Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
i'm fighting a MC nids list that includes 3 really beefed up fex's and two really beefed up hive tyrants, also tyrant gaurds, warriors, gaunts
Sorry, but you can't really outfight them in CC unless you have Nightbringer (BWumwuhahahahhahahahha)
By the will of the C'tans and Tzeentch.
Necrons: 12/5/23 (lol I suck)
Chaos (World Eaters): 4/0/0
Chaos (Thousand Sons): 1/1/0
Chaos (Khorne, Tzeentch and undivided): 1/3/1
Ah, the aptly named "Godzilla" 'nid list.
So, are these shooty TMC's, or CC TMC's?
If they're shooty, no worries. Necrons are shooty too. Add to that the fact that the main defence for TMC's is their high T (usually 7). Necrons solve this problem by having Gauss on almost everything. If you really want to scare the s**t out of your opponent, load up on D field Scarab Swarms, and rush them at his TMC's. Some of those attacks are bound to give 6's :shifty:
If they're CC, then just avoid them. Carnifex's only ever move at 6", so they're just as easy to avoid as a mob of orks footslogging towards you for 4 turns. Hive Tyrants, on the other hand, can get wings to move faster. Eliminate these first with LR fire like Destroyers or with D field scarabs. After that, the Fex's will be too slow to catch you. A VoD will be handy here.
Hope this helps! :w00t:
Orkrontyr, D fields only function against vehicles. While TMC are like vehicles, they're not classed as vehicles. Thus D fields confer no advantage.Originally Posted by Orkrontyr
While there's logic in rolling so many dice, a S3 unit cannot wound a T7 target... so be carefull. That said, a TMC playing with some scarabs means less monsterous attention on your metal boyos to get into a better position and flay their fat ass once they clear the scarabs, so it's not all bad with scarabs.
My advise would be to use destroyers. Not ideal, but they have an excellent range, excellent rate of fire and favourable AP level to be of use against all nids. Roll more dice, wound more, they'll fail eventually.
A godzilla list is tough on crons... Lemme think about more alternatives...
Well you really need to find out if they are cc or shooty.
Scarabs will be lethal regardless of what he plays.
Gaunts wont be a problem as ou can rapid-fire them off the board and destroyers/immortals do wonders against synapse (like warriors).
If they are shooty: shoot right back. Your gauss makes no difference as you hurt the same as any other weapon (even laguns as most carnifex's arent T7). Destroyers would help a lot as they can outrun them to complete objectives. Necrons should be able to outshoot nids as they arent rally that great against MEQ's. Especially MEQ's such as necrons.
If they are Assaulty: outrun them. Just keep running. What I mean is the flying circus, use a monolith (2 if you own them) ad 20 man warrior squads. Lord /w veil of darkness to hop immortals around and plenty of destroyers.
Tell us what models you own and we can help a little more.
he heh.. a Lith is particularly good against Nids i feel.
Nids aren't that great at tankbusting at all. Out of CC, they're highest penetration capable weapon is S8. which in my opinion isn't really good enough against Monoliths. Naturally, if you let a Carnifex start scratching and nibbling on your lith, then you may have problems - so watch out.
Any experienced nid player, upon seeing a Monolith will probably immediately turn his attention to your necron units. So be carefull not to fall foul of phase out.
A venom cannon is quite easily strength 10. As is warp blast. Except for tau and demolisher cannons nids excel at taking out the monolith. Regardless of that the monolith is just to dangerous for them to handle. It also gives you the advantage of reserves.
V cannons can only glance.. and as for warp blast. I forgot about that ^__^;;
But, in my defense, would you let a zoanthrope that close to your monolith?
As a potential synapse creature also, then're pretty high priority.
Some more info about the nid list probally would be nice as if they have 2+ saves and such you will be having a pain killing them. Some HD probally wouldn't be a bad choice for this army as the high str and Ap2 will help a lot plust their range and speed should keep them out of trouble.
I don't think scarabs will do very good espically if he brings a dakka fex as they will pump out a ton of attacks that can insta kill your scarab bases so they might go to waste IMO. Also what kind of troops does he have rippers, gaunts, or genestealers?
Also I generally don't think a Monolith will be too effective against a Godzilla list as it doesn't have good enough Ap IMO to take down TMC (except guard which it might be able to do fairly well). With probally some VC in his army your monolith probally won't be doing much.
Also one last thing concentrate fire on one TMC at a time otherwise your doomed.
Is it me or does any other necron player get annoyed when they see people saying "Necrons eat souls". How is that even possible as souls are part of the warp and necrons want nothing to do with it? Eh probaly me just me being picky.
Tyranid Hivemind Member
Well there's heavy destroyers. . . (This is the only case where I think they're worth bringing by the way. . .)
Other than that you can just respond in kind with your own MC's They can take up to 8 MC's in a 1500+ pt game. Well you can take 10.
Well that may not really be a practical solution, but it is kinda funny. Really though I would reccomend taking a C'Tan for this situation. . . probably the Deciever so it can't be tied down by a bunch of gaunts in a CC that it doesn't want. C'Tan are well capable of beating down anything the Nids have in CC, them being the biggest baddest MC's around. A few Tomb Spiders wouldn't hurt though. . .
Votewar MKV 2nd place. . .
Back from internet limbo, and glad to be here.