Welcome to Librarium Online!
OK, so here is my $.02 on tyranids as I have played them and expierenced them. Recently I have seen many lists with armies that have so many poins wasted on biomorphs. Some lists have over 15% of the army invested in biomorphs just for troop choices. IMHO biomorphs just arent worth the points. Oh so many gaunts can be fielded at the expense of EC on 2 squads of genestealers. It just seems to me that people cant resist the temptation of taking biomorphs on all their troops. When all those points could have been better spent on more troops. Here is my break down of tyranids and biomorps.
Troops: NO BIOMORPHS! PERIOD!
Raveners: Should have one or the other of CC morphs. Guns on them are a waste.
Zoans: Should have warpblast and maybe synapse possibly psychic scream instead of synapse.
Broodlord: The broodlord should only have EC if its absolutely necessary. He usually gets shot to pieces anyway and the 3+ SV isnt going to make much difference.
Tyrant: Obviously needs two weapons, but should never have more than 2 biomorphs or 1 biomorph and a psychic power. (winged doesnt count)
Carni: Again two weapons, I think that the carni should only have one biomorph. He is strong enough already, he doesnt need much.
Warrior: ok here is a big one. The main reason I dont play warriors is because they take way too many points to be effective. Regular choices can do the same things better IMO.
Feel free to make any comment. I just think that they Tyranids as a whole could do much better is people wasted less points on biomorphs. They arent MEQs, so dont try to make them up to be, Tyranids are a swarm, so act like it! What do you think?
A very limiting point of view. Carnifexes should only have one biomorph? Ok, VC/BS with enhanced senses... but what if I'm facing eldar? An extra wound or extra point of toughness could spell the difference between actually getting to shoot with the 'fex or wasting points.
One of the advantages of the Tyranids is that it's very hard to predict exactly what each army could have. Is it wasteful to use every option we can? Heck yeah... but the people who do will learn quickly enough that it's not effective, and start paring their army down a bit to find out what works and what doesn't.
OK so one biomorph is a bit limited, but I wouldnt promote using a CC fex so more than one isnt really needed. Maybe +1T if you really think you will need it, but that is a rare occasion for me. If you are really concerned about losing the fex just take two of them. I usually field 3 and a HT, but I keep them cheap so I dont care if one dies.
I'm with PoptartsNinja - to limit your options like that is only begging to be beaten. It's a matter of adaptability. While the "quantity over quality" mantra might work against some opponents, there are many others where the "quality over quantity" mantra is a far better alternative.
Once again, you have spent rougly 200 pts just on biomorphs in just the few models you have named. I could have instead fielded 40 gaunts or 20 hormagaunts or 12 genestealers. You have wasted an entire troops choice for biomorphs on a few models that could easily die. Tyranids are not survivable. they are weak. You try to make them out to be something they are not.
lets put EC on stealers. first I can take 12 of them and you can take only 9 for the same pts cost. lets see how they perform. That SM player has a vindicator! OH NO! boy that extra points for the saves was really worth it.
3 Ravs with devs vs a squad of SMs. ravs DS (assuming that they all get in on the same turn)18 shots S3 AP- At 4+ to hit half hit, 9shots. Then at 5+ to wound, roughly 2 wound. Then with 3+ saves, the marines save(maybe one dies, its a stretch though.) That was worth 30 pts. Why waste the 30 pts one of the ravs is gonna die no doubt. But 30 pts for a tiny sliver of a chance to wound? you could have spent that on another rav.
Broodlord: Here I agree with you, wounding on 2+ on MEQs is great! If you could get into combat with them. No self respecting player would send his meqs to die against the BL. He would shoot him to death before he even reached combat. Once again, wasted pts.
The tyrant: If hes winged then he'll prolly be CC, and if hes CC I wouldnt want him to go up against someones characters. one round of powerweapons with out warpfield will tear the tyrant up. And warpfield isnt even that great. A CC tyrant wasnt meant for character killing. Hes meant for troop killing and vehicle killing. Kill crisis suits or speeders or light tanks. He can get to them fast and keep up if they run. Once again you are sending him to his death against someones command squad.
Say what you will, but a tyranid list with tons of biomorphs will always lose vs a tyranids list with out them.
What's more common? A vindicator, or bolters?
Perhaps he's being shot to death because his Retinue can't stand up to even a small Bolter shot, leaving him to take the Lascannons.
You may have a point on the Tyrant, but it's all about how you use them properly. They can make great character assassins if you upgrade them correctly. But you are correct that they're better off taking down troops en-masse, which is why I prefer the 2x Dev approach, which doesn't require many biomorphs. (Only requires 2 standard - ES and Toxin Sacs.)
Vindicators are very common among SMs and they have the same range as bolters. So what would you rather shoot?
GUNS ARENT FOR KILLING?????!!!!!
Try as I might my broodlord never makes it to combat. My opponents know how strong he is, thats why I make him weak so they waste shots on him.
I love the Devil tyrant. And the Devilfex. They make great TMCs for really cheap. The tyrant costs more than the fex though.
Im reading through these posts and realizing that I may come off as an a$$ or condecending. Im really not trying to be and I dont want to start a flame war or anything(although the mods here are good about stopping that stuff.) I just see that a crushing defeat could have been a close victory or a tie and a close loss could have turned into a huge victory if so many points werent wasted on biomorphs. The lure of one point here and a few there may not seem like much at first, but they add up and can cost you a match if you arent careful about your spending.
And I dis agree with several of your comment on limited biomorphs, especially on the carnifex, are number of them are really needed especially if it's a heavy cc beast and nearly always I can get them into combat, same with my broodlord.
Also implant attack is worth it's cost, it'll pay for itself when you slay the enemy character by just wounding him twice
When shooting at a squad full of Boltguns, it is far harder to remove the threat of return fire. A squad of Marines totting Bolters and a Vindicator have roughly the same kill ratio against unupgraded Genestealers - but with EC, the survivability against the Boltguns goes up significantly.