for breakfast.
Ergo a very Kick ass mother #@%er.
Next we have the Brood lord. Its attacks are just has hard hitting as the Tyrants, but have moved a whole step up in ladder of who has the fastest reflexes, striking before almost all the Dark Eldar Hqs,
With a pack of super stealers protecting him, and infiltrating them, he is able to not just damage but slay everything in the 40k universe.
Of course the mission has to allow infiltrate to be used if not, the brood lord moves as slow as a Carnifex and may not survive the hike, through flying bullet lane without a little help.
Last but by no means lest we have the Zoanthrop, or Zoanthrops, as having three is better than one, dahh, no seriously because they operate independently and only count as one Heavy, they can fill the field with synapse immensely. They are hard to kill with a 2+/6+ save and two wounds with immunity to instant death. They also provide a good shooting attack that can go through 3+ amour and blast. Great for Eldar with low toughness but sometimes-high armour, Necrons will just get their well be back roll.:rolleyes:
The above three creatures will provide a good amount of synapse coverage, especially if you are using all three, of course the more gaunts you want to use the more of these creature you will need, and if its a swarm CC army you want, then its them that’s going to keep it all under control.:yes:
Good luck with you army,
Last edited by AJ Tyrant; August 29th, 2006 at 06:14.
Thank you for the advice. I think Zoanthrops are the way i'm going to go because I like the models better, and are less intimidating looking than a Hive Tyrant with its guard. I don't like 'stealers too much. They are a brutal unit, but for me, they aren't the 'nid experience. Their look and play style isn't like actual 'nids, so i'd like to limit the usage of them in my games. Raveners are probably going to be my choice, because they seem a lot faster than fexes.
Sorry... but that comment on stealers seemed... stupid.. to me,, genestealers ARE the tyranid attacking army, the gaunts are just the fire shield.Originally Posted by Gerow
Also Zoanthropes dont have that high a range.
I WOULD suggest you GET a flying tyrant! They simply eat marines and they are the nid experience.
Sorry if I insulted you with my 'stealer comment. I didn't really mean that. What I meant is that they're nice and all, but stealers aren't my thing. They don't have the 'nid feel to me. I know their combat style is a really good thing for nid armies. I'm into hordes of guants backed up with 'thropes, raveners, and the like. I love the Tyrant model, and am considering getting one. I'm looking for a cc army here, and they look like a good choice. I've looked into the book a couple of times but don't really have a definite answer.
Its a shame really because a squad of maxed out 'stealers led by a Broodlord WILL take down anything and everything stupid enough to shake hands with them. But yeah you cant go wrong with a Tyrant!
Yeah. I liked 'stealers, but I didn't like not upgrading them, because each and every upgrade makes a 'stealer sooo much stronger... but then you have less of them. I had trouble putting together a coherent army with 'stealers because I'd have a bunch of super-elite S5 Av 4+ killing machines, but the rest of the army would suffer. So now, it's going to be gaunts backed up by thropes, and a Flyrant for synapse controll, maybe some warriors if the horde is too big for that amount os synapse. Then I'll have a 'fex, from the box, and some raveners. After that, i'll probably buy some gargoyles to fly around with the tyrant. Does this sound like a viable strategy?
Yeah thats cool, but what are you going to put up against the super powerful CC squads when you face them?
That's for my hormies and termies. They'll just swarm them. And then, powerful combat support will charge up. Fexes, raveners, maybe even a tyrant and gargoyles. Pure numbers will make them run eventually, and they'll get charged down by my horde. I think my army will be super extremes - horde with super-elite combat assistance. I'm taking another look at the book on monday (its a freinds), and will play a game or two forming a list thats designed like this. See how it does, and tweak it from there. I just want to stay away from stealers for this army... when i think tyranids, i think of the never-ending tide of xenos, rushing to eat you alive. Stealers are too much in the middle of the strategy, not to mention their unique look from the rest of the army turns me off.
Hey. Went out and bought my own copy of the book. My pilot list is in the army section, if you're interested.