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well, i never saw any eldar player bring along v-cannons (VC) and i am pretty sure hardly anyone does, but IMO they are just great. honestly.
i shall explain:
true, they do not have a high strength but S4 is not that bad. an AP - is, but this shouldn't be the problem. there are two gadgets that gives the vc two targets, namly standart troop squads (troops with low MW and/or T) and tanks.
the first one is pinning. as the vc is able to hit multible targets (you draw a line to a point in range and each unit unter that line suffers W6 hits) which means you are actualy going to hurt at least one or two, forcing them to take a pinning test. maybe they won't fail, but there's not a bad chance to do so, even at MW8. and if you have multible vs in a squad, they fire a combined shot that increases it's strenght by one per vc, so the actual strenght can be up to 6 and wounding on 2+ will defenitely have some effect. also, the opponent suffers -1 on the MW check for pinning for each additional vs, so up to -2.
lets say you aim at basic troops with T3 and MW7 (maybe 8 ). with 2 vcs the are wounded on a 2+ and have to take the MW check on 6-7. not bad at all. with 3 vcs you even have a higher chance to get them pinned (MW5-6) but i wouldn't recommend that, as the chances of wounding are not increased (2+ being the best). so as long as your not playing spacemarines, take two vcs.
but the real good part is if a vc hits a tank, as it will take an automatic glancing hit, which basicly takes it out of the game for a turn (shaken or stunned), destroys its best weapon or giving you half it's points for immobilizing it. not to mention if you throw a six.
not to worry about an opponents tanks (well, at least not much) is a great thing as it removes alot of pressure.
choose a tank as a target which has as much units of infantery as possible between itself and your 2 vc. let's it'd be 2-3 squads. each unit suffers W6 hits S5 AP- . its reasonable that at least one unit suffers a causuality and must test on -1MW which would be 6 most of the time. that's 50% that it fails. now there's one unit pinned, thus taken out of the game for a turn (and maybe they are annoying to your opponent as he might has to move around them). then the tank suffers a glancing hit, so theres a fat chance it won't be able to shoot, taking another unit out of the game for a turn.
i don't get it, what's so bad about v-cannons?
Price per kills, everyone gets a save against it, price vs. effectiveness. There are a lot of reasons. Personally I don't use them because I use a mechanized assault army, advancing with speed, leaving nothing behind.
"Thousand Sons! Fight in the Emperor's name!"
DA :8/5/7 Eldar:3/3/5 1KSons:3/1/2
I would not bring Vibrocannons to a battle since I would risk insulting my opponent by using such crappy weapons.
Yeah, crappy. You can kill a few basic troops with it, yay. You can glance a Land raider with it, yay. You even have a little chance to pin a unit or two with it, yay.
But it needs rolling to hit, and there it falls hard.
It also takes up a precious HS-slot, this could be a Falcon, Wraithlord or War Walker squad.
Warhammer Fantasy: Warriors of Chaos, High Elves
Warhammer 40k: Eldar, Space Marines, Orks
Fluffwise;They are static so dont suit my playing style or my vision of the Eldar.
Gameplay wise;A unit of 2 vibro cannons cost as many points as a Wraithlord with a bright lance, but is made up of only 4 guardians, with life expectancies similar to the redshirts from Star Trek. The first turn after it succeeds in doing anything, your opponent should have a very simple task of destroying them. Compare that survivability to the Wraithlords for the same cost.
I love original ideas and different armies. If you can make them work and have fun with them, more power to you. But I have never played a game and thought "damn, I wish I had me some vibrocannons around now". I, and I believe most others just see them as so poor gamewise, and lacking in the character that attracts people to try out underused units, that they simply dont cross my mind when including something new.
While your points and examples are food for thought, I'm afraid I dont see anything there to reconsider my (very) low opinion of them, but it will be interesting to see if you manage to convince anyone else.
As victor says you need to roll to hit which is a bit of an annoyance since it's 50% hit or miss. They also require LoS, which wouldn't be bad if these weapon were mounted on some armour but the crew and guns are very fragile. Because of this fragility people tend to go for the other two weapons that do not require LoS or Ballistic Skill to hit.
Maybe a good choice to take if you have some points spare but not something I would invest into as I would much rather spend my Heavy support choices on better units.
Nice try, buuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuut: War Walkers, Falcons, Dark Reapers, and Wraithlords all could go into that spot. Or something else could get put into another spot. I would only take vibrocannons in a game against 3 ork players on a 4/4, terrain light table. and even then, it would be debatable.
If it's not funny, I will remove it. Stand Warned.
Personnaly I quite like V cannons, however, as Seele points out, the issue is not how effective it is in its self, but rather compared to the other options for the slot, and in my Saim Hann, I only get one HS slot, so falcon it is (plus clearly with SH I would not want to take anything that can not move 24 inches or more)
Everything you have been told is a lie!
a single heavy bolter will on average kill a support weapon. Maybe if d-cannons could move and shoot they might be worth it but they can't.
Space marines pay x (lets just say its less than 5) points for an extra strength and autohit on what we do for y (lets just say its between 50 and 70).
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You were talking about the librarian with fury of the ancients right?
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I like the idea of the Vibro cannon, I like its model, I like the way it works.
I just don't think it works well enough to fit in my army. Particularly its lack of speed.
Although the only time I used a Vibrocannon, we played a special game going across 2 tables the long way, so the speed was more of a handicap than maybe would happen in a normal game.