So way back when I was choosing an army, Saim Hann really appealed to me (I'm a bit of a speed nut). But back then the bikes were very much overpriced, as were shining spears, and the swooping hawks were so-so (all in my humble opinion, of course). Well, surprise surprise, I'm told the new codex brings down the price of the first two, and makes hawks a pretty handy unit. So I'm once again toying with the idea of a Saim Hann army.
Now, obviously the rules for Saim Hann don't exist in the new codex, but given that Jetbikes are troops, that shouldn't be a worry.
Now, I haven't seen the codex yet, so I'm just going off stuff I've read on the net.
I'm envisaging something roughly like:
HQ
Autarch with jetbike/laser lance
Troops
6 groups of 3 Jetbikes, each with a Shuricannon
Fast Attack
Group of around 5 Shining Spears (joined by the Autarch)
Large squad of Hawks
(Either another squad of either of the above, or a squadron of vypers armed with, oh, I don't know, starcannons for heavy infantry killing?)
Heavy Support
Call it 3 Falcons (or Fire Prisms, probably a mix of the two).
Now, I'm not normally an Eldar player (play Dark Eldar) so I was wondering if someone could give me a rough idea of how many points that would be. I'm not asking for points values, just one number to give an idea of what I could fit in.
My second question relates to how people feel about this style of army. I recognise that I have minimum jetbike squads, and they'd be the first thing to increase if I have spare points. I also recognise that 3 Falcons may be a bit heavy, and I might trade one for more bikes. I'd probably deck out the Falcons to deal with heavy infantry and vehicles. The jetbikes would be for harassment and whittling the enemy down. The hawks would pick on vehicles mainly. The shining spears would be there to deliver hammer blows to units that get isolated.
Basically I envisage an army that can fade away as quickly as it came, which is what I wanted with DE, but really, once you commit to an attack with DE you're there to stay. You never really jump back on your Raiders and fly away. So that's what this army is about. Always nearly there, but never quite close enough to get to grips with.
And for the record, the reason I don't get a codex already is that it's not out here for another week or two, and I'm impatient
Now, obviously the rules for Saim Hann don't exist in the new codex, but given that Jetbikes are troops, that shouldn't be a worry.
Now, I haven't seen the codex yet, so I'm just going off stuff I've read on the net.
I'm envisaging something roughly like:
HQ
Autarch with jetbike/laser lance
Troops
6 groups of 3 Jetbikes, each with a Shuricannon
Fast Attack
Group of around 5 Shining Spears (joined by the Autarch)
Large squad of Hawks
(Either another squad of either of the above, or a squadron of vypers armed with, oh, I don't know, starcannons for heavy infantry killing?)
Heavy Support
Call it 3 Falcons (or Fire Prisms, probably a mix of the two).
Now, I'm not normally an Eldar player (play Dark Eldar) so I was wondering if someone could give me a rough idea of how many points that would be. I'm not asking for points values, just one number to give an idea of what I could fit in.
My second question relates to how people feel about this style of army. I recognise that I have minimum jetbike squads, and they'd be the first thing to increase if I have spare points. I also recognise that 3 Falcons may be a bit heavy, and I might trade one for more bikes. I'd probably deck out the Falcons to deal with heavy infantry and vehicles. The jetbikes would be for harassment and whittling the enemy down. The hawks would pick on vehicles mainly. The shining spears would be there to deliver hammer blows to units that get isolated.
Basically I envisage an army that can fade away as quickly as it came, which is what I wanted with DE, but really, once you commit to an attack with DE you're there to stay. You never really jump back on your Raiders and fly away. So that's what this army is about. Always nearly there, but never quite close enough to get to grips with.
And for the record, the reason I don't get a codex already is that it's not out here for another week or two, and I'm impatient