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I got the macragge box so have 10 term, 6 stealers and 6 spore mines. On top of that I got 2 biovores with a further 6 mines, 4 warriors 15 rippers and the battleforce box set.
My question is this.. Do I now get a unit of gargoyles, 2 zoanthropes or a lictor?
And is it worth my adding another biovore since im allowed 3 as 1 heavy choice?
AND ALSO with what I already have would a shooty fex be better than a cc fex?
Im definatly getting a broodlord and either a winged tyrant or a tyrant plus guards so they r sorted. (would gargoyles be good with a winged tyrant?)
Ive read the tactia and found it helpful but im just wondering what other gamers think! Could you please answer my questions and also say why you feel your suggestion is valid and also what kind of army id be good against.
THANKS IN ADVANCE
Last edited by macewind; September 6th, 2006 at 20:58.
I'm no Tyranid player, but I know how they work by reading the codex extensively.
Basically from the looks of it, you need to get more gaunts, or troop choices for that matter.
The core of the Tyranid army is that it can take massed amounts of expendable infantry. Guants for example. Keep them cheap and give them Without Number. That way you simply have an inexaustible army that can basically tarpit just about any army.
But If I were to pick one of the things you listed, it'd be Zoanthropes. Those buggers are simply too nasty to pass up.
Thats called the horde, he could easily use an elite swarm.Originally Posted by Adrian_MalSeraph
I suggest raveners since i love them so much :ninja:
You should certainly get a Hive tyrant and the Carnifex you mentioned. When it comes to Carnifexes it depends what you want it to do and more importantly what makes you confortable. A shooty Carnifex is best given a barbed strangler and a venom cannon. It isn't worth taking one twinlinked gun on a Carnifex. You can of course buy two twinlinked weapons when they are presented as a single choice, it's just the big ones being merged that I advise you avoid.
Obviously enhanced senses and to protect it I advise reinforced chitin and regenerate. These two biomorphs work best together as more wounds maximises the performance of regenerate. I suggest these two because they will make the Carnifex harder to kill at a distance because most long ranged weapons are too powerful for improved save a toughness to protect against. You can if you wish go for the improved save and toughness if you want it to be super tough and very expensive.The ranged Carnifex will provide constant hits on the enemy but at times it will struggle with tough troops like Terminators and tanks.
Close combat Carnifexes are different in they can flatten almost anything once they get close enough to hit it. The problem is getting close, they are slow. Two pairs of scything talons are relitively cheap and reliable. If you want to include crushing claws it is more risky and expensive. The benefit of crushing claws is that your opponent has no better an idea how well they will perform than you do. This can keep people on edge.
The best biomorphs are adrenal glands, toxin sacs, tusked, flesh hooks and thornback. To protect it give it extended carapace and bonded exoskeleton, the opposite of the shooty Carnifex. As it gets close it will be sprayed with light infantry fire and then in assault the little troopers will rap it all over loads and loads of times. To prevent death by a thousand cuts a good save and high toughness are ideal. You can also provide it with an extra wound and regenerate but these should always come second for assault Carnifexes.