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how often do you find your opponent complaining that your units are cheap, you've got leaping on your rippers and your hormaguants have it and they make it into a turn two assault and because of the extra assault distance they complain cause more of your attacks count. Or anything else you can think of, my friends a necron player, how fair is that the monolith pulling his troops out of combat or his lord teleporting anywhere on the field, any one else ever find your opponents complaing that tyranids are cheap when there armies have cheap capabilities?
and it leaves my vulnerable units out in the open and at least you got a vehicle, we dont
I can see why he would complain because 2nd turn assuilt from tyranids is like beating a necron army than and there
okay the point of the thread was to see how many other people find there armies called cheesy because of such events
A lot of it has to do with attitudes towards the hobby in whatever area you play. I've found, for example, that you're less likely to hear people complaininng about your army here in the UK (because we're all a bunch of beardy gits at heart anyway :tongue. I think many of the people in my club take the attitude of "if it's in the codex, then you can do it" and the term beardy is only used in a half-joking sense when we all know that it's true. Hell, we have Genestealer Hordes and Godzilla armies around here that are more than capable of tearing up the average Marine army, let alone our toaster friends. I'd say taking a Monolith has become something of a necessity for the average player if they want to win any games at all, unfortunate though it may be. That being said, a Monolith is a major crutch and there is going to be some point in every Necron player's career when they get tired of using the pyramid thingy and experiment in winning without it. If you can, so much the better.
I've got a swarm army that seems to just make opponents mad when they see it. They say it's all cheese, but I can't think of a fluffier army for nids than the big swarm of cheap and easy to kill models.
My blast template of S10 AP2 will toast all terminators.
I'm new to nids (just got the battlforce last week) and haven't even played a game with them yet. But there is one thing I've noticed, people who are unwilling to change their strategy to fight different armies tend to loose. And I'm not talking about retooling lists either. I have a friend who plays Necrons and for the first 10 games he beat my SM's solidly. It took me learning how to deploy and when to move my units out before I began to beat him. Until I learned that, I constantly grumbled about how I thought Necrons were cheesy, now I know. It wasn't the army that was cheesy, it was me not knowing how to play that was causing me to loose. Since then I've tried to keep my annoyances in check when fighting a new army and look at it as a learning experience. I find the strategy thinking outside the game almost more enjoyable than the actual game.
So next time somebody calls cheese, just try suggesting things to help them beat your army. I think the next time you two will play, you'll both have a more enjoyable experience.
Last edited by magnet_man; October 6th, 2006 at 00:25.
"The internet perceives censorship as damage, and routes around it."
The reason a nid player might get whinged at is purely becasue marines are the dominant army in the game.
So many players out there are tailoring their lists to kill these massed MEQ's. When they find someone that actually doesn't collect a MEQ army they start to scream at all the points they've wasted.
Thats the current problem with 40k, you have to tailor your army to beat all the cheese armies out there and if you tailor to kill 1 you lose to the others. One day GW will figure out how to fix it.
Check out my Codex: Farmyard Animals here!
If anyone wants any kind of help writing fluff for any kind of GW army just ask.