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I got decimated in a 750pt game yesterday against 'nids. It was expected since it's the first time I play against them. Just looking for some advice for future reference. His list was something like this:
Wings, ST, RC, Warpfield (2+ Save AND 6+ inv w/ 4 wounds )
6 x Warriors
14 x Gaunts
14 x Gaunts
4 x Warriors
Wings, ST, RC
2 x Zoanthrope
MP, CIB, TA, HWMT, Stims
6 x Stealth
12 x FW
1 x Devilfish
12 x Kroot
1 x Hammerhead
RG, BC, TL, MT, DL
Any suggestions on what I should add/remove from my list if I every face a similar army? I'm thinking SMS and BC from vehicles to kill off his Warriors (which run behind his Gaunts, so no need for me to do Ld test and ST5 weps will deny armor save). Mass FW, Stealth, and rail submunition fire to thin his gaunts afterwards (sans Synapse Creature status) and finally, pray that 2 helios suits and 1 HH railgun will be enough to take out his Tyrant and Zoanthropes.
Also, I don't understand the rending weapon rules when they apply to hitting vehicles. I get that they need a to hit roll of 6, then roll 2D6+strength for monstrous creatures to determine glance/penetrate. For non-monstrous they roll 6 on to hit then 1D6+strength?
For normal sized creatures with rending and 'to hit' of six is added to their strength plus an additional D6 for penetration. Genestealers would have like 6+6+D6 right? Either that or 4+6+D6...
throughout the City of Death Campeign i've faced nids nids nids, and oh yah.... more nids around where i live. So if you can get anything from this post just remember this, blasts and templates.
I know flamers are not the pride of the tau armory, but theyr cheap and effective to throw on a suit that you know will be assaulted in the game, or know there is a good possibility. Next comes the Airbursting frag launcher. The nid players around here grew to fear my Shas'el because he carried one into battle. The fact that it denies a cover save, is a large blast, doesnt need LOS, and in next to all cases denies the armor save means it really tears into gaunts. The submunition i have found to be a make or break weapon against nids. I mean a blast that doesnt scatter with the range it has, not to mention the str and ap of the weapon means mostly everything in the nids list will just die at the sight of it lol. i dont really recomend tooling your list to fight any sort of army, i play mech myself so i have the stuff on hand at all times but if u absolutley have to tool ur list then think about throwing some of that stuff in it.
Side notes: ion blaster - i've found to be rather useless, i see where it has its moments but i just dont like it. Also on another side note, burst cannons, are amazing. I generally have a squad of 3 stealth suits just for the firepower they pack, and i know its pricy but having targeting arrays on them really ups the ante a lil, tho i did do the math once and found that its a really close call, but adding 1 more suit to the squad is more efficient. just food for thought hope that this helps
I play Nids and Tau, so I think I can help.
Killing Nids at any points level is about wiping them out unit by unit.
1. The Hammerhead should blow huge holes in the gaunts.
2. The Stealth Suits should have no problem killing the Warriors. Since they have wings, they only have a 5+ save. Give the SS TA's and you'll need 3+ to hit and 3+ to wound them with no saves.
3. The Zoanthropes shouldn't be a huge threat early on. Their Warp Blast is only 18". They only have 2 wounds so the Kroot should be enough to kill them at range.
4. The Fire Warriors and Shas'el need to fire at the Tyrant early one. Even if the Tyrant assaults the Shas'el, he'll only cause about 1.4 wounds a turn. If you're lucky, you should get the Kroot to assault the Tyrant while he's tied up. Its a huge model, but it can still be killed.
The main threat is the Tyrant.
Thanks for all the great advice guys. I've learned that , as Kais_Shi mentioned, it's not necessarily cool to tool up my army for any particular opponent and in truth it should be tactics that wins the game in the end (and dice rolls of course). At least next time I face nids I'll have a better idea as to what I'm facing. Oh, and it's great that LO is back online
Now, now, be nice. Your opponent isn't using a mean army list so neither should you. Anyway some tips:
The zoan's warp blasts are either 24 OR 18, not just 18.
Don't complain about the 6+ invul save (and most HQs have 2+ saves) as for just ten points more, your opponent could have a T6, 3+ save, SIX wound HQ (if it were walking, and that's far more dangerous to you than a flyrant).
Actually, his list isn't that good against yours. I'd bring in more troops than anything, really. Use kroot to shoot down his flying warriors, use firewarriors to hit the other warriors (the save will be offset by the number of shots and the ease of wounding).
Since his list doesn't include anything shooty, you should actually have a lot of good rounds of shooting. Target priority should be winged hive tyrant, winged warriors, warriors and zoanthropes, then the spinegaunts. Kroot, actually, can probably handle the gaunts in close combat. Use them to screen your firewarriors (and counter-charge with them if need be).
Wait, the flying tyrant has RENDING CLAWS? Jeez...that's...off.
Flamers, also, are NOT good weapons against tyranids. In some rare instances they'll be of use, but odds are the suit with them will be charged before it has a chance (or its target will go into CC and prevent you from using it). Also, keep your crisis suits (even your commander) against gaunt swarms. I've seen twelve spinegaunts (about 60 points) drag down a tooled out crisis squad leader. It's not pretty.
Also, keep in mind, that once the warriors are down along with the tyrant, you have pretty much won. The gaunts will run off the board and the zoans will be forced to take IB tests each turn (albeit on LD 10).
Still, it's a fun list, and do be fair. At least your opponent isn't touting a 4 monstrous creatures in a 500 point list like me!
"Tell me what you cherish most. Give me the pleasure of taking it away." Sephiroth, Final Fantasy VII: Advent Children