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My gaming group currently has five people so very often we are forced into 3-way battles. I don't know how common this is elsewhere but I was wondering if anyone has any suggestions. My army generally gets slaughtered in a 3-way battle. The reason being the general make-up/tactics of the Tyranid Swarm(at least my swarm). Generally the first wave of broods ties up the opponent and the second wave comes in and crushes them. This does not work for me in a 3-way because I have to split my forces to combat 2 armies. That means I usually don't have much of a second wave. The other option is to just concentrate on one enemy. While this effectively deals with that foe I am left at half strength to deal with a second enemy who has usually backed up as far as he can to get the most out of shooting while I have to run across the board again. I could just hang back and let the other two fight it out and then come in and destroy the remnants of their armies. That feels very unfluffy for me. Having the bugs sitting around playing poker and napping on the hillside while they wait for two other combatants to beat each other up is just wrong. How about a Godzilla list? Just thought of that and it may work for a multi-player game. Generally it would be a sit-back-and-fire list anyway so that may actually be feasible. Now I just have to find 5 more Carnifexes Thanks for the advice.
well, not knowing much about 'nids; I would say that taking two armies on at once is a bad idea, with any list.
The game doesn't work very well with three players, and the one who hangs back will pretty much always be the winner.
Basically, if you attack, you're going after them with half the points, which 99% of the time will get completely crushed
Basically, you're losing, because you're trying to take on 2 armies at once; they're to busy repelling your attacks to weaken each other... which will always result in a loss. (unless you're really lucky, or really really good)
The only advice I can give; is hang back...
minimalism is the key.
It doesnt matter if you take swarms or nidzilla, in a 3 vs 3 game your gonna deplete your forces and then be attacked by the second army. Your only option is the sit back and wait one. No matter how unfluffy that seems.
However, why not ask for a 2 Vs 1 battle? You take 2000 points worth of nids, your 2 opponants take 1000 points each. This could represent your enemy's being stopped mid way through their own battle and forced to allie against the new threat descended upon them.
Being a CC-oriented army, Tyranids are always going to have a problem in 3-team free for alls. My advice would be try out a Godzilla list like you were thinking about. At least that way, you have a pretty decent chance of tying up and destroying multiple units. Using a balanced force or even a horde army list, will eventually just catch up with you and you'll be fighting at half strength for the third army.
Another fun option that you could use in either a balanced force or a Godzilla force is to take the "Without Number" Upgrade for your gaunts. That way when a squad dies, they come back on at the edge of the table. It's not a lot, but it can help bring back some reinforcements.
I often play three way battles, the trick is to avoid having the other 2 attack you simultaneously and to time any charge to coincide with objectives and the end of the game.
However, your problems with nids is they are so agressive and so many in number or tall in stature that both of your opponents are forced to deal with them rather than each other, I think really it is just a handicap of the race
Everything you have been told is a lie!
A final, maybe cool variation on the 2v1 scenario, where you get double points...
If the others won, then they could continue to play with the units they had left, as the threat of the invading tyrannids subsided... That'd make them thing about throwing away units... and they'd be edgier towards each other, knowing that they could wipe each other out.... As soon as the last unit of tyrannids is dead (god forbid), they could play on vs each other, as the table stands...
It would add an extra tactical layer, from their standpoint...
It could be interesting... Spacies and Eldar vs Tyrannids... and If they win, the ultimate winner is decided...
That way, there is a final winner in every match. *nod*
minimalism is the key.
Are you playing with missions?
Games without missions (aka kill everything) heavily favor static gunlines and with a three-way battle, the temptation becomes too much for most armies (IW, SM, IG, etc.).
If you wanted, you could do sneaky things as well.
Three lictors, for example, should, theoretically, be able to take out three vehicles whenever they come in. Simply attacking back armor (which is mostly AV10) will net you an auto-penetrate whenever you roll a six (and I believe you roll five for assaulting with a lictor). This will help "encourage" your opponents to move. Even more so if you take death leaper (which nets you another lictor-type, though not as good and I believe you can't take more than 1).
Keep in mind you can use silly tactics as well. Biovores, for example, are notorious in my area simply because I'll get so fed up with static gunlines that I'll hide everything in my zone for several turns (out of LOS) and systematically send clustered squads to the great beyond, then rush out and secure the objectives at around turn four.
"Tell me what you cherish most. Give me the pleasure of taking it away." Sephiroth, Final Fantasy VII: Advent Children
Beleive it or not, the best way to take on 2 people is to play defensively. Take things that deepstrike so they come late in the game, get biovores or long range carnis, same thing for tyrants. If you take a broodlord though, it can literally rip through an entire army if it has the chance so it could be a good option. What you end up with with a defensive army or playing an assault army defensively is that you either:
1. force both opponents to come at you-inwhich case you can do a head on charge and kill both in cc
2. They split their forces and you can take the one that comes at you
3. One comes at you while the other waits. Then you can handle them one at a time and hit the waiting one with deepstrikers later in the game.
Originally Posted by The Paint Monkey