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Well, I really like the new war walker models, and I'd really like to be able to use one or two. However, they don't look like the kind of unit which is easy to use. The only times I've ever seen them used in a game they've been annihilated in the first turn.
Anyway, I was thinking about fielding one armed with twin Eldar Missile Launchers.. With the long range, it could sit right back, hopefully avoiding some of the pain. Plus the multi template goodness.
Basically.. I was going to ask, do you guys use war walkers? If so, what kind of tactics do you use to keep them viable? What do you think of my plan, or is it best to go with something cheap like twin scatter lasers?
I have never used them, but with BS 3 I would suggest a weapon taht would get off mroe than one shot, like a starcannon, but for 65 points you are better off with a heavy weapons platform with some guardians. I just do not see how the War Walkers are justefied for their point cost, maybe they will change it in the next codex.
Last edited by Kalypso; September 3rd, 2006 at 06:03.
-Do not regret what you cannot change
Originally Posted by The_Giant_Mantis
i have heard (just a rumour) that when you will mount two of the same weapons on a war walker it will become twin linked, instead of two seperate weapons. so no two blast templates
the rumour of geeting the scout rule, could be very nice when combined with missle launchers/bright lances. we could get into a perfect firing spot before battle.
i personally might are deffinently going to play test them once and then i will see if i continue to use them
hope it helps
"Ask not the Eldar a question, for they will give you three answers; all of which are true and terrifying to know"
I use warwalkersI highly doubt the twin-linked thing, this original idea was the warwalker to be a light firebase, this would mess up the concept. But this rumour has also been refered to the wraithlords, so you may of mistaken them for this unit here.Originally Posted by elfwarden
However I do use an Ulthwe Strike Force as well. They tend to be deployed inside the wraithgate so in the turn they arrive they unleash a deadly volley of shooting in support with the close combaters. This way I'm garenteed they deal their share of damage before they take return hits.
On an open regular battle though it's a case of being reserve. Anyways, at the begining of each game I would deploy them behind terrain, in a place where they meet no LoS to start of with. When they finally walk out of terrain make sure that they are not too exposed. In other words, stick them in areas where there are single firing paths. Kind of the same tactics one would use for small Heavy weapons squads (Devastators/ Retributors etc) except that your unit can move anf fire, thus gaining the advantages of avoiding being shot.
With movement sorted I move onto the weapons. Ideally you want weapons which have a high chance of killing whatever you expose your walker to. Also outrange advantage helps a lot. So for example, I want to kill a small squad of marines...in this case a load out of starcannons would help, If i was fighting tau then maybe an array of missle launchers to deal with their hammerheads and basic firewarriros. The main idea is that you kill as much as possible to reduce the amount of returns shots. Obviously warwalker squadrons can only shoot a single target which is why limited LoS towards them from the opposing army is important, not to mention support from the rest of your army.
ha.. no more ulthwe stike force after the release of eldar... your boned.
It is a very strong rumour. And besides, War walkers was made to be a scout-unit which could give light support to advancing infantry, not heavy weapon-machines. Like Eldar Sentinels really.Originally Posted by Heiromyo
Completely unnecessary comment tbh :/Originally Posted by Reflex
Anyways, while rules for individual craftworlds may not exist in the new codex wraithgates can still as wargear (Dark Eldar codex for example). Remember the idea of the new codex is meant to be very adaptable so you can build different craftworld from the rules (kind of like what they've done with space marines or imperial gaurd though obviously not with their respective systems).
Thanks for the replies..
A twin linked missile launcher walker could be fun, provided that twin linking rumour was true. Otherwise, another part of the plan (which I missed out) was to have a farseer with guide who might be able to provide an accuracy boost some of the time. I guess I just like the EML, it seems like a good 'all comers' choice, and the idea of two effectively twin linked blast templates seemed nice, even if it does cost a fair bit.
Anyway, I can't actually get anything until the new stuff comes out anyway, so when it does I might see what can be done with pins. Interchangable weapons would be handy.
On the tactics, thanks Heiromyo.. I'll definately keep those in mind. Most of the time when I've seen war walkers they weren't deployed in cover, which might explain their early graves.
Or you could give it a Brightlance and a Missile Launcher nad guide it. Will be a nice AT-walker.
A bit OT but I wouldn't dismiss Ulthwe Strike Force just yetâ€¦ there are some people that claim that the author of USF and codex: Eldar personally said that USF will be playable.
Oh, and I believe that there will be no wraithgates as wargear in the new codexâ€¦ it would be nice thought.