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Which one would you rather take, with the knowledge that synapse and anti tank are taken care of? Biovore or Zoanthrope?
Depends on what opponents, MEQ's or GEQ's.
hmm, biovore, 3 mines per turn untill they are killed.
Zoanthrope with warpblast, catalyst or psychic scream.
Tough call. For me it would be the thropes though.
2+ save and 6+ invunrability makes him slightly hardier then the 'vore.
Attacks that can kill tanks and living creatures, well both have this but the thrope is more accurate.
Mind you, this is kind of a mute point because Id take the extra synapse anyway! You can never have too much synapse!
Ok, let's bring some debate and hot opinions into this:
Spore mines should be got rid of or spruced up. They're totally useless. They're so expensive for what they are. A single frag missile for 2-3 gaunts?
Then on the field, they float the wrong way and can't kill anything. I remember rejoicing at some spore mines falling on predator and me getting really excited. And the I rolled and realised just how crap thay are at penetration. I'd rather have used termagaunts to shoot the rear armour.
While i love the models for spore mines, the ones for biovores should be put in the same box as the dark eldar models. But not only are they ugly, no, they also will run at the slightest bit of trouble. With assault marines buzzing about, biovores are more of a liability. Gimme a 'thrope any day of the week. Plus, have you tried assaulting with a thrope? With Toxic miasma and their 2+, they're actually better than they look. heh heh.
Spore mines are a fantastic idea, and i love it - but they haven't used it to it's full potential.
Mycenic spores.. or whatever they're called - the drop pod ones should be used a LOT more. Nothing is cooler than have nids pop up from the jungles, out of the sewers and then crapping on you from a great height.
If spac marines can deepstrike a dreadnought, the Hive mind should be able to do the same with a carnifex. - Bring back our CC fexes I say!
Another idea is a 'synapse mine' a bit like the hive node of old. This could make for some tactical play both for the nid player AND the enemy too.
A heavy support which isn't zoanthropes or a gunfex/tank fex variant is wasted. For fast attack, either warriors, raveners or gargoyles.
They're interesting sure, but there's just so much more to use.
You choise would probably depend on what army you are fighting. SEQ armies means you should look for the Zoanthrope. An Acid Mine just isn't going to work. Against GEQ armies, a Biovore would be better, but only if you play a swarm army. The Biovore can hang back and shoot at troops. If you don't play a swarm army, then you should go for the Zoanthrope. It is, as already said above, much more resilient than a Biovore.
Oh, and when you take a Zoanthrope, take the Synapse. Keeps them safe from stray Hunter Killer Missle's and the like :yes:
Tyranids Win / Draw /Lost 
Daemon Hunters Win / Draw / Lost 
Xilconic raises a great point. Zoanthropes are just so much more tactically flexible. Even with just warp blast they're multi functional - armour piercing or troop killers. Plus they're always move and shoot.
Biovores can take.. 1 type of mine, for the whole brood, for the whole game... Also, aren't they heavy 1?
Heck, really sneaky players can use Z'thropes for other things, just synapse and psychic scream, or even totally naked as a decoy!Ok.. maybe that's bit far fetched, but you get the idea. Tactical flexibility.Meat: Haha! I killed your pesky zoanthrope over two turns with my 130 point predator!
Nid player: Yes, but my zoanthrope only cost [x] points and now a lictor's smashing you up!
Meat: You're a sneaky cheat n00b.
Nid player: Maybe, but i played this whole match wearing shades
The only time that spore mines maybe usefull is when facing khornate bezerkers or penitent engines or something.
And in the case of the zerkers - you should probably deepstrike the mines or shoot them/swamp them
And with penitent engines .. well, who takes penitent engines?
Okay, I'm really, really trying to believe that spore mines are useful. They are such a unique and cool unit. But biovores, I will never respect. Maybe if they didn't have that "I just f%&ed the neighbors dog" look on their face... and a cannon coming out of their backs... come on now, how about a little consistency here. Tyranids do not have cannons coming out of their backs.
Xilicone is right: would you rather use that heavy support slot on some spore mines, or a carnifex/thrope? And the fast attack slot: spore mine or ravener brood?
As for your question, zoanthropes all the way. They rock. Warp Blast is really effective. At least, effective enough to usually scare people into shooting at the zoanthrope! Once they start doing this, they obviously have no idea what they're doing, and that's when the Swarm overtakes them.
And you know what... I completely forgot that they have miasma! That makes them even more invincible! I would demand a rematch, but nobody has ever killed mine in combat anyways, even without using miasma! (they usually have 1 round of swinging at it before the stealers show up) :ninja:
Tyranids: 2500 pts
Imperial Guard: 1000 pts
Witch Hunters: 1000 pts
The Zoan is definatly better than the biovore. Like every one said its more flexible.
However you shouldnt rule out deepstriking a lone spore mine. It can kill a leman russ all for a dozen points. thats a steal. oh and who ever said that using sporemines to distract chappies and beserkers and the like is an awesome idea. Im going to have to use that on my friends chaos dred.
I prefer the Zoanthropes to the Biovores. Zoanthropes are far more flexible in their various roles and they can provide critical support with their synapse power. What makes them handy though is that they are difficult to engage. Zoanthropes deploy together but don't have to be in the same place and operate independently from one another during the game. This makes them problematic for an enemy to destroy as typically Space marine devastators don't want to fire all four lascannons at one Zoanthrope.
In addition Zoanthropes can be mainly offensive or act as support, depending on their psychic powers. For example give three warpblast and psychic scream and have them hang with a Hive tyrant. It's synapse power will prevent them dying easily and their warpblast and the Tyrant's guns will have greater effect on enemy morale as they all close because of the psychic scream.
Looks like it's zoanthrope heavy voting climate.
I've thought of another idea for mines which would spruce them up for.. future generations of nid players. I've seen them being spliced together by the norn queens.
Anway, in lots of fluff it mentions how people start finding it difficult to breath and their eyes start stinging as they are being attacked by various 'Nid toxins.
I think it would be a cool idea to have 'bio toxin spores' which hit the battle field and spread over a large area. The area now counts as DANGEROUS terrain for all non NID units. To be fair, these should be quite expensive.. 30-40 points and can only be used twice a match.
this is very similar to a fire mode of the whirlwind for spac marines, but i think it would be really really interesting.
I imagine that it would only be able to be used in larger games which represent the final stages of the nid assault where they're the strongest.
Just an idea, please feel free to comment or shoot it down.