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What would be the best way to get rid of both of them? At once? Kinda stuck in a pickle at the moment, but working with a Khorne army to try and take them down... Planning to use Destroyers and probably H-Destroyers... Also going to take a Lord with VoD and send him with a squad of Immortals. Hopefully all goes well, we're just winging this, and our plan is that I take care of the 'large threats' while the Khorne Berzerkers tear things up... Think this will work?
Warriors should take care of the Gaunts, Genestealers and FW if they are in small squads. Otherwise use Immortals on the FW. H. Destroyers can take of Nid Commanders and Fexes. Bezerkers can charge the FW.
The main problem with nids is choosing what to shoot at. While their little guys are easy to kill, if you ignore them and just go for the synapse creatures you will soon get overwhelemed by the sheer mass of them. However if you choose to shoot the gaunts and ignore the synapse, you will only slow down your own death seems those synapse are strong. Its not something that can really be advised about, it all depends on what poses the bigger threat at the time. If you can spare a round of shooting, or a squad or 2, target the synapse because ultimately that will help you. However if you are getting swarmed, you have no choice but to shoot the gaunts.
As for the tau, a lord with immortals and VoD will make short work of them. Target things like hammerheads and crisis suits, then firewarriors/pathfinders (in that order) and the tau will be in a world of pain.
Whats the points limit? shared FoC or seperate? Need a bit more info on what the chaos is using too.
All i can really say is let chaos take care of the nids in melee providing a bit of help with warriors, and let the rest of your army go Tau hunting seems thats what we do best
I'd just like to point out that destroyers and immortals eat tau for breakfast, and with VoD you should have no problem getting them inside their range. Stay away from big models like the Monolith and C'Tan, unless you're using over 2000 points, because a railgun heavy tau army will tear either of them apart before you can do much. If you're using shared DZ's and your opponents have any sense, they'll use the 'nids as a wall of flesh to protect the Tau. If you or the Khorne army have any infitrators, then deploy them to the side of the opponents' main force so they don't get run over by bugs. A Bloodthirster may be good, last time I checked it comes out even if the daemonvessel is killed, so that could tie up a lot of bugs and keep them away from your guys. "Nids and Tau are one of the hardest alliances to beat, due to their drastically different strategies, so good luck. And if there's a Brood Lord with 'Stealers, kill it. Kill it fast. And good luck.
you should focus on the strengths of the necrons, wich is obviously shooting. take lots of destroyers, all immortals you can lay your hands on. forget about warriors, take only the minimum required or the minimal amount to fill up your list. forget about the monolith or C'Tans, all right. the lith will be railed in turn one, the C'Tan is a point sink, since you need no CC monster... you are allied with one.
Naturally, your Khorne Buddy will handle CC, so make sure the Berzerkers get there. Tyranids, especially Gaunts of all Kinds tend to fold up under pressure of dedicated CC troops. try to thin out the gaunts with your warriors, then target synapse creatures with your destroyers / heavy destroyers. with a little luck you'll kill the synapse and the gaunts will be overrun.
try to keep at this the whole game. soften up possible CC targets so the khornies will win.
evil_exodus summed up the kill priorities nicely. stick to this and it should be okay. allocate as much firepower as needed to kill the broodlord and his retinue. those guys will even shred berzerkers and DP's in CC. Kill on sight.
if you lack models to field a reasonable amount of destroyers, and only then, try a wraith squad. yeah, I know, I said you should stick with shooting, but wraith supporting the khornies should work quite well.
if you lack immortals, try pariahs. failing that, more warriors please. you need the range and the AP of the Immortals and pariahs guns. try to keep your warriors in cover, possibly clogging up terrain so no lictor will pounce on you. even if your warriors are attacked, the cover should help them survive against anything that gets past your shooting and your ally.
hope this helps.
Not in my game you won't!!
Necrons vs Tau? it's pretty much like SM vs Tau. Just get close enough to shoot them. A Lord with a Veil of Darkness should do the trick. Veil in, with a full squad of Warriors and rapid fire upon them. The tau will most likely be dead or running. Just keep veiling around the board and you'll do the Tau a serious number. I did that once to a Tau player. We had to occupy the 4 corners for the battle. Just 2 turns before the Tau player got a corner to contest it i veiled my Lord and squad over to his battle suits and blasted 2 of them away with Rapidy Firing Gaussie Death. Then it was all over for them.
You can also take a Monolith and try to get it within 12 inches of the tau units as well. Use that gauss flux arc projectors on the thing, that or use the Particle whip from range. For those Pesky Tau vehicles, Heavy destroyers. Str 9+a d6.is a 4 or better to glance or 5-6 to pen, as long as the tanks did not move more than 6" that is.
The only thing you want to watch out for, Kroot in Hand to hand, Just on the numbers alone, but that can be easily overcome with the right mix of bad guys. I'd suggest Flayed ones to take them on backed up by Pariah's or even better, Wraiths since they can just phase through the woods to go for the Kroot. I find 3 wraiths and one destroyer lord with a war scythe and res. orb to be an effective close combat troupe if attacking small units. For the Kroot though, you might want to use a larger force.
Hope this helps vs Tau.
Last edited by Leorik_sennet; October 18th, 2006 at 06:20.
Well, I know that the only vehicles I can expect are two hammerheads and maybe a pirahna or two... And I know for a fact that at the moment he only has two broadsides. So the tau isn't the real problem. But he's going to order from forgeworld soon enough, and yeah. Here's what I have to work with.
1 Câ€™tan (deceiver)
1 Necron Lord
1 Destroyer Lord
8 Flayed ones
Around 45 Necron Warriors
Roughly 16 Scarab Bases
3 Heavy Destroyers
1 Monolith. Plan on getting another soon.
Don't worry avbout your scarabs, you should get a Tomb Spyder for them. The Pariah, can't use until you get 3 more at least and even then they are better off in a full squad of 10.
The rest should be more than enough, but then we come to what another has asked. How many points do you have to use? is it a shared Force Organization Chart etc?
ChibiIslander: How many points is the game? (Specifically, how many points do you have, apart from how many your Khorne teammate has?) If we know the point limit of the game, this forum could help you write up a force tailored to exactly what you have, and what you're fighting against. Just skimming through your list of models, I can see more than enough figs to make a strong anti-Nid/Tau force.
No need repeating too much of what was said above, other than stating that I think Khorne/Necron has a natural advantage over Nid/Tau, and if you take the shootiest force possible and your teammate takes a strong CC force, you should be fine. Let us know the points we have to work with (and if you know the mission, or even the usual amount of terrain) we can get to work on this.
Point limit is about 1000... Sorry about that... And the mission, hopefully there will be an actual objective, but the Tau player will probably want to do a Cleanse mission... Something I'd rather avoid...