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I am heartily sick of being owned by the Eldar H2H specialists. I can cope with the Howling Banshees by blasting their transportation to bits with RGs and MPs, and then letting the Fire Warriors do their thing.
The main thorn in my side are the auto-deepstriking Swooping Hawks, and their Exarch of Sustained Death. Once these guys get in among my line it seems to be curtains for everything not in a suit.
Does anybody have any advice as to what to do about this set of circumstances?
Um... don't have a line?
Seriously, if you find getting bogged down and decimated in close combat is a problem, then I suggest mounting your forces. It's much harder to get something in close combat if it's inside a transport.
If a devilfish is right there, wait till they deepstrike then just wisk your firewarriors away. They are suddenly out in the middle of the open with nothing to assault.
If you are talking about Broadsides... Take Hammerheads. Seriously, the Eldar don't have heavy armor, making railguns overkill in most situations. A submunition is a beautiful thing against the thin-skinned Eldar infantry, and even their standard burst cannons can put some serious pain down.
Generally against Eldar and other CC heavy armies, it's best to just simply remove as much infantry as you can. Our Battlesuits are an exception, as they can generally keep themselves out of trouble with their JSJ. And if they can't... well, make the unit coming after them a priority, as it is most likely splintered off from the main group of Eldar.
Go mechanized, and see how it works for you.
"My capacity for hard work is immense. It's my willingness to do said work that's lacking..."
Fluffmaster Clan Member
Shas'El A'ava Mont'Ein D'ran O'Kroot - Tau Fluff HERE
I only know about playing them under the old codex. One good railgun submunitions shot (penetrates their armor) followed up with burst cannons and they're toast. The exarch stands some chance of surviving, but not much of one.
Ask yourself why in the world would you trust a win loss record? Playing them yourself is the only way to tell.
The true joy in the game is playing down to the last model, no matter the odds.
Yeah, if you were getting shot up by starcannons and bright lances I'd have sympathy, but there's no good reason to get assaulted.
Either take more Kroot who won't care, or yeah, Devil Fish. Broadsides are good for taking out Wraithlords, but no, they're really not neccesary here.
Bring whatever firepower you need to bear on the unit.
Wipe out the Hawks with a submunition shot or pusle rifle shots and then plasma the exarch.
Mirage Arcana Podcast
The "A Smart Player Will..." theory is a complete paradox. If we make an assumption that everything we do is outsmarted, then theoretically we can never win.
I'm not familiar with the details of Eldar, but do hawks get a special rule where they can assault the turn they drop? If not, and they are just shooting for a whole turn, they should be wiped out before they ever get a chance to assault you. If they do have a rule, then position your units more than 6 in. away from each other to prevent a consolidation move into another of your units.
Sadly, the hawks gotta wait on the ground one whole turn gettign blown to pieces before they can assault. (I play Eldar). Small arms fire into them works wonders... low armor saves...
5th? Cool. WotLK? Also cool.
I wrote a 'how-to' survive Tau bit of advice on the Eldar side of the Forum before the Hacking; time to do a 'how-to' kill Eldar one.
I'll second the 'sub-munition is your friend' advice. It'll slaughter stuff. Lots of stuff. However, consider the Ionhead - its cheaper than the railhead, has multiple shots at some of our other big bad wolves, and again, is cheaper. But that's only someting to consider, because the submunition is still your best friend.
Going moutned would either work, or be a total disaster. Eldar have a number of S6 weapons, and a lot of them are mounted. His Wave Serpent can survive your smart missles/burst cannons. Your Devilfish does less well against his scatter-lasers, a lot less well against his EML.
Things to remember: in Infantry on Infantry, your fire warriors only friend is his pulse rifle. Dire Avengers have better aim, a definite CC edge, and can shoot you a lot from 18". There is a range band where you can only shoot at the dires once, but he can shoot at you twice (or three times), than get you in CC. Fire Warriors are good, but be very aware of their limitations.
With the new Eldar Codex, I would highly recomend stealth suits. Eldar got a lot less reliant on their wave serpents. I'll direct your attention to the Shadowseer rule in the Harliquin entry. For those not in yet, Harlis are monsters who are very hard to shoot out until they're in assault range, after which they are going to kill you. Stealth suits ability to float in, burst cannon, and float out is going to make you Tau players envied by many when Harlis start hitting the tables.
In fact, I'll definietly promote steath suits for anti-Eldar. The steath fields and jet packs could save you from a lot of firepower, while allowing you to pick your point of engagement. You might even get some use out of their fusion gun option.
All in all, good luck. Eldar vs Tau can be fun, or completly one-sided. But very fun.
Just remember the stealth suits.
The eldar brightlance is quite short ranged. Try to stay out of its range with your tanks. It's ok if your railhead isn't shooting its smart missiles or burst cannons, if it can't be shot.
The prism cannon and pulse laser are good range. You just have to take their hits and hope for the best.
I always take fireknives, no matter what army I'm facing. It just so happens that their weapons are alright at stopping eldar vehicles from shooting (but still hardly any chance of killing them).
Thanks for all the advice. I will hopefully put it into practice this weekend coming.