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So I've been looking into starting up a new army. Something that plays differently from my current armies. Tau fits the bill quite well.
But I don't like their vehicles. It's not just Tau - I don't like many vehicles at all. So I want to avoid Hammerheads and Devilfish if at all possible.
The question is - how effective can a Tau army be without the inclusion of either of these units? Broadsides instead of the HH? Static Tau instead of 'Fish of Fury?
The problem with this sort of list, Cal, is simple - Tau are meant to be a mobile, shooty army. Imperial Guard are the static, shooty army. In a stand-and-shoot faceoff, IG will beat Tau time and time again.
A no-vehicle Tau list can work, but not nearly as well as at least a Hybrid list, to be honest. You're simply sacrificing an extreme amount of mobility, not to mention one of the best (according to some, the best) units in the game - the Hammerhead.
It can work, just expect to be out-maneuvred, sometimes out-gunned, and get ready for a very boring playstyle.
Most lists tend to max out on Fire Warriors, Broadside Battlesuits, and Crisis/Stealth Suits. Most static lists I see these days are nearly identical.
Hmm not too sure how effective that would be as HH are in almost all Tau lists so it would be tricky. Though by droping all vehicles it does give you a ton of points to work with so you can mass fire quite nicely. Though CC will still be a problem so you probally will need some kroot in pretty big numbers.
I usually like mass fire so it could work though it may take a little working out to do so if your dead set I would say go for it (though proxying may be a good thing to do first before buying everything).
Is it me or does any other necron player get annoyed when they see people saying "Necrons eat souls". How is that even possible as souls are part of the warp and necrons want nothing to do with it? Eh probaly me just me being picky.
Tyranid Hivemind Member
Iv'e seen static Tau armies that have worked fairly well.
You just need to watch out for fast close combat armies. I'd also take lots of battlesuits. (well, that's an opinion. They're my favorite unit in the tau army ^_^ ).
Watch out for infantry shredders like heavy bolters and the such. Sometimes it's good to have a suicidile kroot squad or something, to hog some infiltration space on teh board (so the enemy can't infiltrate close combat units close to your army). You can also use them to lock up enemy close combat units giving you some extra time to move away, and reposition.
it would be to your advantage to use many long ranged weppons, firewarriors pulse rifles, lots of railguns/ railrifles, take a full squad of sniper drones then fill up on broadsides, tons of fireknifes, and prolly some kroot, and dont let the enemy get in striking distance
It's pretty funny that you're playing tau now, you kind of scoffed at it when I suggested it in chat. Heh.
Static tau makes you extremely vulnerable to barrage armies such as imperial guard. It also makes you much more vulnerable to infiltrators.
But the main problem is losing such a good unit as the hammerhead. It's the only unit that is both massively effective against masses of infantry with 4+ or worse saves (railgun submunitions, burst cannons) and tanks.
Suits can still handle MEQS, broadsides can still handle tanks, and FW and kroot can still handle swarms, but not with the same speed and power.
Guard is just going to beat you hands down, not even the jump shoot jump will be able to save you due to the basilisk and its ability to insta-kill suits (not to mention hit them despite JSJ).
You're also more vulnerable to high maneuverability and toughness units, such as daemon princes. They can tear through your ranks with massive toughness, and only a railgun can instant kill them. A smart player will also keep him out of LOS of your broadsides.
I'm going to present a nightmare situation for you, a daemon prince with flight and enough upgrades to take him up to T 6 (5), along with a defiler. The defiler will chop your troops and suits to pieces with indirect fire, while the prince hides from broadsides while cutting through your ranks. Only a hammerhead could chase him down and instant kill him, it also may possibly have enough speed to make it across the board and cut down the defiler.
Last edited by mephistophales; October 20th, 2006 at 05:25.
Ask yourself why in the world would you trust a win loss record? Playing them yourself is the only way to tell.
The true joy in the game is playing down to the last model, no matter the odds.
It comes down to: Tau are dead in CC, so they have to avoid CC. If you're static, you'can't really avoid CC, unless you're hoping to kill them all before they reach you.
I'm a big fan of Broadsides, but you need the Hammerhead there in case you're Broadsides get grappled.
More importantly, broadsides are easy for your enemy to avoid and most HVTs will like the plague. It gives you the ability to control fire lanes (unless they got a few lascannons) for a few turns, but I generally prefer the ability to chase down and kill my enemy. There simply is no anti-armor asset as capable and reliable as the railhead in the list, sorry man. The only alternative other than broadsides are crisis and stealth teams with fusions which requires you getting way to close to some really dangerous enemies and can easily cost you the unit if you fail, unlike a railhead that stands a pretty good chance of surviving an attack or avoiding it entirely by outranging the enemy.
Blais's Paint Studio-Getting broken armies good soft scores since 2009
If you refuse to take any vehicles at all then you are giving up Pathfinders as well.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard