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I'm planning on putting a couple of cc canifexes into my list and I'd like to get the builds critiqued. First things first though, this is not a thread about cc fexes vs shooty ones. I know the pros and cons and have made my decision, so please don't mention gunfexes or dakkafexes as I already have one of each in my list. Now, on to the builds...
Scything Talons, Scything Talons, Adrenal Glands (WS), Bonded Exoskeleton, Flesh Hooks, Mace Tail, Thornback.
Fairly simple idea, wade into whatever troops I can find and send them scurrying away, bonded exoskeleton will make it immune to strength 3 troops and guns. only thing I'm not sure about is if I should give it I adrenal glands to help against powerfists. Though I doubt it'd be able to munch through to them fast enough to make a difference.
Scything Talons, Scything Talons, Adrenal Glands (WS), Bio Plasma, Flesh Hooks, Reinforced Chitin, Toxin Sacs, Tusked
With 7 strength 10 attacks on the charge, this fex should be any tank's worst nightmare. If it can get there. I'm very unsure about this one, but I'm leaning towards it, seeing that venom cannons and warp blasts have such annoying downsides and there doesn't seem to be any other choices (bio-acid spore mines maybe?).
I'd appreciate any advice you can give me (unless it's advising me to get shooty fexes). Also... sorry for making yet another carnifex thread, but it seemed the only way to get it noticed. Seeing that the other carnifex threads have degenerated into a debate on the usefulness of bio-plasma and whether we should be calling them carnifexes or carnifices...
"You challenge me knowing that I am Xiahou Dun!?"
the anti-infantry fex looks ok... except i would think about crushing claws instead of one of the scything talons, as if my calculations are correct you are only losing 1 attack per turn with the opportunity to get 6 base attacks...
on the anti tank one i would drop the toxin sacs as they are uneeded... remember that monstrous creatures get 2d6 + their strength for armour penetration ... so even with strength 9 you only need to roll a 6 or higher on 2d6 to penetrate... those are pretty good odds.
Please have a look at the Carnifex section of the Tyranid Tactica, pinned at the top of the forum.
I liike your anti-infantry fex, although he seems specifically designed for anti-geq's, with the +T and thornback (meq's generally have higher ld i think). You might want to consider dropping thornback, just to save some points. Even if they do cut and run, the fex would never be able to catch them, so in a way it's better to keep them around longer. Also, there are a couple good recent threads that talked about crushing claws vs. scything talons (personally I would just take the ST's, its a hell of a lot cheaper and about just as good) and another gopod thread on tail weapons.
The anti-tank one is spot on, I think. Bioplasma is a good touch, especially useful in the rare case he finds himself a skimmer.
My only problem that applies to both of these fexes is that they are a little expensive. Especially if you're already running gun-fexes, who need the heavy support slots (VC+BS Fexes do anyways). It might help to cut down the assault fexes to fit in the elite slots. This also helps I think because the shooty fexes are going to be working for their points all game long, while the assault fexes are going to spend a lot of the game foot-slogging.
Here's a suggestion for an elite cc-fex:
Ninjafex: 2x Scythes, AG(WS), miasma, flesh hooks: 114 pts
And here's an elite tank-hunter fex:
Screamer-killer: 2x Scythes, AG(WS), bio-plasma: 113 pts
Tyranids: 2500 pts
Imperial Guard: 1000 pts
Witch Hunters: 1000 pts
For the Anti-Infantry, it seems important to know if they have some kind of support. I noticed that my melee canifexes seem to get bogged down by one squad for 2 or 3 rounds sometimes. With that in mind, and that you opponent is probably running from the beasts, you might want to consider taking a Scythe Tail instead. I always hate it when my carnifexes get stuck in a swamp of imperial guards... It you do have support with the carnifex, may be you want to opt out of the Tail Weapon at all.
And the Ld of the opposing army does also have influence on the abilities of the the carnifex. Low Ld troops can often be sent running after the charge, since you will kill probably 3 guys, and because of the Thornback, they will receive at least -1 to Ld as the carnifex counts then as 20 models. And if enemy squad is running, the Tail weapon is probably of no use.
As for the bonded exoskeleton, I don't really think you'll be going to need it very much. In CC your opponent still need 6's to wound, and I noticed, it's almost all you need. But I you really like the idea of the "Unstoppable killer", then this upgrade is a must.
As for the Anti-Tank: It's great. It is able to take down a skimmer, even a Necron Monolith isn't safe from this one. Just watch out it the opponent is clever, he might charge the carnifex with infantry, so the Tank can escape (Something I would do if i played Necrons and wanted to save my monolith )
Tyranids Win / Draw /Lost 
Daemon Hunters Win / Draw / Lost 
monstrous creatures don't get the extra d6 for armor penetration...... so he would have to roll a 6 to hit the monolith and roll at least a 4 again to glance it.
Looking good to me, but heres somthing to think about. For the price your paying to take both those monsters into battle, you could take three elite fex's. Your bonded exoskeleton and reinforced chitin are great to keep your single creatures lasting longer, but an extra 4 wound fex on the board would give a whole lot more survivability than two with upgrades.
And on topic, I built a 'Fex just for display purposes, which is a killer against the Guard. It's carrying:
Adrenal Glands (+1 In)
Adrenal Glands (+1 WS)
Enhanced Senses (+1 BS)
Extended Carapace (+1 Save)
Tail Weapon - Scythe
Twin-linked Devourer (x1)
It's expensive at 203 Pts, but it can (if it makes it to the line) rip the Guard infantry a "new one", and smash through tanks. It's dangerous, but only if it makes it to the line.
Last edited by mpdscott; November 4th, 2006 at 13:28.
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