Stingwings,,,, are they worth it? - Warhammer 40K Fantasy
 

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  1. #1
    Senior Member gunslinger2005's Avatar
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    Stingwings,,,, are they worth it?

    I am thinking of starting a tau force and I am looking at having a single squad of stingwings to use as a shock troop against assaulting SM's......... has anyone tried this and how have they faired?


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    Mr. Tau onlainari's Avatar
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    Stingwings don't work GW made them very ineffective however I suggest you use them.
    Quote Originally Posted by rikimaru View Post
    You have the option for instance of infiltrating, outflanking, pillboxing, or anti assault.


    And that's just with the Kroot.

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    Senior Member gunslinger2005's Avatar
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    i wouldn't think an ap3 weapon could be inneffective??? I mean granted they hit on 4's but they wound on 3's ... and can't they be effected by markerlights???
    Last edited by gunslinger2005; September 11th, 2006 at 12:13.

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    Son of LO Tenozuma's Avatar
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    Well, not that their ineffective as such, more just that crisis suits and other tau things are just so much better at doing what they do, a plasma rifle and perhaps a fusion blaster will do far more than a vespid, far more resiliance and versatility.

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    Sure I'll admit that vespids are pretty good SM killers... hit on 4+, wound on 3+ with no AS. however, I always look as SM as being even better vespid killers. They hit on a 3+ with no AS allowed.

    They just seem too fragile for me to use. I'd prefer to take a unit of GDs or something. If you do use them, just be sure that you can kill the SMs that you are shooting at, because even one determined marine with a bolter can do a number on Vespids.
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    Senior Member micah's Avatar
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    yeah the problem with vespids are the short range.
    sure you might destroy half a squad of marines, but to do so will put you in the marines assault / rapid fire range. that half a squad thats left will eat through those vespid.
    vespid only have a 5+ save which means virtually every single weapon in an sm army will negate there save.

    they are useful, but highly situational and HAVE to be supproted. and yes they can use markerlights as long as the strain leader is alive.
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    Stingwings can function well in a networked army where your units support one another, but aren't very good as a stand alone unit.

    As for the 5+, cry me a river, I'll take tough 4 and a 5+ over tough3 and a 4+ any day. Tough 4 is better protection then ppl give it credit for, just ask any Ork player.
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    Hex
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    Blistering Barnacles! Hex's Avatar
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    Against SM or Necrons, Get'em

    I think that Stingwings are great against SM, this is probably why GW made them. I wish that they functioned like having jetpacks though... :rolleyes:.

    Against the Marines take a lot, and though they have only 12" range, they deny the AS! Same vs. Necron Warriors! Come to think of it, most warriors are harassed by Vespids. My major hate is that they're so expensive...

    I say yes ,

    Hex
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    also, if your player knows the fagility of them the enemy they will soak up fire like a sponge, so you could also use them to distract the enemy from a potentialy more devistating unit, or bring them into the open for say a hammerhead to drop the submunition onto. I like them but its all preference, so try them! but dont go and just buy them outright just incase you dont like them becasue they are a might bit expencive

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    Vespids are deadly, but you have to make sure that the SM you are gonna kill have something more important to shoot at. Dont know how you would make them shoot at something else, but, if you find a way to have the vespids be ignored, then they will destroy the SM.
    I play my 40k with friendly fire.
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